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TSMC’s Next-Generation Chip Technology for Apple Silicon on Schedule

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Apple chipmaker TSMC is making progress toward manufacturing 2nm and 1.4nm chips that are likely destined for future generations of Apple silicon, DigiTimes reports.

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The manufacturing time frames for mass production of 2nm and 1.4nm chips have now apparently been determined: Trial production of the 2nm node will begin at in the second half of 2024, with small-scale production ramping up in the second quarter of 2025. Notably, TSMC’s new plant in Arizona will also join 2nm production efforts. In 2027, facilities in Taiwan will start to shift toward production of 1.4nm chips.

TSMC’s first 1.4nm node is officially called “A14” and will follow its “N2” 2nm chips. N2 is scheduled for mass production in late 2025, to be followed by an enhanced “N2P” node in late 2026.

Historically, Apple is among the first companies to adopt new, state-of-the-art chip fabrication technologies. For example, it was the first company to utilize TSMC’s 3nm node with the A17 Pro chip in the iPhone 15 Pro and ‌iPhone 15 Pro‌ Max, and Apple is likely to follow suit with the chipmaker’s upcoming nodes. Apple’s most advanced chip designs have historically appeared in the iPhone before making their way to the iPad and Mac lineups. With all of the latest information, here’s how the ‌iPhone‌’s chip technology is expected to look going forward:

  • ‌iPhone‌ XR and XS (2018): A12 Bionic (7nm, N7)
  • ‌iPhone‌ 11 lineup (2019): A13 Bionic (7nm, N7P)
  • ‌iPhone‌ 12 lineup (2020): A14 Bionic (5nm, N5)
  • iPhone 13 Pro (2021): A15 Bionic (5nm, N5P)
  • iPhone 14 Pro (2022): A16 Bionic (4nm, N4P)
  • ‌iPhone 15 Pro‌ (2023): A17 Pro (‌3nm‌, N3B)
  • iPhone 16 Pro (2024): “A18” (‌3nm‌, N3E)
  • “‌iPhone‌ 17 Pro” (2025): “A19” (2nm, N2)
  • “‌iPhone‌ 18 Pro” (2026): “A20” (2nm, N2P)
  • “‌iPhone‌ 19 Pro” (2027): “A21” (1.4nm, A14)

The M1 series of Apple silicon chips is based on the A14 Bionic and uses TSMC’s N5 node, while the M2 and M3 series use N5P and N3B, respectively. The Apple Watch’s S4 and S5 chips use N7, the S6, S7, and S8 chips use N7P, and the latest S9 chip uses N4P.

Each successive TSMC node surpasses its predecessor in terms of transistor density, performance, and efficiency. Late last year, it emerged that TSMC had already demonstrated prototype 2nm chips to Apple ahead of their expected introduction in 2025.

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Microsoft makes major quantum computing breakthrough — development of most stable qubits might actually make the technology viable for many, but will anyone be able to afford it?

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Unlike traditional computing that uses binary bits, quantum computing uses quantum bits or ‘qubits’, enabling simultaneous processing of vast amounts of data, potentially solving complex problems much faster than conventional computers.

In a major step forward for quantum computing, Microsoft and Quantinuum have unveiled the most reliable logical qubits to date, boasting an error rate 800 times lower than physical qubits. 

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256TB SSDs could land before 2026 with a surprisingly low price — but will most likely use a controversial and popular trick borrowed from tape technology

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ScaleFlux has announced its latest SSD controller in what could be a significant step up for the company.

The SFX 5016, the successor to the SFX 3016, incorporates several design advancements, including an upgrade from PCIe 4.0 to PCIe 5.0, doubling the host interface speed and bandwidth.

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Startup claims to boost LLM performance using standard memory instead of GPU HBM — but experts remain unconvinced by the numbers despite promising CXL technology

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MemVerge, a provider of software designed to accelerate and optimize data-intensive applications, has partnered with Micron to boost the performance of LLMs using Compute Express Link (CXL) technology. 

The company’s Memory Machine software uses CXL to reduce idle time in GPUs caused by memory loading.

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iPhone 16 to Adopt Ultra-Thin Bezel Technology to Maximize Display

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Apple plans to maximize the display size on the upcoming iPhone 16 series by using a new ultra-thin bezel technology, claims a new report out of Korea.

iPhone 16 Pro Sizes Feature
According to SisaJournal, Apple will use Border Reduction Structure (BRS) technology to minimize the bezel at the bottom of the display. BRS achieves this by rolling up the internal copper wiring into a more compact package.

Apple reportedly plans to apply the borderless display technology to all four iPhone 16 models, which are due to be released in the second half of this year.

The company is said to have attempted to apply the technology to iPhones before, but previous attempts were curtailed due to heat issues. Apple’s reinvigorated efforts to adopt BRS are reportedly due to recent improvements in heat dissipation technology.

Last year, Apple reduced the bezels on iPhone 15 Pro models using low-injection pressure over-molding, or LIPO, to shrink the display border size to 1.5 millimeters (versus around 2.2 millimeters on iPhone 14 models).

Besides that, Apple has not significantly tweaked iPhone screen sizes since the introduction of the ‌‌iPhone‌‌ 12 models in 2020. However, that’s set to change with the 2024 iPhone 16 lineup. The iPhone 16 Pro models will have notably larger display sizes than the current iPhone 15 Pro models.

According to multiple sources, the ‌‌iPhone 16 Pro‌‌ and ‌‌iPhone 16 Pro‌‌ Max will feature an increase in display size compared to the ‌iPhone 15 Pro‌ and ‌‌iPhone 15 Pro‌‌ Max, measuring roughly 6.3 inches and 6.9 inches, respectively. To be more precise, the ‌‌iPhone 16 Pro‌‌ will have a 6.27-inch display (159.31 mm), while the ‌‌iPhone 16 Pro‌‌ Max will feature a 6.85-inch (174.06 mm) screen.

With the increase in display size, the dimensions of the ‌iPhone‌’s body will also increase. The ‌‌iPhone 16 Pro‌‌ and 16 Pro Max will be slightly taller than their predecessors, while also being somewhat wider. The larger form factor of the devices will give Apple more internal space for components. The ‌iPhone 16 Pro‌ models could get larger, longer-lasting batteries for example.

We are not expecting size changes for the ‌iPhone 16‌ and ‌iPhone 16‌ Plus, and these devices will be the same size as the iPhone 15 and ‌iPhone 15‌ Plus. However, with the ‌‌iPhone‌‌ 17 and ‌‌iPhone‌‌ 17 Plus in 2025, Apple is expected to also bring the larger 6.27- and 6.86-inch display sizes to its two standard ‌‌iPhone‌‌ models.

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Apple Working on Solution for EU Core Technology Fee Possibly Bankrupting Apps That Go Unexpectedly Viral

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Since Apple announced plans for the 0.50 euro Core Technology Fee that apps distributed using the new EU App Store business terms must pay, there have been ongoing concerns about what that fee might mean for a developer that suddenly has a free app go viral.

App Store vs EU Feature 2
Apple’s VP of regulatory law Kyle Andeers today met with developers during a workshop on Apple’s Digital Markets Act compliance. iOS developer Riley Testut, best known for Game Boy Advance emulator GBA4iOS, asked what Apple would do if a young developer unwittingly racked up millions in fees.

Testut explained that when he was younger, that exact situation happened to him. Back in 2014 as an 18-year-old high school student, he released GBA4iOS outside of the ‌App Store‌ using an enterprise certificate. The app was unexpectedly downloaded more than 10 million times, and under Apple’s new rules with Core Technology Fee, Testut said that would have cost $5 million euros, bankrupting his family. He asked whether Apple would actually collect that fee in a similar situation, charging the high price even though it could financially ruin a family.

In response, Andeers said that Apple is working on figuring out a solution, but has not done so yet. He said Apple does not want to stifle innovation and wants to figure out how to keep young app makers and their parents from feeling scared to release an app. Andeers told Testut to “stay tuned” for an answer.

What we are trying to do is tear apart a model that has been integrated for 15 years. And so for 15 years, the way we’ve monetized everything was through the commission. It covered everything from technology to distribution to payment processing, and the beauty of that model is that it allowed developers to take risks. Apple only got paid if the developer got paid, and that was an incredible engine for innovation over the last 15 years. We’ve seen it go from 500 apps to more than 1.5 million.

To your point, we’ve seen kids everywhere from 8-year-olds, 9-year-olds, 10-year-olds, to teenagers come up with some amazing applications and it’s been one of the great success stories of the App Store. In terms of the Core Technology Fee and our business model, we had to change. The mandates of the DMA forced us to tear apart what we had built and price each component individually. And so we now have a fee associated with technology, tools, and services, we now have a fee associated with distribution and the services we provide through the App Store, and then we have a separate fee for payment processing if a developer wants to use it.

To your point – what is the impact on the dreamer, the kid who is just getting started. It could be a kid, it could be an adult, it could be a grandparent. We want to continue to encourage those sorts of developers. We build a store based on individual entrepreneurs, not so much catering to large corporate interests. And so we really wanted to figure out how do we solve for that.

We haven’t figured out that solution here. I fully appreciate that. We looked at the data. We didn’t see many examples of where you had that viral app or an app just took off that incurred huge costs. That said, I don’t care what the data said. We don’t care what the data said. We want people to continue to feel… and not be scared… some parents… hey, I’ve got four kids who play around with this stuff. I don’t have five million euros to pay. This is something we need to figure out, and it is something we’re working on. So I would say on that one, stay tuned.

It is not clear when Apple might come up with a solution or what that solution might be, but it sounds like the company might soon have some kind of option for these rare fringe cases when an app goes unexpectedly viral.

The 0.50 euro Core Technology Fee (CTF) that Apple is charging applies to all apps created under Apple’s new business terms, both those distributed in the ‌App Store‌ and those distributed outside of the ‌App Store‌ in the European Union. The CTF must be paid for every “first” app install over one million installs.

A free app that is distributed outside of the ‌App Store‌ and downloaded over a million times will owe 0.50 euros for every subsequent “first” install, aka the first time a customer downloads an app on a device each year. The fee is incurred whether or not an app charges, creating a situation where an app developer could owe Apple money without ever making a dime.

As it stands, the CTF is a major unknown for any kind of freemium or free app built under the new business terms that might go viral, effectively making it very risky to develop a free or freemium app outside of the ‌App Store‌. A free or freemium app that gets two million annual “first installs” would need to pay an estimated $45,290 in fees per month, or more than half a million dollars per year, even with no money earned. That’s not a sustainable model for free apps, and freemium apps would need to earn at least 0.50 euros per user to break even.

App developers are able to continue to use Apple’s current ‌App Store‌ business terms instead of adopting the new terms, paying just 15 to 30 percent commission to Apple with no change. That prevents distribution outside of the ‌App Store‌, and it prevents developers from using third-party alternative payment solutions in the ‌App Store‌. Adopting any of the new features that Apple has implemented because of the Digital Markets Act requires opting in to the updated business terms.

Apple has been tweaking the app ecosystem rules that it introduced in the European Union based on developer feedback. Developers can now opt back in to the current App Store rules after trying out the new rules, though this is only available one time. Apple also recently did away with an app marketplace restriction that required alternative marketplaces to offer apps from any third-party developer that wanted to participate.

Third-party app stores are now able to offer apps only from their own catalog, and developers will soon be able to distribute apps directly from their websites as long as they meet Apple’s requirements. Note that all of these changes are limited to the European Union, and the ‌App Store‌ is operating as before in the United States and other countries.

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Getac: Rugged mobile technology is stronger than ever, but we’re sticking to computing devices for now

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We’ve always admired rugged mobile technology. Faster processors, higher resolution screens, intuitive operating systems – they’re all essential and impressive. But the build quality and durability of laptops, tablets, phones all capable of surviving unimaginable drops, shocks, and environmental extremes is in a league of its own. 

There’s a reason for the growing popularity of the best rugged laptops, tablets, and phones. After all, those better specs won’t mean much when the display shatters, when dust and sand carpet the motherboard. According to one survey, the tablet PC market alone is forecast to be worth over $1900 million by 2032. It’s a trend replicated for rugged laptops and phones. One of the companies leading the way in mobile solutions protected against the elements is Getac. 

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Apple Reportedly Testing AI-Powered Ad Technology

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Apple has begun testing a new AI-powered tool with a small group of advertisers that automatically decides where to place ads on the App Store, Business Insider reports.

iOS App Store General Feature Black
Citing two individuals familiar with the matter, Business Insider claims that the AI-powered tool mirrors the functionalities of Google’s Performance Max and Meta’s Advantage+, which allow advertisers to specify their budget, target cost-per-acquisition, desired audiences, and geographical targets. Apple’s algorithm then automatically determines the most effective placement of ads across the ‌App Store‌’s existing formats.

The initiative is said to be part of Apple’s broader ambition to refine and expand its advertising offerings. Currently, Apple provides a variety of ad formats within the ‌App Store‌, including search tab ads, search results page ads, “you might also like” suggestions on app product pages, and ads on the “today” tab.

Business Insider speculates that the move toward AI-enhanced ad placements suggests a future where Apple could extend advertising to other apps and services within its ecosystem, such as Apple News, Stocks, and the recently launched Sports app. The website also today reported that a number of recent Apple hiring decisions may indicate plans to introduce an ad-supported Apple TV+ tier.

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Huawei has a game-changing 10 Petabyte storage product — OceanStor Arctic uses exciting new technology that can beat tape AND hard drives

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According to recent estimates, around 328.77 million terabytes of data are created each day. Storing that data is a challenge, so it’s no wonder that we’re seeing a number of new high-capacity storage technologies being introduced. In the past few months alone we’ve reported on a ceramic cartridge with a 10,000TB capacity, a 200TB optical disc, and Micron’s NVDRAM, which outperforms NAND-based SSDs in terms of speed and durability.

At a keynote speech at MWC 2024, Huawei’s Dr. Peter Zhou took the wraps off a number of new data storage solutions being introduced by the company. OceanStor A800 and OceanStor A310 are designed to make “AI training data globally visible, manageable, and available, and improves data collection, preprocessing, and training efficiency”, while OceanProtect E8000 and X9000 are data backup appliance solutions.

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Las Vegas Sphere has 4,000TB SSD storage delivering 400GB/s throughput — World’s only 16K display requires some exquisite technology to keep it going

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We’ve written previously about some of the technology that powers the Las Vegas Sphere, including the 16K interior LED screen, and the ultra-high resolution 18K camera system. Now, details have emerged of the storage employed by the massive music and entertainment arena located east of the Las Vegas Strip.

Everything about the Sphere is bleeding edge, and Hitachi Vantara has detailed how its software technology processes Sphere’s original and immersive content and helps stream it to both the 160,000 square-foot interior LED display and 580,000 square-foot Exosphere.

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