Currently, you can access Meta AI in the beta version of WhatsApp for Android in two ways. First, by tapping the Meta AI button on the Chats tab, which will open the conversation with the chatbot. Second, by searching for Meta AI in contacts and then tapping on the contact to open the conversation with the chatbot. Once the chat opens, you can ask your queries to Meta AI and the chatbot will answer them, Well, Meta is now making it even easier to access Meta AI in WhatsApp.
According to WABetaInfo, the latest beta version of WhatsApp for Android (version 2.23.25.15) allows you to interact with Meta AI using the search bar. To be more specific, you can now enter your query for the chatbot in the search bar and the app will show you an option to search that query using Meta AI. However, there’s no info on what happens once you click on that option. We are assuming that the app will open the chat with Meta AI and show you the answer to that query.
With WhatsApp allowing people to access Meta AI more easily, more and more users will start using it, and eventually, get habituated to the chatbot and rely more on it. That will increase the usage of Meta AI, taking it one step closer to becoming a major feature of WhatsApp and a hit. At the moment, there’s no information about when WhatsApp will make the new UI available to the public. However, we expect the company to roll it out to the public in the next few months.
We had the first wave of changes and tweaks to Apple, Google and other big tech companies’ policies and services just before the EU’s sweeping Digital Markets Act (DMA) took a harder line against monopolistic behaviors and practices. See: third-party app stores with Apple, the option to pay for Facebook (haha!), the ability to choose your own default browser, search engine, and more.
But the EU isn’t quite satisfied. Alphabet and Apple, says the European Commission, have not sufficiently allowed “app developers to ‘steer’ consumers to offers outside the gatekeepers’ app stores, free of charge.”
The EC says Alphabet might still be leading users to Google-owned services like Google Flights. Apple may not be allowing users meaningful choice in selecting alternatives to default iOS services or preferences, such as the ability to uninstall any preloaded app.
In January, Apple announced changes to the App Store to comply with the DMA, including the ability to use alternative app marketplaces on iOS in the EU. Included in Apple’s updates was a new “core technology fee” of €0.50 developers will have to pay per user per year after the first million installs of an app — even if a user downloads the software from a third-party marketplace. Many of Apple’s rivals about the App Store changes. Some criticized the company’s fees for third-party payments in the US too.
— Mat Smith
The biggest stories you might have missed
You can get these reports delivered daily direct to your inbox. Subscribe right here!
Under-14s are completely banned.
Florida Governor Ron DeSantis just signed a bill into law with far stricter rules on how kids under 16 can use and access social media. The bill requires a parent or guardian’s consent for 14- and 15-year-olds to make an account or use a pre-existing account on a social media platform. The companies behind these platforms must also abide by requests to delete these accounts within five business days. Failing to do so could rack up major fines, as much as $10,000 for each violation. The bill doesn’t name any specific social media platforms but suggests any service that promotes “infinite scrolling” will have to follow the new rules. So yeah, the usual suspects.
Spotify has teamed up with content partners BBC Maestro, PLAYvirtuoso, Thinkific Labs Inc. and Skillshare to offer content in making music, getting creative, learning business and living healthily. The test courses are available only to UK users, with free and premium subscribers receiving at least two free lessons per course. The series will range from £20 ($25) to £80 ($101), regardless of a person’s subscription tier. The course content seems to be somewhere between Masterclass and LinkedIn Learning — make of that what you will.
Last summer, TikTok said it planned to form a “youth council” of teens to advise the company as part of a broader push to beef up safety features for the app’s youngest users. That group is now official, just as TikTok contends with a bill that would force parent-company ByteDance to sell the app or face a ban in the United States. While it’s unclear how much influence TikTok’s youth council will ultimately wield over the company’s policies, it underscores just how important teens are to the platform. The company has tried to mobilize its users, many of them teens, to oppose the bill being discussed by the US government.
Apple’s compliance with new EU laws designed to rein in the market power of big tech companies is set to be investigated by regulators, the European Commission has announced.
The Commission said on Monday that non-compliance investigations have been opened against Apple, Google, and Meta, under the new Digital Markets Act (DMA).
The probe into Apple will look at whether the company allows developers to “steer” users away from its App Store, as well as its default web browser choice screen. Google’s rules on steering in Google Play and self-preferencing in Google searches are also being looked at, as is Meta’s “pay or consent model.”
The Commission has opened proceedings to assess whether the measures implemented by Alphabet and Apple in relation to their obligations pertaining to app stores are in breach of the DMA. Article 5(4) of the DMA requires gatekeepers to allow app developers to “steer” consumers to offers outside the gatekeepers’ app stores, free of charge.
The Commission is concerned that Alphabet’s and Apple’s measures may not be fully compliant as they impose various restrictions and limitations. These constrain, among other things, developers’ ability to freely communicate and promote offers and directly conclude contracts, including by imposing various charges.
[…]
The Commission has opened proceedings against Apple regarding their measures to comply with obligations to (i) enable end users to easily uninstall any software applications on iOS, (ii) easily change default settings on iOS and (iii) prompt users with choice screens which must effectively and easily allow them to select an alternative default service, such as a browser or search engine on their iPhones.
The Commission is concerned that Apple’s measures, including the design of the web browser choice screen, may be preventing users from truly exercising their choice of services within the Apple ecosystem, in contravention of Article 6(3) of the DMA.
The Commission said it is also taking other investigatory steps to gather facts and information to clarify whether Apple’s new fee structure and other terms and conditions for alternative app stores and distribution of apps from the web (sideloading) may be defeating the purpose of its obligations under the DMA.
The Commission has also adopted five retention orders addressed to Alphabet, Amazon, Apple, Meta, and Microsoft, asking them to retain documents which might be used to assess their compliance with the DMA obligations. The Commission intends to conclude the proceedings opened today within 12 months.
In cases of infringement, the Commission can impose fines up to 10% of the company’s total worldwide turnover. Such fines can go up to 20% in case of repeated infringement under the DMA. The Commission also has the power to adopt “additional remedies” such as “obliging a gatekeeper to sell a business or parts of it,” or banning the company from acquisitions of additional services related to the non-compliance.
Based on the leaks and rumors it seems increasingly likely that Meta is working on a cheaper version of the Meta Quest 3 – expected to be called the Meta Quest 3 Lite or Meta Quest 3s.
It’s not yet been confirmed, but the gadget is expected to be a more affordable version of the Quest 3 – at a price closer to the Quest 2 – that would see the Meta fully phase out its last-gen VR hardware. The trade-off would be the device wouldn’t have all the capabilities of the Quest 3 – likely sporting lower-resolution displays, less RAM, a worse chipset, or dropping mixed reality support (though that last point seems unlikely).
We’ve collected the latest news and rumors here so this page can serve as your one-stop shop for all things Meta Quest 3 Lite. As we learn more about the device we’ll be sure to update the page and keep you in the loop with all the latest information.
Is the Quest 3 Lite the true Quest 2 replacement? (Image credit: Shutterstock / Boumen Japet)
Meta Quest 3 Lite: Price
As the Meta Quest 3 Lite isn’t yet official – meaning Meta itself hasn’t confirmed (or denied) its existence – we can’t say for certain how much it’ll cost or when it will be released.
Get the hottest deals available in your inbox plus news, reviews, opinion, analysis and more from the TechRadar team.
But based on rumors and previous Meta hardware releases, we can make some reasoned predictions on what the gadget might cost and when we could see it in action.
Price-wise, we can reasonably expect it’ll cost around the same as Meta’s last-gen headset, given the Lite is billed as a super-affordable model meant to fully replace the Oculus Quest 2. It’ll certainly cost less than the Meta Quest 3.
This would likely see it released at around $299 / £299 / AU$479, which is where the Quest 2 started life. Honestly, we’d be more than a little disappointed if it was more expensive.
The Meta Quest 3 could soon have a sibling (Image credit: Zenni)
Meta Quest 3 Lite: Release date
As for the Quest 3 Lite’s release date, Meta usually likes to release new hardware in October. However, it might decide to mix things up with this budget-friendly gadget to avoid confusing it with its main line Quest and Quest Pro lines.
We predict the Quest 3 Lite will be announced and released as part of this year’s Meta Quest Gaming Showcase, which should be around June based on previous years.
If Meta sticks to its usual hardware release schedule, though, then a launch after this year’s Meta Connect – which we expect will land in September or October – could be on the cards.
Of course, this assumes the Meta Quest 3 Lite even launches at all.
The Meta Quest 3 Lite will likely look a little different to the Quest 3 (Image credit: Meta)
Meta Quest 3 Lite: Specs and design
So far we haven’t heard many specs for the Meta Quest 3 Lite. The main leaks so far have been renders showing off its possible design.
These leaks suggest it’ll be bulkier than the Quest 3, likely because the Lite would adopt the fresnel lens system used by the Quest 2. This makes some sense as fresnel lenses are cheaper, partly because the alternative pancake lenses require brighter displays. However, considering pancake lenses lead not only to a slimmer headset design but also better image quality (and we’ve seen cheap headsets like the Pico 4 use pancake lenses) we’d be surprised if Meta didn’t use them in the Lite.
One of the leaks went into more detailed specs, suggesting it’ll have 128GB or 256GB of storage (instead of the 128GB or 512GB in the Quest 3) and 1,832 x 1,920 pixel displays (one per eye). Something seems off about the leak, though, in terms of the assets shared and the included info that could help identify the leaker (which seems like a bad idea for anyone trying to avoid the wrath of Meta’s well-funded legal team).
Meta Quest 3 Lite may actually be “Meta Quest 3S”u/LuffySanKira on Reddit claims they were shown these graphics in what was likely a Meta User Research Zoom meeting.I can’t verify them, but I CAN verify Meta does feedback sessions like these. pic.twitter.com/DjkZnVMP6bMarch 16, 2024
See more
As such, color us skeptical when it comes to the details highlighted in the post.
Meta Quest 3 Lite: Software
Assuming the Meta Quest 3 Lite has the same or similar mixed-reality capabilities as the Meta Quest 3, we expect it’ll have access to all of the same software – which is to say, everything available on the Quest platform’s Store (and many other games and apps available through sideloading via third-party digital storefronts).
If it has significantly worse specs – such as the Quest 2’s Snapdragon XR2 Gen 1 chipset – there may be some software that launches in the future that would be exclusive to the full Quest 3. But we expect the Quest 3 Lite would use a Snapdragon XR2 Gen 2 so, hopefully, this won’t be an issue.
We’ll have to wait and see what Meta announces.
The Meta Quest 3 Lite needs to have mixed reality (Image credit: Meta)
Meta Quest 3 Lite: What we want to see
As for what we want to see from the Quest 3 Lite VR headset – acknowledging that its lower price will necessitate lower specs than the Meta Quest 3 proper – our ideal setup would boast the same Snapdragon XR2 Gen 2 chipset and 8GB of RAM as the Quest 3, though 6GB of RAM like the Quest 2 is, admittedly, a lot more likely.
Storage options would start at 64GB – as frankly, you don’t need a lot of storage space for VR apps, especially if you’re willing to download and delete them as necessary – and the displays would be a lower resolution than the Quest 3. A leak suggested the 1,832 x 1,920 pixels per eye option, and considering this is what’s used by the Quest 2 it does make some sense.
Pancake lenses seem like an easy win from a design and image-quality perspective (especially if Meta opts for poorer displays), and mixed-reality passthrough that’s at least as high-quality as the Quest 3 is also a must.
Beyond this, one rogue cost-cutting measure could see Meta scrap or change its Quest 3 controllers. However, given how much developers have emphasized to us the importance of VR handsets having a standard design, and the fact that many Quest titles don’t support hand-tracking, this might be a step too far.
Meta has unveiled details about its AI training infrastructure, revealing that it currently relies on almost 50,000 Nvidia H100 GPUs to train its open source Llama 3 LLM.
The company says it will have over 350,000 Nvidia H100 GPUs in service by the end of 2024, and the computing power equivalent to nearly 600,000 H100s when combined with hardware from other sources.
The figures were revealed as Meta shared details on its 24,576-GPU data center scale clusters.
The company explained “These clusters support our current and next generation AI models, including Llama 3, the successor to Llama 2, our publicly released LLM, as well as AI research and development across GenAI and other areas.“
The clusters are built on Grand Teton (named after the National Park in Wyoming), an in-house-designed, open GPU hardware platform. Grand Teton integrates power, control, compute, and fabric interfaces into a single chassis for better overall performance and scalability.
The clusters also feature high-performance network fabrics, enabling them to support larger and more complex models than before. Meta says one cluster uses a remote direct memory access network fabric solution based on the Arista 7800, while the other features an NVIDIA Quantum2 InfiniBand fabric. Both solutions interconnect 400 Gbps endpoints.
“The efficiency of the high-performance network fabrics within these clusters, some of the key storage decisions, combined with the 24,576 NVIDIA Tensor Core H100 GPUs in each, allow both cluster versions to support models larger and more complex than that could be supported in the RSC and pave the way for advancements in GenAI product development and AI research,” Meta said.
Sign up to the TechRadar Pro newsletter to get all the top news, opinion, features and guidance your business needs to succeed!
Storage is another critical aspect of AI training, and Meta has developed a Linux Filesystem in Userspace backed by a version of its ‘Tectonic’ distributed storage solution optimized for Flash media. This solution reportedly enables thousands of GPUs to save and load checkpoints in a synchronized fashion, in addition to “providing a flexible and high-throughput exabyte scale storage required for data loading”.
While the company’s current AI infrastructure relies heavily on Nvidia GPUs, it’s unclear how long this will continue. As Meta continues to evolve its AI capabilities, it will inevitably focus on developing and producing more of its own hardware. Meta has already announced plans to use its own AI chips, called Artemis, in servers this year, and the company previously revealed it was getting ready to manufacture custom RISC-V silicon.
The Meta Quest 2 may not be Meta’s latest and greatest virtual reality headset, but it remains a strong value for those who want to give VR a try without spending a ton of cash. Now, it’s even more affordable: A new deal has dropped the headset down to $199 at several retailers, including Walmart, Amazon, Best Buy, Target and Meta’s own online store. That’s $50 below the device’s standard going rate (after a permanent price cut earlier this year) and the largest discount we’ve seen.
Photo by Devindra Hardawar / Engadget
This deal marks the best price we’ve seen for Meta’s entry-level VR headset, and it comes with a $50 store credit for no extra cost.
At Walmart, the discount comes with a $50 credit to the Meta Quest Store. The retailer says that you’ll need to redeem the credit in VR within 90 days of activating the headset, but it’s still a nice way to save on any games or apps you plan on using first. Best Buy, meanwhile, is throwing in Logitech’s Chorus add-on speaker for no extra cost. (Though we haven’t tested that accessory.) There are no special bonuses at Amazon as of this writing, but the deal comes as part of the company’s wider Big Spring Sale event.
We gave the Quest 2 a review score of 89 when it was released back in 2020, and it’s now the top budget pick in our guide the best VR headsets. To be clear, if you can afford the newer Meta Quest 3, you should still buy that instead: It has better screens, a faster processor, more RAM and a modicum of mixed reality functionality. Its full-color passthrough makes it easier to interact with the real world while keeping the headset on, and the whole thing should hold up better with new games going forward.
But it costs $500. For far less cash, the Quest 2 can still run just about all of the platform’s best games and apps, from Asgard’s Wrath 2to Walkabout Mini Golf. It’s still completely wireless and relatively comfortable — insofar as a VR headset can be comfortable — and it gets around the same two to three hours of battery life. Compared to the Quest 3, its LCD screens aren’t as sharp (with a 1,832 x 1,920 resolution per eye instead of 2,064 x 2,208) and have a narrower field of view, but they should still be sufficient for most people getting into VR for the first time. With a link cable, it can still hook up to a gaming PC and play VR games like Half-Life: Alyx as well. If you’ve been curious about VR but aren’t sure if you’ll use your headset as anything more than a toy for occasional gaming, the Quest 2 should be enough, and this deal makes the upfront investment a little less daunting.
Meta, Microsoft, X, and Match today joined Epic Games to protest the way Apple complied with a court ruling requiring it to walk back its anti-steering rules. In an amicus brief in support of Epic Games (via The Wall Street Journal), the four companies said that the fees Apple is charging are too high, and that there are too many restrictions on how developers link to their websites. “The Apple Plan comports with neither the letter nor the spirit of this Court’s mandate,” reads the brief.
For context, Apple was ordered to change its App Store rules in 2021 as part of the decision in the Epic Games case. The judge took issue with the anti-steering guidelines that kept apps from directing consumers to lower prices available outside of the App Store. Apple delayed implementing the changes while it attempted to appeal the ruling, but the appeal was not successful and Apple had to update its rules in January.
Developers are now allowed to include a single link in their app, with that link going to a website where customers can make a purchase without using the in-app purchase system. Apple is still collecting commission for purchases made this way, requiring developers to pay between 12 and 27 percent (three percent lower than the standard 15/30 fee).
Epic Games last week told the court that Apple has not complied with the order, and that the Cupertino company should be held in contempt of court. Epic Games said that Apple’s implementation makes links “commercially unusable” due to the fee and the “accompanying web of restrictions.”
Microsoft, Meta, X, and Match further complained that Apple is not allowing apps to include “even the most basic information” about alternative purchase options. Apple does not allow apps to let customers know about how to receive a discount by purchasing directly from a website, for example.
Meta said that it should be able to direct users to the web to pay for boosted posts to avoid Apple’s fee, and Microsoft complained that Apple’s rules limit options for providing subscriptions and discounts. X, formerly Twitter, said that Apple’s 27 percent fee eliminates incentives to include an external link, while Match claimed that the rules prevent price competition for digital transactions.
Apple in January claimed that it was in full compliance with the injunction, and that it has given developers a way to inform customers about alternative purchase mechanisms both in their apps and outside of their apps.
The amicus brief filed today supports Epic Games’ recent filing. Epic Games has asked the court to force Apple to bring its policies into compliance with the injunction, so it will be up to the court to decide whether Apple’s rule change does enough to satisfy the requirements of the initial judgment.
Open up our Meta Quest 3 review and you’ll see the virtual reality headset has a not-unreasonable starting price of $499.99 / £479.99 / AU$799.99 – certainly way below the $3,499 (or higher) you’ll pay for the Apple Vision Pro. However, it seems an even more affordable Meta headset is on the way.
After teasing what’s being called the Meta Quest 3 Lite earlier this month, VR Panda (via Android Authority) has posted a picture of the rumored device on social media. As you might have expected, it looks a lot like the Meta Quest 3.
There are some differences though – the passthrough cameras on the outside of the wearable have apparently been ditched, which presumably means augmented reality effects and any kind of hand tracking control are off the agenda.
The team at Android Authority reckons that further savings could come through the use of a more affordable processor. Savings are certainly going to have to be made somewhere, if Meta is going to manage to significantly undercut the price of the Quest 3.
As with every leak, we should apply a certain level of caution before taking it at face value. Last year we did hear talk that a cheaper Meta Quest VR device was on the way, but there hasn’t been an abundance of leaks and rumors about it – and of course company plans can always change when it comes to gadget launches.
The lack of any passthrough cameras would be a surprise, even if Meta is trying to save on production costs. The company has previously said that passthrough is likely to be a “standard feature” on future headsets, so make of that what you will.
If you’re wanting to strap a device to your head that mixes virtual reality and augmented reality, then the distinction between Apple and Meta is pretty clear – with the former company’s offering costing seven times as much.
Affordability is a big selling point for Meta to emphasize, and it looks as though that gap will grow even more with the next device. As yet though, there’s no indication about when a Meta Quest 3 Lite headset could see the light of day.
Shortly after the Vision Pro launched, Meta CEO Mark Zuckerberg made it clear that he believes the Quest 3 is the better VR headset, and over the weekend, he again took to Threads to reiterate his belief that the $3,500 Vision Pro is inferior to the $500 Quest 3 (via 9to5Mac).
Analyst Benedict Evans said that the Vision Pro is the “device Meta wants to reach in 3-5 years,” and that it is confusing that Meta VR engineers have suggested the Vision Pro is “basically just the same thing” as the Quest. In response, Zuckerberg said that the Quest “is better” than the Vision Pro now, and that if the Meta Quest has the “motion blur,” weight, or “lack of precision inputs” as the Vision Pro in the future, then Meta will have “regressed significantly.”
I don’t think we’re saying the devices are the same. We’re saying Quest is better. If our devices weigh as much as theirs in 3-5 years, or have the motion blur theirs has, or the lack of precision inputs, etc, then that means we’ll have regressed significantly. Yes, their resolution is higher, but they paid for that with many other product tradeoffs that make their device worse in most ways. That’s not what we aspire to.
Zuckerberg also took offense to the Meta Quest being called “a games device,” and clarified that some of the top apps on the Quest are social, browser, and video player apps.
Actually, 3 of the top 7 Quest apps are already social apps – Horizon, VR Chat, and Rec Room. Browser and video player are top apps too. Fitness isn’t as high up there, but has a passionate community as well. So I think the narrative that these headsets are only for games is out of date. And yes, more resolution is better – but trading off ergonomics and motion blur isn’t a clear win when Quest’s resolution is also quite good.
Device weight and “motion blur” have been two points that Zuckerberg has focused on in his criticism of the Vision Pro, and he has dismissed the higher resolution of Apple’s headset as unnecessary given the “tradeoffs” that he sees.
Zuckerberg in February said that the Quest 3 is superior because it is 7x less expensive than the Vision Pro, it’s more comfortable, the Quest is “crisper,” there are “precision controllers,” and there’s a “deeper” immersive content library.
Compared to the Apple Vision Pro‘s 4K microLED displays, the Quest 3 has two 2K LCD panels. It also weighs in at 515 grams, while the Vision Pro weighs 600 to 650 grams depending on the Light Seal combination used, and the Quest does not have a separate battery pack.
In January, the CEOs of X, TikTok, Meta, Snap, and Discord testified in front of a congressional committee about child exploitation on their platforms. “Mr. Zuckerberg, you and the companies before us, I know you don’t mean it to be so, but you have blood on your hands,” Senator Lindsey Graham said at the time.
Despite confrontational questioning from Graham and others about how many underage users were on their platforms, and what safeguards protected them, Zuckerberg and other executives weren’t questioned about the concerning practices of some parents who manage social media accounts on behalf of their young children. A New York Times investigation the month after the hearing found that some parents, mostly of girls, were amassing tens of thousands of followers for their children by posting suggestive images that can attract predators.
Now, Democratic Senator Maggie Hassan is demanding that tech companies account for the untold thousands of accounts that place girls as risk of exploitation on their platforms, through the actions of adult account-holders.
“These corporations must answer for how they are allowing young women and girls to be exploited on their platforms and what steps they will take in response,” Senator Hassan, who represents New Hampshire, told WIRED. “Young women should be able to express themselves online in safe environments that do not facilitate the monetization of potentially exploitative content.”
The Times investigation found that parents can readily bypass the age restrictions of social platforms that bar children under 13 from having accounts. Some parents use the accounts they set up for their children to essentially monetize their daughters by putting them to work as influencers, garnering discounts and sponsorship deals or pulling in advertising revenue.
More sinisterly, some of these accounts brought in money from people seeking sexual or suggestive material about young girls, some of whom were convicted sex offenders. Some of these followers are willing to pay for extra photos beyond those shared on a girl’s social media account, or for private chats or used clothing. Times reporters examined some 5,000 accounts of young girls run by their parents.
While the Times found that some of the parents also operated TikTok accounts, the phenomenon was most prevalent on Meta’s Instagram. (X was not mentioned in the Times investigation, and the company claims that its underage user base constitutes less than 1 percent of its usership. WIRED has previously reported that the platform may not have the age verification systems needed to accurately make such a claim.)
“After the disturbing revelations about predators interacting with the posts of minors and even buying their worn clothing, it continues to be clear that social media companies are failing to keep our children safe,” says Senator Hassan.
Meta, TikTok, and X did not immediately respond to requests for comment.
In a statement to the Times about its earlier reporting, Meta spokesperson Andy Stone said that the company prevents “accounts exhibiting potentially suspicious behavior from using our monetization tools, and we plan to limit such accounts from accessing subscription content,” but that parents were ultimately responsible for the accounts.
In the letters sent to TikTok, X, and Meta, Hassan is asking companies to disclose whether they were aware of parents circumventing their age requirements, whether accounts of young girls are monetized—or have ads placed on them—by the platforms, and what active measures the companies have in place to detect these kinds of accounts.
The platforms have until April 8 to offer their responses.