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The big Apple lawsuit explained: why Apple’s getting sued and what it means for the iPhone

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It’s a move that’s sent shockwaves through the entire tech industry: the US government, through the Department of Justice (DOJ), is suing Apple for what it sees as unfairly and illegally building a monopoly around the iPhone.

You can read the full filing here, but we’re going to break down the key points for you here – why Apple is being sued, what it might mean for the iPhone and the tech industry in the future, and what the arguments are on both sides.

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How to tag photos on iPhone with people and pets

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Tag Your Friends And Family
Despite what my hairline would imply, Craig Federighi is not family. Just friend.
Image: D. Griffin Jones/Cult of Mac

You can quickly tag photos on your iPhone with the names of your friends, family members and pets so you can easily find pictures of them later on. The Photos app will detect pictures of people automatically — you just need to give them a name.

If you want to fine-tune the results, I’ll show you how to do that. And now in iOS 17, you can even tag pets (cats and dogs) in your photos.

How to tag photos on iPhone with faces and pet names

More Photos tips

When it comes to making the most of Apple’s Photos app, learning to tag photos on iPhone is just the start. Get more pro tips in our how-to: “5 features in Apple’s Photos app you need to try today.”

Time needed: 30 minutes

How to tag photos on iPhone

  1. Open Photos > Albums > People

    In the Photos app, tap the Albums tab and open the People album. You should see some faces in there already — your iPhone works in the background to identify faces, even if it doesn’t know their names.Entering a name for a person

  2. Review and confirm additional photos

    Tap the ⋯ menu in the top-right corner and select Review Photos to make sure the app identified images correctly. Tap to uncheck images that are of someone else.

    At the bottom, tap Review More Photos. It’ll scan your photo library for extra pictures that might be the person you have open, where it just needs you to confirm.

    Tap Done to finish.Naming and identifying pictures of a cat in Photos

  3. Tap on a person or pet and enter a name

    Tap on a person, then tap Add Name at the top. Match it to someone in your contacts if possible.

    When it comes to pets, the system officially supports only dogs and cats, according to Apple Support. However, I found some success in tagging raccoons as well. No such love for birds, fish, hamsters or lizards.

  4. Merge two people

    If one of your friends changed appearance, or if you have pictures of someone from when they were a baby all the way into adulthood, someone might appear in your People & Pets album twice.

    To merge them into one, just tap and hold on a face and drag it into another one. You’ll see a confirmation dialog, “Is this the same person?” Tap Merge Photos to merge them or Cancel if it was a mistake.Tapping the tiny face icon to name a picture

  5. Manually tag photos with faces

    On the iPhone, if you’re looking at a picture, swipe up to show more information. You’ll see picture metadata — where it was taken, which lens, what time, etc. — but you’ll also see a small row of faces along the bottom of the picture.

    Tap on one of these faces to make sure the app correctly identified the people in the photo. In several cases, Photos thought a friend of mine in a particular set of pictures was a brand-new person. Tap Add Name, enter the person’s name, and they’ll be merged with the rest of the photos.

    Photos only shows a new person in the People & Pets area if there are a lot of pictures of them spread out over time. If there’s only one or two pictures of a face the app can’t identify, you need to root them out if you want the album to be fully accurate.

    Tagging photos is a lot easier on Mac than on iPhone. In the menu bar, click View > Show Face Names. You’ll see faces circled with their name written underneath, so you can quickly and easily identify if a picture is correctly tagged.

  6. How to use smarter search

    Once you’ve tagged all the faces of people you know, you can take advantage of Photos’ smart search feature. You can combine criteria like dates, times, people, locations and even the contents of the picture. Like “scout, indy, christmas tree” for holiday photo shoots with my dogs (Scout and Indy), or “griffin, italy” to find vacation pictures.

Note: We originally published this post on January 26, 2024.



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Apple iPhone is not a monopoly – and you really don’t want the US Government to win

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Apple‘s iPhone business is not a monopoly. It’s not even close to one, and it’s almost comical that the US Department of Justice (DOJ) is trying to build a shaky case around how Apple manages its software and third-party product integration.

First, there’s the obvious argument: iPhone has just 57% of the US market share (though I’ve also seen numbers closer to 70%), and globally, it has roughly 20%. You don’t need to be a math major to know that, by any measure, those are not “monopoly” numbers.

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Best free VPN for iPhone

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A virtual private network, or VPN, is the go-to tool for millions around the world who use its privacy and security features to safeguard their data and their devices from snooping bad actors and cybercriminals. By hiding your IP address and encrypting your internet traffic, the best VPNs anonymize you on the internet and make it impossible for hackers, ISPs, and government authorities to track your online activities. 

Getting a free VPN is often the first thought of those new to VPNs who would like to get to know the service and ascertain whether or not they need a VPN for their iPhone in the first place. While a free service is great for trial purposes—and some of the best ones come with unlimited data, tens of servers, and even unblocking capabilities—they are still miles behind their premium counterparts. 

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The iPhone changed tech overnight. Almost 20 years later, nothing else has come close

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I vividly remember Steve Jobs introducing the iPhone on January 9, 2007, a device he dubbed a touchscreen iPod, mobile phone and “internet communicator” all in one product. I immediately looked at my Motorola Razr with a burning sense of hatred. Now, with the benefit of hindsight, it’s pretty easy to say the iPhone launch was the most transformative event in the last 20 years of consumer technology. Even though the original model was lacking in a lot of important ways, its impact was so immediate and monumental that the history of consumer technology was instantly split into two eras: PreiPhone and Post iPhone.

Take the personal computer revolution, for example. Moving room-sized computers from research institutes into something a regular person could buy and use in their home was undoubtedly a huge advance, but there were multiple inflection points in the ’70s, ’80s and ’90s that helped usher in modern computing. The trinity of the Apple II, Tandy TRS-80 and Commodore PET 2001 in the ’70s represented the first wave, followed by the rise of the IBM PC and Macintosh in the ’80s. Things really took hold in the ’90s with the dominance of Microsoft Windows; the arrival of Windows 95 was a particularly transformative moment. In more recent history, the laptop became a viable and then dominant in the late ’90s and 2000s, which changed how most people think about computing. These were all events that moved the personal computing marketplace forward, but it’s hard to say one was more important than the others. It was more of a gradual rise and fall of various technologies that brought us to the modern era.

But the mobile phone market was completely reshaped by the iPhone, even if it took a few years for the effects to play out. Companies like BlackBerry, Palm and Nokia clung to the pre-iPhone conception of a smartphone for too long, focusing on business users and physical keyboards and not materially improving the software experience. Those companies are gone or irrelevant to mainstream consumers now. Palm’s introduction of its own webOS and Microsoft’s purchase of Nokia to push Windows Phone forward were reasonable efforts to challenge the iPhone, but they were far too little, too late. Hardware and software quality was hit or miss in both cases, but the main issue was that developers never embraced either platform, largely because consumers adopted iPhone and Android so quickly. The best iPhone apps usually never hit those devices, leading to inevitable doom.

On the other hand, Google and Samsung went all-in on Android almost immediately and quickly reaped the rewards of having an alternative to the iPhone. Android had enough similarities to iOS while also offering enough differentiation to capture a new part of the market. That’s particularly true internationally, where the massive variety of price points and devices was a huge advantage in markets where most people were priced out of Apple’s products. And given that Android arrived just a few months after Apple launched the iPhone App Store meant developers quickly started writing apps for both platforms, giving Android the support it needed. Essentially, everyone either followed in Apple’s footsteps or quickly went extinct.

It goes without saying that the iPhone reshaped a number of other businesses as well. The late aughts were awash with single-function gadgets, from obvious things like digital cameras, portable gaming devices and the iPod. (Also consider what phones have done to watches, paper calendars, lists and address books.) In the Post iPhone Era, consumer-grade digital cameras and portable music players are extremely niche — the iPhone’s camera is more than good enough for most people, and the iPhone itself quickly cannibalized the iPod.

Portable gaming systems are enjoying a bit of a resurgence, but the popularity of games on a phone that anyone can pick up and play is unmatched. If Nintendo’s Wii made its mark by offering casual gaming, the iPhone and the App Store quickly took that concept on the go. Both Call of Duty Mobile and Candy Crush Saga have peaked at about 500 million players, while Minecraft is the top-selling game of all time, with 300 million copies sold. Most AAA blockbuster titles don’t crack 50 million copies sold.

Moving from that Razr to an iPhone was a breath of fresh air. Watching YouTube and movies I had purchased via iTunes transformed my plane rides or commutes. Being able to browse real web pages and use a solid enough email client on the go made me more productive (and began my crippling information addiction). The “touchscreen iPod” felt like a futuristic and intuitive way to navigate my music library. It took until the iPhone 4 in 2010 for Apple to really focus on camera and image quality, but that didn’t stop people from shooting tons of photos and uploading them to Facebook. Even 2009’s iPhone 3GS took respectable enough snapshots and videos that my photo library started growing exponentially, and I’m glad to have a lot of those old, grainy shots from my late 20s.

And about a year after the first iPhone, the App Store blew open the doors on what was possible. Games, productivity tools, better messaging apps, social media, streaming music and everything else we associate with a modern smartphone quickly burst forth. Some people didn’t really consider the first iPhone a “smartphone” since you couldn’t install third-party apps, and Apple wisely saw the writing on the wall and fixed that glaring omission.

Whether all of the changes that followed the iPhone’s rise are a good thing is debatable. Having near-unlimited access to the internet at all times often feels like more than we can handle, and smartphones have enabled all kinds of digital abuse. Our privacy has gone out the window as these devices log vast amounts of data about our movements and desires and spending habits and search histories on behalf of the biggest companies in the world, who monetize it and try to keep us addicted. Steve Jobs almost certainly did not have all of this in mind when he pulled the iPhone out of his pocket in 2007, and the technology advanced so quickly we didn’t know what we were getting ourselves into.

The ramifications of all this will take decades to fully play out, and to some degree, many of us are already pulling back from the “always connected, sharing everything” mindset the iPhone enabled. The specter of government regulation, at least from the EU, coming for companies like Apple and Google is impossible to ignore, though it’s hard to imagine much happening to loosen their dominance in the near term. Regardless of what changes, there’s no doubt we live in a world where, thanks to the iPhone, the most important computer in people’s lives is the one in their pocket.


Engadget 20th anniversary bannerEngadget 20th anniversary banner

To celebrate Engadget’s 20th anniversary, we’re taking a look back at the products and services that have changed the industry since March 2, 2004.

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YouTube TV Gains Multiview Support on iPhone and iPad

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YouTube TV subscribers can now watch several programs at once on iPhone and iPad, thanks to support for Multiview rolling out, Google has confirmed (via 9to5Google).

youtube tv
Multiview lets users watch four different cable channels on-screen at the same time. The feature works from the “Home” tab, which includes stream options like “Top Picks for You” and “Watch in Multiview,” but it only works for sports events.

Subscribers on ‌iPhone‌ and ‌iPad‌ will need to update to version 8.11 or later to access Multivew. According to YouTube TV, “device and content restrictions apply” for Multiview, and it is limited to “pre-selected games only.”

youtube tv multiview iphoneyoutube tv multiview iphone

A Basic YouTube TV plan costs $72.99 a month, and there are various add-on packages available such as NBA League Pass, which is currently $49.99 for the entire season. YouTube TV said it plans to launch Multiview on Android in the coming months.

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Apple’s iPhone AI Talks With Google and OpenAI Still Ongoing

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Apple is in ongoing discussions with Google and OpenAI to use their generative large-language models as the backbone of new iPhone AI features, but no formal announcement is expected until the summer, according to Bloomberg.

iphone open ai
Today’s report follows the news earlier this week that Apple has been in talks with Google to integrate its Gemini AI engine into the iPhone as part of iOS 18.

Apple CEO Tim Cook has promised that the company will “break new ground” in AI this year, and iOS 18 is expected to play a big role. However, Apple’s internal work is said to be focused on smaller-scale AI features that operate on-device and do not require an internet connection.

To drive more powerful cloud-based generative AI features, such as the ability to create images and write essays based on single prompts, Apple is seeking a partner that has the necessary large-scale hardware infrastructure and compute capabilities already in place.

Siri is expected to take advantage of the artificial intelligence improvements that Apple plans to bring in iOS 18. One leaker has suggested that Apple is planning to use large-language models to entirely revamp Siri and turn it into the “ultimate virtual assistant.”

Bloomberg‘s Mark Gurman says that one of the specific features Apple is developing is an improved interaction between Siri and the Messages app, which would let Siri auto-complete sentences more effectively and answer complex questions.

But with the likes of Nvidia and other AI companies continuing to reshape the technology landscape, some investors are reportedly concerned that Apple will fail to keep up with the pace of change, and may not see the “hypergrowth” expected of it unless the iPhone maker can boost its credibility by deploying generative AI features this year.

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‘Call of Duty: Warzone Mobile’ Finally Launches on iPhone and iPad

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Call of Duty: Warzone Mobile finally launched globally today on iOS and Android, after spending the last couple of years in various beta versions and soft launches.

cod warzone mobile
The game features two main Battle Royale maps, Verdansk and Rebirth Island, as well as cross-progression for players of Call of Duty: Modern Warfare III and the PC/console version of Call of Duty: Warzone.

Level up your weapons and XP no matter where you are. Call of Duty: Warzone Mobile supports shared progression with the console and PC versions of Call of Duty: Warzone and Modern Warfare III. Simply log in using your Activision ID, and most content acquired in Modern Warfare III and Call of Duty: Warzone is seamlessly transferred and becomes continuously available between your games.

For gamers playing on iPhone 15 Pro models and iPads with an M1 chip or later, the game includes a “Peak Graphics” mode that runs in 2K with improved textures, lighting, draw distance, ambient occlusion, and resolution caching.

Call of Duty: Warzone Mobile requires iOS 16/iPadOS 16 or later, and has been available to pre-order on the App Store since November 2022, back when Activision was originally targeting a May 2023 release. More than 50 million players have pre-registered for the game already, according to MacRumors sister site TouchArcade.

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YouTube TV’s sports-friendly Multiview mode is rolling out to iPad and iPhone

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YouTube TV’s Multiview feature is reportedly rolling out to iOS devices, giving iPhone owners a new, more immersive way to watch sports.

News of this update comes from multiple users on the YouTubeTV subreddit claiming that they had just received the option on their smartphones. One person even shared a short video of their iPhone playing four different basketball games at once – well, one’s a commercial, but you can tell it’s basketball due to the ESPN banner. 

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Epic Games to Charge 12% Fee for App Sales From Alternative iPhone Store

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Epic Games in February said that it would launch an Epic Games Store on the iPhone in the European Union, and today the company held an event at the Game Developers Conference (GDC) to provide additional information on the upcoming store debut and the fees that it will charge for apps distributed through its marketplace (via 9to5Mac).

epic games store ios
For games distributed through the ‌Epic Games‌ Store, Epic will collect a 12 percent share of revenue, which is the same fee that it charges on Windows and Mac machines. Apps will get 100 percent of the revenue they earn for the first six months, with Epic taking no cut, and there are no fees for apps that offer in-game purchases and use their own payment processing method.

A game sold through the ‌Epic Games‌ Store will need to pay both Epic’s 12 percent fee, and Apple’s 0.50 euro Core Technology Fee (CTF) for each “first annual” install after one million installs. Apps distributed through the App Store under Apple’s updated EU business terms will pay the CTF and a commission of 10 to 17 percent, down from the standard 15 to 30 percent cut that Apple takes.

‌App Store‌ apps making under $1 million annually will pay 10 percent under the ‌App Store‌ Small Business Program, and that’s also the fee that Apple charges for subscriptions that customers keep for over a year. More successful apps earning over $1 million and new subscriptions are subject to a 17 percent fee. Note that Apple also charges an additional three percent fee for using the in-app purchase payment system, so developers who distribute through the ‌App Store‌ and use in-app purchases will pay 13 to 20 percent.

As an example, an app with fewer than one million downloads that is distributed through the ‌App Store‌ under the new business terms would pay the CTF and 10 percent fee, a total ultimately lower than the CTF + 12 percent fee that the ‌Epic Games‌ Store would collect.

‌Epic Games‌ CEO Tim Sweeney has called Apple’s EU changes and fees a “devious new instance of Malicious Compliance” and has promised that ‌Epic Games‌ will continue to “argue to the courts and regulators that Apple is breaking the law” even as it prepares to launch the ‌Epic Games‌ Store.

The ‌Epic Games‌ Store is set to come to the ‌iPhone‌ in the European Union before the end of 2024. It will not be available in the United States and other countries.

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