Nuevo tráiler de Riesgos de aviación Ofrece una mirada más cercana al trastornado Mark Wahlberg en el próximo thriller. La película está protagonizada por Wahlberg como un sicario de la mafia que es contratado para matar a un mariscal estadounidense (Michelle Dockery) y a un informante (Topher Grace) mientras están en un avión pequeño, lo que los obliga a apoderarse del avión e intentar llevarlo a un lugar seguro mientras evaden. más. Enemigos. La película está dirigida por Mel Gibson, la estrella de la película. Arma letal Franquicia y origen loco max Films, que ha dirigido una variedad de títulos, incluidos los ganadores del Premio de la Academia. corazón Valiente y Cresta de sierra para metales.
puerta de león ya ha sido compartido Nuevo tráiler oficial de Riesgos de aviación. El tráiler comienza con el personaje de Wahlberg presentándose como Daryl Booth, solo para que un despegue lleno de baches saque la licencia de piloto del verdadero Daryl de debajo de su silla, exponiéndolo como un impostor. El piloto finalmente revela que trabaja para el líder de una pandilla llamado Loretti. Si bien el atentado inicial contra su vida se frustra, el dúo debe mantenerlo con vida para ayudarlos a volar el avión, lo que conduce a un claustrofóbico thriller del gato y el ratón donde las vidas de todos están en juego. Mira el tráiler completo a continuación:
¿Qué significa esto para los riesgos de la aviación?
El papel de villano de Mark Wahlberg aporta nueva energía
Nuevo Riesgos de aviación El tráiler muestra a la estrella llevando su carrera y su perspectiva en una dirección completamente nueva. Por un lado, su personaje es calvo, lo cual es una apariencia muy diferente a la de Mark Wahlberg, cuyos personajes en las películas lo incluyen a él. desconocido, Transformers: El último caballeroel ted y la casa de papa películas y, más recientemente, Rey Arturo y UniónSuelen tener la cabellera llena. pero, Hay una diferencia más importante en este nuevo personaje..
2017 La casa de mi padre 2 Vio a Wahlberg y Gibson formando equipo como coprotagonistas en pantalla.
Daryl Booth se aleja enormemente de las películas anteriores de Mark Wahlberg Dándole un papel de villano por primera vez en más de dos décadas y media.Desde 1996 d.C. el tiene miedo. Este sicario de la mafia no sólo es un verdadero villano azul, sino que la estrella ofrece una actuación singularmente amenazadora e inquietante al darle vida a su vida. Uno de los momentos expositivos del tráiler es la escena tremendamente conmovedora en la que ataca al personaje de Michelle Dockery y pregunta alegremente: “¿Alguna vez has visto una cara ponerse de este color??”
Nuestra opinión sobre los riesgos de vuelo de remolques
La historia de Mark Wahlberg eleva el emocionante viaje
Imagen vía Liongate
en Riesgos de aviación En el tráiler, el falso Daryl Booth tiene un brillo en los ojos que demuestra que realmente disfruta jugar con su presa. Esto lo hace más peligroso que cualquier sicario, lo que ayuda a aumentar la tensión en la próxima película debido a su proximidad forzada a las dos personas que intentan desesperadamente salir con vida de esta situación. El hecho de que Mark Wahlberg sólo haya interpretado a héroes en los últimos años ayuda a reforzar aún más este sentimiento, porque Hay una sensación de carácter incorrecto que impregna toda la película..
Fuente: Lionsgate
Tus cambios han sido guardados.
Ambientada en el mundo del espionaje internacional de alto riesgo, Flight Risk (2025) sigue a un equipo de agentes de élite encargados de prevenir una catástrofe global. En medio de crecientes tensiones, descubren una compleja conspiración que desafía sus lealtades y habilidades, lo que resulta en una carrera contra el tiempo para evitar el desastre.
fecha de lanzamiento
24 de enero de 2025
tiempo de funcionamiento
91 minutos
el calumnia
Mark Wahlberg Michelle Dockery Topher Gracia sabana joeckel Director Coleridge
Personaje(s)
Darryl Booth ,Harris Winston. Paramédico Paul Ben Víctor
Biblia
Jared Rosenberg
estudio(s)
Entretenimiento Davis Producciones de iconos Estudios Hammerstone
Antes de este añomicrosoft Simulador de vuelo 2024El desarrollador Asobo logró algo trascendental en 2020: encontró una manera de crear… Simulador de vuelo El juego no sólo parece relevante para el público general, sino que también es vital. Durante al menos unas semanas, en aquellos tiempos más extraños que convincentes, todos éramos pilotos en ciernes, ahuyentando nuestra fiebre de cabina cerrada explorando la Tierra virtual desde arriba.
Revisar información
Plataforma revisada: computadora Disponible en: Serie Xbox fecha de lanzamiento: 19 de noviembre de 2024
Tecnología: algo de magia oscura sacada Bing Los datos cartográficos de la nube a través de Microsoft Azure fueron tan llamativos que incluso personas que nunca soñarían con comprar su propia cabina dejaron lo que estaban haciendo y prestaron atención. El problema, por supuesto, fue que no hubo mucho juego.
Puede parecer injusto decir esto sobre un juego que te brindaba un planeta entero para volar y casi todos los aeropuertos conocidos para despegar o aterrizar, pero es cierto. Aparte de algunos escenarios y desafíos, la experiencia dependía de ti para dibujar y definir Simulador de vuelo de Microsoft 2020.
El seguimiento de Asobo en 2024 aborda este punto con un enfoque láser, ofreciendo un nuevo modo de carrera que es tan increíblemente profundo y variado que incluso puedes jugarlo como un simulador de negocios puro y eliminar por completo todo el vuelo real de la ecuación. Sin embargo, si lo hace, se perderá un respiro profundo: las misiones de extinción de incendios, búsqueda y rescate, transporte de carga en helicóptero, ambulancia aérea, vuelos agrícolas, rescate en montaña, paracaidismo y construcción aérea requieren un conjunto diferente de especializaciones. Familiaridad con muchas cabinas y modelos de vuelo.
Aquí el desarrollador puede mostrarle lo que toda esta ambiciosa tecnología puede hacer por la transmisión y el mapeo de datos. Las ubicaciones se seleccionan cuidadosamente por su magnificencia y la cantidad justa de desafío de vuelo. Es una delicia absoluta y una adición muy inteligente de un estudio que no tuvo que hacer un esfuerzo adicional para impresionar. El modo Carrera proporciona un mandato claro para una secuela, en una época en la que la mayoría de los simuladores añaden algunos vehículos nuevos a la mezcla y promocionan una “física mejorada”. Esto mantendrá a las personas no incondicionales comprometidas por más tiempo e incluso puede generar algunas ventas de cañas de mosca.
No despegar
(Crédito de la imagen: Microsoft/Asobo)
Ahora para abordar… la incomodidad. El modo carrera siguió siendo un misterio para mí durante la semana de lanzamiento, no porque sea particularmente imposible de piratear, sino porque simplemente no pude acceder a él. En los 16 años que llevo reseñando juegos, nunca me encontré con un lanzamiento tan malo. Durante las primeras 24 horas, ni siquiera podía decir definitivamente si el juego había logrado instalarse completamente, tal era el laberinto de pantallas de carga que se me presentaron.
En las raras ocasiones en que pude volar un avión en esa ventana de lanzamiento, fui recibido por velocidades de cuadro de libros al revés, choques aleatorios, aviones que parecían tener vida propia y aún más pantallas de carga agotadoras. entre menús y controles del panel Mala calibración.
Lo más extraño de todo son algunos de los desafíos de aterrizaje, que continúan en la versión actual, donde el avión realiza un cambio repentino y alarmante de dirección justo antes de que puedas tomar el control y convierte una simple prueba de habilidad en un horrible desastre aéreo. Todos los indicadores de advertencia suenan en tus oídos mientras intentas controlar el avión a tiempo para evitar el terreno pegajoso. Extraño y de pesadilla a partes iguales.
Las pantallas de carga son mucho más rápidas ahora. La gravedad de las averías (técnicas) ha disminuido. Pero incluso con una conexión a Internet de 1 GB, a menudo me encuentro con texturas de baja resolución en las que la pantalla tiene que permanecer impresionante durante mucho tiempo. Operación de tecnología de transmisión Simulador de vuelo 2024 Simplemente no puede satisfacer las ambiciones de juego de muchos de sus usuarios. Espero que eso cambie, pero en el proceso de revisión del juego, no puedo simplemente asumir que así será, o ignorar esta mala experiencia de lanzamiento.
La primera regla del aeroclub…
(Crédito de la imagen: Microsoft/Asobu)
Ahora que se ha dicho lo que hay que decir, podemos volver al contenido. ¿Dónde más aparece lo nuevo? Simulador de vuelo ¿Aprovechando su predecesor? Bueno, los aeropuertos ahora son mucho más detallados. Estos son sólo los que se completan automáticamente, no los personalizados que ofrece Asobo en las distintas versiones de mayor precio de este juego. El tráfico de vehículos y personas es mucho mayor y la experiencia general de despegue y aterrizaje es mucho más inmersiva.
También se ha perfeccionado el modelo de vuelo. Debo admitir que no noté esto cuando usé la plataforma, pero con la palanca de vuelo HOTAS, puedes sentir más detalles sobre la reacción del avión a tus acciones y las condiciones climáticas a su alrededor. Es especialmente satisfactorio sentir recompensada tu gentil acción y volar de la manera más precisa que proporciona una mayor capacidad de respuesta.
Claro que hay un “pero”. Especialmente con el pad, pero también con la palanca de vuelo, me tomó mucho tiempo marcar el nivel de asistencia que tenía sentido y, muchas veces, me confundían los controles que no respondían o los resultados confusos de mis entradas eran tan bajos que a) No sabía que estaban activados yb) no entendía cómo funcionaban.
un poco mejor
(Crédito de la imagen: Microsoft/Asobu)
El turismo virtual ha sido un gran punto fuerte de la serie y, cuando todo va bien, las escenas se ven más nítidas, con mejor textura y renderizadas con mayor precisión que antes. Visite la Gran Fuente Prismática en el Parque Yellowstone, las Pirámides de Giza y el Palacio Pena en Lisboa, y estará de acuerdo.
Hasta cierto punto, esto viene con el territorio. Los aviones son cosas muy complicadas y mi tendencia a volar aviones comerciales sólo exacerba este fenómeno. ¿Te imaginas experimentar un gigante así con un controlador Xbox? ¿Cómo se sentiría eso? horripilante. confuso. Mala idea. Imagínese abordar un vuelo y ver al piloto cargando su controlador antes del despegue. Te bajarás de ese viaje. Con eso en mente, este juego hace un gran trabajo al mapear un conjunto complejo de herramientas en el tablero y hacerlas sentir lógicas y algo receptivas. mayoría Del tiempo.
Pero lo cierto es que hasta que no se descubren las características de cada avión, a menudo se lucha tanto con ayudas como con fuerzas físicas. Esta confusa situación asistencial esconde también una debilidad en Simulador de vuelo 2024Estado de la escuela de vuelo. Aprender a volar es la actividad principal de esta experiencia y los tutoriales personalizados deberían ser mucho más profundos de lo que son. Además, deben explicar qué ayudas están activadas de forma predeterminada y permitirle experimentar lo que se siente al volar con ellas dentro y fuera. Tampoco responden específicamente a tu desempeño en cada lección. Es bueno finalmente obtener un título, pero tenía una licenciatura en horribles experiencias de muerte y lo que me parecían procedimientos igualmente casi perfectos.
Lo que más me divertí fue una experiencia menos forense, en la que no intentaba entender los entresijos del Airbus A330, ni intentaba apagar un incendio forestal de la manera más eficiente en el negocio. , pero tomando fotos.
así que rápido
(Crédito de la imagen: Microsoft/Asobo)
Hay un modo de fotógrafo mundial para el jugador que sólo quiere capturar las mejores partes de este increíble mapa mundial. Realiza vuelos cortos a lugares pintorescos, toma fotografías según ciertos criterios y disfruta de las impresionantes vistas. Es meditativo, no agotador y demuestra maravillosamente lo que la tecnología puede hacer.
El despegue no pudo ser peor, pero ahora Simulador de viaje 2024En el aire comienza el verdadero trabajo. Aquí se planea una gran experiencia, una que satisfará tanto a los propietarios de simuladores profesionales como a los aspirantes a pilotos del mundo real, así como a los jugadores ocasionales que buscan experimentar una tecnología asombrosa sin necesidad de un título en ingeniería aeronáutica. El modo carrera es una agradable sorpresa, lleno de experiencias personalizadas que transforman este simulador sandbox en diferentes formas.
Pero el plan aún no se ha realizado adecuadamente. No pretendo entender los caprichos de cómo la transmisión de datos en la nube de Microsoft Azure realmente hace que este título funcione, pero definitivamente puedo decir que se puede resumir en este momento como “no como se esperaba”. Todavía hay problemas de rendimiento importantes y miserables, incluso después de algunos parches de emergencia (presiona la tecla Alt en este juego bajo tu responsabilidad) y simplemente no te permite divertirte. Simulador de vuelo 2024Mejores calidades hasta el momento.
¿Debería jugar Microsoft Flight Simulator 2024?
Juega si…
No lo juegues si…
accesibilidad
Nunca dudes en agregar menús y opciones; Simulador de vuelo 2024 Tiene una bienvenida variedad de opciones de accesibilidad que incluyen una función de texto a voz que permite a los jugadores con diferentes configuraciones comunicarse y una herramienta de traducción de chat de texto en el juego para el mismo fin.
Hay narración en pantalla, subtítulos y opacidad de HUD ajustable, así como tamaño de texto escalable. Afortunadamente para el mareo, también puedes desactivar el movimiento de la cámara.
Aquí está disponible una variedad de opciones de entrada diferentes, desde entradas de teclado y periféricos hasta mouse y teclado de la vieja escuela, incluido un modo 'Legacy' que utiliza el antiguo diseño de control de los años 90.
Finalmente, los colores se pueden ajustar para adaptarse a la protanopia, la ceguera bilateral y la triple ceguera, y puede encontrar gráficos de menú de alto contraste para ayudar a la visión.
(Crédito de la imagen: Microsoft/Asobo)
Cómo revisé Microsoft Flight Simulator 2024
He registrado aproximadamente 20 horas de vuelo usando cualquiera de los dos controlador xbox O un Logitech GRAMO
Cabina Virtual Esta era mi cabina computadora para juegossalida a una pantalla de 30 pulgadas a través de mi RTX 2080Ti. Este no es un título de bajos recursos, pero normalmente descubrí que la velocidad de conexión era un factor decisivo más importante en el rendimiento de la GPU, mientras que su predecesor parecía más ligado al rendimiento del hardware local.
AppleTV+ caballos lentos Es una adaptación basada en una serie de libros del galardonado autor Mick Herron. La cuarta temporada, que actualmente se emite en su totalidad, está extraída directamente del cuarto libro de la serie. El programa sigue a un equipo de agentes de inteligencia británicos que sirven en la sección del vertedero del MI5, llamada Slough House. Gary Oldman interpreta a Jackson Lamb, el brillante pero irascible líder de los espías que terminan en Slough House por los errores que pusieron fin a su carrera.
Ruth Bradley se suma al elenco ya establecido caballos lentos Temporada 4 como Emma Flight, quien es elegida cuidadosamente por el recién nombrado Gerente General Claude Whelan (James Callis) para suceder a Nick Duffy después de que éste resulta gravemente herido y cae en coma. Bradley ha aparecido en otras series de televisión como Ted Lasso Como la señora Bowen y concordia Como Thea Ryan. Se espera que regrese a caballos lentos Para la temporada 5.
Relacionado con
Explicación de las 18 muertes de personajes de caballos lentos
Slow Horses ha presentado varias muertes de personajes notables a lo largo de tres temporadas, y cada una de ellas contribuyó en gran medida a la historia general.
Pantalla gritando Entrevistó a Ruth Bradley para analizar su personaje y discutir qué era lo más sorprendente de ella. También revela cómo es unirse a un elenco ya establecido y habla sobre trabajar con el talentoso Gary Oldman y lo que aprendió de él. Bradley también comenta sobre el final de suspenso del episodio 5 de la temporada 4 de Slow Horses.
Emma Flyte, de Slow Horses, empezó con mucha confianza antes de seguir “equivocándose”
“Justo cuando crees que lo tienes, a veces el mundo viene y te tira la alfombra encima”.
Imagen vía Apple TV+
Screen Rant: ¿Puedes hablar sobre cómo fue interpretar a un personaje que está pasando por muchas cosas esta temporada?
Ruth Bradley: Increíble. Quiero decir que es muy divertido jugar, ¿verdad? Y también tenga en cuenta el hecho de que será muy interesante para el público observar a esta persona. “Dios mío, te equivocaste otra vez”. Ella comenzó muy confiada y 'lo tengo'. Una de esas personas. “Estoy por encima de esto”. Y luego es como lo hacemos todos en nuestras vidas, ¿verdad? Justo cuando crees que lo tienes, a veces el mundo viene y te tira la alfombra bajo los pies. Entonces, sí, sabía que sería muy divertido para el público ver a alguien ser superado por increíbles caballos lentos y magia.
Creo que Emma vino aquí y se dijo a sí misma: “Está bien, está bien, estoy trabajando para los buenos y vamos a salvar el país, y ese es nuestro trabajo”. Y luego, poco a poco, queda claro que tal vez los villanos no sean tan malos. Quizás los buenos tengan otras agendas. Nadie está diciendo claramente la verdad.
Ruth Bradley no pensó que el episodio 5 de la temporada 4 sería un suspenso hasta que vio esto
“Fue entonces cuando vi la modificación, y lo que hizo Adam, y el sonido y el zumbido en los oídos, y la espalda misteriosa. “Fue muy molesto”.
Imagen vía Apple TV+
Screen Rant: Slow Horses Temporada 4 Episodio 5 dejó a los espectadores en suspenso, preguntándose si estarán bien o no. ¿Cómo fue filmar eso?
Ruth Bradley: ¿Sabes qué? Ni siquiera recuerdo si lo sabía porque los guiones cambian mucho durante la edición. Sabía cómo empezaba el siguiente episodio. Sí, realmente no pensé en eso porque no sabes cómo será recibido. Pero, afortunadamente, todos disfrutaron mucho de la emoción. Y también fue entonces cuando vi la modificación y lo que hizo Adam y el sonido y el zumbido en los oídos y la espalda misteriosa. Fue muy molesto, y fue entonces cuando me di cuenta, cuando todavía estábamos filmando la cuarta temporada. Él dijo: “¿Ves un clip del final?” Pensamos, Dios mío, esto va a ser una pesadilla. Quiero saber qué pasa después.
Ruth Bradley no sabía qué tan grande sería Emma Flyte en la temporada 4
“Para mí fue como la mañana de Navidad cuando recibí todos los guiones”.
Imagen vía Apple TV+
Screen Rant: ¿Has leído los libros?
Ruth Bradley: He leído los libros. Pero después me arrojaron. No estaba consciente del mundo en absoluto cuando me enviaron por primera vez a los lados. La primera temporada acababa de comenzar y estaban a punto de emitir la segunda temporada. He oído rumores sobre Gary Oldman presentando un programa de televisión. Entonces pensé: “Dios mío, tengo que ver eso”. Pero todavía no he podido hacerlo. Así que volví y leí los guiones de esta temporada, luego volví a las temporadas anteriores y luego leí los libros.
Screen Rant: ¿Qué es lo que más te sorprende de Emma Flyte?
Ruth Bradley: Cuando me eligieron, ni siquiera sabía cuánto iba a mostrar, porque no recibí todos los guiones. Te han dado dos textos. Luego dije: “Dios mío, diversión, diversión, diversión”. Como si dijera: “Dios mío, aquí es donde termina”. Es muy divertido. Será muy divertido jugar. Fue como la mañana de Navidad para mí cuando recibí todos los guiones.
Slow Horses es fiel a los libros, pero inevitablemente algunas cosas quedan atrás
“Es realmente divertido ver qué partes de Emma salen a la luz”.
Imagen vía Apple TV+
Screen Rant: ¿Te imaginaste a ti mismo y al resto del elenco leyendo los libros, ya que los estabas leyendo en ese momento?
Ruth Bradley: Bueno, eso creo. Sí. Pero también es diferente en los libros. Will es muy leal a los libros, pero Emma en el programa es diferente al libro. Algunas cosas en los libros, tomamos líneas directas de los libros y luego, a veces, dejamos otras cosas atrás. Así que es muy divertido ver qué partes de Emma emergen.
Screen Rant: ¿Hay algo que te emocionara más filmar?
Ruth Bradley: Probablemente lo que más me entusiasmaba filmar era tratar con Gary porque el diálogo era muy fugaz. Fue sólo un rayo. Pensé: “¿Podemos decir esa línea?” No puedo esperar para tocar eso, y luego no puedo esperar para hacerlo todo con Gary Oldman.
Trabajar con Gary Oldman en Slow Horses es un sueño
“Dicen que nunca conozcas a tus héroes, pero deberías hacerlo si tu héroe es Gary Oldman”.
Screen Rant: ¿Cómo fue trabajar con Gary Oldman?
Ruth Bradley: Dicen que nunca conozcas a tus héroes, pero deberías hacerlo si tu héroe es Gary Oldman, porque no sólo es un tipo encantador, normal y con los pies en la tierra, sino que también le encanta actuar. Todavía ama el arte de actuar. A veces la gente puede aburrirse, pero no hay nada debilitante en ello. Es como, “¿Qué podemos hacer aquí?” Esto es muy contagioso. Él todavía quiere jugar. Básicamente, todos somos niños jugando a disfrazarse, y él todavía lo es. Es un placer estar aquí porque ese es tu trabajo.
Todo el revuelo a su alrededor, como que las cosas y la ropa son muy bonitas y cosas así, pero podemos usar nuestra ropa deportiva normal con las muñecas. Sólo estamos jugando. Es una dinámica asombrosa. Todo el mundo está muy contento porque los guiones son geniales. La tripulación recibe un buen trato. El equipo ha estado ahí desde el principio. Es como una familia.
Screen Rant: ¿Cómo fue para ti cuando más tarde llegaste al programa y te uniste a esa familia?
Ruth Bradley: Gary marcó el tono con la palabra “ir”. Él dijo: “Bienvenido a nuestra familia. Somos un grupo hermoso. Estamos muy felices de tenerte aquí”. Fue como conocer a mi suegro.
Screen Rant: ¿Sientes que has aprendido algo en contra de lo cual trabajar?
Ruth Bradley: He aprendido mucho de cada actor con el que he trabajado, pero creo que probablemente todavía sean niños. Todavía le encanta actuar y no se aburre. Por ejemplo, si empezara así, pararía, pero esto es un testimonio de que todavía puedes sentirte molesto por esta maravillosa tarea que tenemos que hacer.
Hay mucho espacio para jugar en la colección Slow Horses (temporada 4).
“Se siente como teatro. Es increíble”.
Screen Rant: Slow Horses es una mezcla de varios géneros. ¿Cómo fue para ti tocar en todos ellos?
Ruth Bradley: Absolutamente. El final del Episodio 5 es como una secuencia de eventos, en los que hasta ahora he estado haciendo principalmente cosas emocionales en mi carrera. Entonces tienes que jugarlo todo. Hay mucha comedia con la que jugar. Por eso es tan interesante como actor. Nunca es aburrido. Siempre es algo un poco diferente. Puedes incluir comedia en algo que no esté escrito como comedia. A menudo dirás, hagamos esto divertido durante el juego, y si no funciona, lo eliminarán. Le dan mucho espacio. Parece teatro. Es asombroso.
Más sobre la temporada 4 de Slow Horses
Slow Horses es una adaptación de la primera novela de la serie 'Slow Horses', ganadora del premio CWA Gold Dagger de Mick Herron, que sigue a un equipo de agentes de inteligencia británicos que sirven en la división de residuos del MI5: Slough House. Gary Oldman interpreta a Jackson Lamb, el brillante pero irascible líder de los espías que terminan en Slough House por los errores que pusieron fin a su carrera.
Vea nuestras otras entrevistas sobre la temporada 4 de Slow Horses:
caballos lentosLa temporada 4 se transmite en Apple TV+.
Slow Horses es una adaptación de la primera novela de la serie 'Slow Horses', ganadora del premio CWA Gold Dagger de Mick Herron, que sigue a un equipo de agentes de inteligencia británicos que sirven en la división de residuos del MI5: Slough House. Gary Oldman interpreta a Jackson Lamb, el brillante pero irascible líder de los espías que terminan en Slough House por los errores que pusieron fin a su carrera.
Aquellos que esperan con ansias Simulador de vuelo de Microsoft 2024El lanzamiento del juego el 19 de noviembre puede dar una idea de cómo se ve el simulador de vuelo. Los desarrolladores han abierto inscripciones para el programa. examen. Todavía no sabemos cuándo estará disponible la versión alfa en línea, pero Microsoft dice que será un fin de semana de octubre. Además, esta prueba está limitada únicamente a PC.
La siguiente imagen incluye los requisitos mínimos, recomendados e ideales de Microsoft. . Su computadora debe cumplir al menos con los requisitos mínimos para tener la posibilidad de ser seleccionada. Las plazas también son limitadas, por lo que no todas las personas que se apunten serán seleccionadas. Microsoft dice que todos los que se registren deben realizar la prueba DxDiag y enviar las especificaciones de su PC. Los participantes seleccionados serán informados de las fechas de las pruebas por correo electrónico y el acceso debe limitarse a dos o tres días.
microsoft
Si no eres seleccionado, tendrás que esperar hasta el lanzamiento del juego el 19 de noviembre. Para la serie Xbox
Boeing’s Starliner crew capsule, which has been and cost overruns amounting to roughly $1.5 billion, is about to take its first flight with humans on board. Boeing was chosen 10 years ago alongside SpaceX to develop a spacecraft that could ferry astronauts from US soil to the International Space Station (ISS), thus allowing NASA to end its reliance on Russia for crewed flights. The companies were each awarded a fixed-price contract under NASA’s Commercial Crew Program: $4.2 billion to Boeing for its CST-100 (Starliner) and $2.6 billion for SpaceX’s Crew Dragon.
Their initial deadline of 2017 proved to be a bit too ambitious. SpaceX — and about a dozen since — while Boeing has struggled to get its Starliner capsule off the ground. But as soon as May 6, it’ll finally have a crewed flight under its belt.
Starliner is now at Cape Canaveral Space Force Station’s Launch Complex-41 attached to the ULA Atlas V rocket that’ll send it on its way to the ISS. Liftoff is planned for 10:34PM ET on Monday, May 6. The capsule will be carrying two NASA astronauts: Butch Wilmore, the mission’s commander, and Suni Williams, who will serve as pilot.
NASA
Not only is it Starliner’s first crewed flight, but this test is only its third flight ever. The spacecraft (without anyone aboard) successfully demonstrated its ability to reach, dock and undock from the ISS in spring 2022 when it conducted its second Orbital Flight Test. On its previous attempt, in 2019, Starliner failed to make it all the way to the ISS thanks to a software issue that resulted in it burning too much fuel (one of a few problems Boeing missed after it opted at the time ).
It’s suffered numerous other problems, too, in the years since Boeing bagged the NASA contract, causing the company to slip far behind SpaceX. There was a toxic fuel leak during a 2018 test. Then corrosion caused valves in the propulsion system to stick, waylaying Boeing’s plans for a 2021 launch, as reported earlier this year. Problems with the spacecraft’s parachute deployment system last summer, and the team had to remove around a mile of flammable tape.
Boeing has also had its fair share of troubles beyond Starliner during this time, facing increased scrutiny into — particularly the 737 Max line — after two fatal crashes in 2018 and 2019, on top of other less serious incidents. Most recently, a panel blew off a 737 Max 9 mid-flight in January, forcing it to make an emergency landing.
The May 6 flight marks a major step toward Starliner’s certification as a crew transport system that NASA can actually put into its rotation for trips to the ISS. That will give the space agency the redundancy it’s looking for; with both Crew Dragon and Starliner in operation, it’ll always have a backup option in case something happens to one of them. Both NASA and Boeing have been adamant that the capsule has been put through an exhaustive review process and is ready to support astronauts. NASA wrapped up its Crew Flight Test Readiness Review of Starliner on April 25.
“The first crewed flight of a new spacecraft is an absolutely critical milestone,” NASA associate administrator Jim Free said during a briefing on the completion of the review. “The lives of our crewmembers Suni Williams and Butch Wilmore are at stake — we don’t take that lightly at all.” The latest review is “the culmination of a detailed review season that has really thoroughly established that we are really ready to go on this flight,” said NASA chief flight director Emily Nelson.
NASA/Frank Michaux
It’s expected to take about 24 hours for Starliner to reach the ISS after it lifts off, and as this is a test flight, its onboard crew will have a lengthy task list of systems and equipment checks to complete across every phase of the journey. While Starliner can operate autonomously, the crew will test its manual controls and make sure it’s in good shape for manual abort scenarios. After Starliner docks to the space station, the astronauts will spend about a week there working with the current crew, Expedition 71.
Then, they’ll undock from the orbiting lab and head home — and put Starliner through the test of reentry and landing. A few potential landing sites in the southwest US have been picked out, including the White Sands Missile Range in New Mexico.
Wilmore and Williams have been training for Starliner’s first flight for years. “They know the vehicle inside and out, and they’ve been part of the test environment that’s developed the Starliner capability,” said Steve Stich, manager for NASA’s Commercial Crew Program. All involved in last Thursday’s briefing acknowledged that they may encounter some unexpected challenges, and that there’s much to be learned from this first crewed flight. “It’s a good reminder for all of us that the team has practiced, run sims, run models, but there’s nothing like flying in the space environment,” said Free.
The NASA and Boeing officials also expressed their confidence that the craft itself and the teams handling its journey are well-prepared for the job. The echoed these sentiments upon arriving at the Kennedy Space Center in Florida. “We wouldn’t be here if it weren’t ready,” Wilmore said, addressing questions from the press. “We are ready, the spacecraft’s ready, and the teams are ready.”
If Starliner for whatever reason can’t launch on the 6th, it’ll have backup opportunities on May 7, 10 and 11. After the Crew Flight Test is complete and the astronauts are back home, NASA will get to work certifying the spacecraft for future missions bringing crews to and from the ISS. It’s currently targeting 2025 for Starliner to begin duty.
“I don’t want to get too far ahead because we still need to fly a successful mission,” said Free ahead of Starliner’s launch, “but when we do, and when we certify Starliner, the United States will have two unique human space transportations that provide critical redundancies for ISS access.”
Flight sim peripherals are expensive. Thrustmaster’s Warthog HOTAS is the gold standard at north of $400 and Logitech’s cheaper X56 is still more than $200. Turtle Beach wants to undercut them both with this HOTAS-flightstick hybrid and, like a veteran Tom Cruise attempting some bit of cinematic aerial derring-do, it pulls it off in style.
There are 27 programmable buttons nestled around the joystick, laid out sensibly in an ambidextrous design that makes it easy to dial in useful mappings whichever hand you operate it with. The feel of those buttons isn’t uniformly ‘premium’, with some noticeably wobblier or flimsier than others, but something had to give if Turtle Beach was going to deliver all this for $120.
It’s not a traditional HOTAS, and purists might not get on with using the throttles and flightstick all on the device. For beginner virtual pilots and space-conscious aviators who don’t want to jam up all their USB slots with flight peripherals though, the VelocityOne absolutely sticks the landing and is a top PC controller or Xbox controller for flight enthusiasts
Price and availability
(Image credit: Future/Phil Iwaniuk)
$122.99 / £119.99 / AU$250
Significantly cheaper than Thrustmaster and Logitech HOTAS
Available in the US and UK
The Turtle Beach VelocityOne flightstick represents great value for money and that all begins with the design foundation Turtle Beach put in place to combine HOTAS inputs with a regular flightstick. Somebody in the headset-strewn corridors of Turtle Beach HQ can pat themselves on the back for that one.
Slapping all the combined inputs of both peripherals onto one unit obviously makes it easier to hit a lower price point than the big players in flight sim controllers.
There aren’t outright cut corners when it comes to build quality, but you can feel where some cost-saving switches and button caps have been drafted in to keep things affordable. That does mean that those after a no-compromise, truly premium control experience will find more to like in Thrustmaster’s incredibly weighty and well-constructed Warthog HOTAS. For everyone else, it’s a steal at this price point.
Turtle Beach VelocityOne flightstick: Specs
Swipe to scroll horizontally
Dimension
6.46 x 8.54 x 9.07 inches (164 x 217 x 230 mm)
Weight
1.81 lbs (821g)
Compatibility
Xbox Series X, Xbox Series S, PC
Buttons
27
Connection
USB-A to USB-C
Turtle Beach VelocityOne flightstick: Design & features
(Image credit: Future/Phil Iwaniuk)
There’s a striking but sensible design to this unit, which works like a hybrid of a HOTAS and a flightstick. It’s laid out symmetrically, with banks of input buttons in two neat rows on either side of the stick.
But there are inputs hidden all over this thing. You just keep finding them. The textured metal ring around the base of the flightstick? That’s a dial. You twist it to register an input. On the stick itself? Not only two hat switches, a trigger, buttons, and a scroller, but also an OLED display. Honestly, it’s like a 2000s rapper and a reality show production team got their hands on this thing. It’s just missing the aquarium.
At either side are the throttles, which give you a pleasing little click at 0% and 100% to give you some haptic feedback that you’re at either extreme. There’s even a trackpad, which defaults to a highlight cursor in Microsoft Flight Simulator so you can look around and select different cockpit controls that you don’t have mapped to an input – unlikely, given the plethora available here.
(Image credit: Future/Phil Iwaniuk)
The joystick itself feels beautifully smooth across its axes, and it’s designed with a lot of stiffness. That’s great in some, but not all, scenarios. When you’re making big inputs – think dogfighting in a space combat sim – it’s great to have that resistance to keep your movements precise. But if you’re trying to get a commercial jet full of holidaygoers down onto the runway without evacuating their extortionately-priced egg and cress sandwiches all over the gangway, you don’t want to feel too much centering spring around the zero point as it tends to ‘snap’ you back to that center position.
This isn’t necessarily a flaw of the joystick, but a nuance that takes a bit of getting used to. You can counteract it with an increased deadzone.
The OLED display can be programmed to show you a selection of useful readouts, and although I tended to forget to look at it while I was in-game, I was captivated by it when I first plugged the unit in and saw it light up.
Speaking of lights, there’s backlighting under each of the two banks of buttons on the base, a ring at the base of the joystick, and some subtle backlighting around the thumb buttons on the top of the joystick. These are split down the middle into a turquoise and orange colour scheme which gives the VelocityOne a distinct look. A look that I’m onboard with, if you’ll excuse the fantastic aviation pun.
Turtle Beach VelocityOne flightstick: Performance
(Image credit: Future/Phil Iwaniuk)
The make-or-break moment for a control device with this many inputs is what happens when you load up your game and head over to the controls menu, praying to every known deity that there’s a control scheme already established for it.
Thankfully to all those deities, Microsoft Flight Simulator on both PC and Xbox knows the VelocityOne well and has a sensible layout for it that maps most of the controls you’d want, where you’d want them.
I did a little bit of tweaking to the defaults, which is to be expected given the breadth of planes within that title. Everyone has slightly different needs depending on whether they specialize in haring about in prop planes or doing super-serious Airbus routes as realistically as possible. What matters is that there’s a decent starting point for everyone.
(Image credit: Future/Phil Iwaniuk)
This is such a time saver. However, that’s (nearly) where the control profiles end. XPlane 11 and 12 recognize it right off the bat and offer a ready-made profile, but otherwise, it’s up to you to map your own inputs in games like Elite: Dangerous and War Thunder.
Not a huge deal, but it would be nice to see some more profiles added in the future.
PC and Xbox compatibility is handled pretty seamlessly, too. That flashy OLED display lets you know when you’re in compatibility mode for either platform, and I had precisely zero turbulence when plugging it into either device. It was recognized and functional without any hassle.
Should you buy the Turtle Beach VelocityOne flightstick?
Buy it if…
Don’t buy it if…
How I tested the Turtle Beach VelocityOne flightstick
Tested for several months
Tested with Microsoft Flight Simulator, Ace Combat 7, Elite: Dangerous
Compared with Thrustmaster and Logitech HOTAS
Thankfully the air miles involved in testing this one were virtual, otherwise I’d have a hell of a carbon footprint to offset. Microsoft’s serious Flight Sim drank up the testing hours, along with more fantastical experiences where fighting and loop-de-loops are a bit more commonplace.
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The insect wing hinge is one of the most sophisticated skeletal structures in the animal kingdom. (Johan M. Melis et al/Nature)
A machine-learning model that can fly like a fly helped researchers to unravel the workings of the insect wing hinge. Most hypotheses about this complex biomechanical structure have been built on how it looks when it isn’t moving. An AI system, trained on video recordings of around 70,000 fruit-fly wing beats, predicted how muscle contractions would cause different wing motions. A winged robot programmed with the model’s findings then allowed the researchers to create a map linking muscle activity to flight forces.
An AI tool could help to identify the origins of cancers that have spread from a previously undetected tumour somewhere else in the body. The proof-of-concept model analyses images of cells from the metastatic cancer to spot similarities with its source — for example, breast cancer cells that migrate to the lungs still look like breast cancer cells. In dry runs, there was a 99% chance that the correct source was included in the model’s top three predictions. A top-three list could reduce the need for invasive medical tests and help clinicians tailor treatments to suit.
An initiative called ChatGPT and Artificial Intelligence Natural Large Language Models for Accountable Reporting and Use (CANGARU) is consulting with researchers and major publishers to create comprehensive guidelines for AI use in scientific papers. Some journals have introduced piecemeal AI rules, but “a standardized guideline is both necessary and urgent”, says philosopher Tanya De Villiers-Botha. CANGARU hopes to release their standards, including a list of prohibited uses and disclosure rules, by August and update them every year.
This ‘metafluid’ can be used to build robotic grippers that can grasp objects as large and heavy as a glass bottle — or as small and fragile as an egg. Unlike a regular liquid, the metafluid can be compressed: the small gas-filled capsules collapse when pressure increases. The pressure inside the material then plateaus for some time even if outside pressure increases further. This means that when the system is used to operate a gripper, applying the same pressure will grasp objects of various sizes and fragility. (Nature | 7 min read, Nature paywall)
AI systems could reveal hidden features in medical scans that currently require injecting dyes into the body. Contrast agents — gadolinium for magnetic resonance imaging, for example — are generally safe, but aren’t suitable for people with certain conditions. AI-assisted virtual dyes also make images taken with a fluorescence microscope appear as if they had been stained by a pathologist, a process that makes features stand out. Radiologist Kim Sandler expects to spend less time writing reports about what she sees in scans, and more time vetting AI-generated reports. “My hope is that it will make us better and more efficient, and that it’ll make patient care better,” Sandler says.
This article is part of Nature Outlook: Medical diagnostics, an editorially independent supplement produced with financial support from Seegene.
If neural networks mull over their training data for too long, they end up memorizing the information and become worse at adapting to unseen test data. But when researchers accidentally overtrained a model that specialized in certain mathematical operations, they discovered that it could suddenly master any test data. This ability, called ‘grokking’ — slang for total understanding — seems to happen when the system develops a unique way to solve problems. It’s not yet clear if this phenomenon applies to AI models beyond small, specialized ones. “These weird [artificial] brains work differently from our own,” says AI researcher Neel Nanda. “We need to learn to think how a neural network thinks.”
When a study that pitted 256 humans against three chatbots, the AI systems were generally more creative at coming up with uncommon uses for everyday objects. The study adds to an ongoing debate about how machines master skills traditionally considered to be exclusive to people. Passing tests designed for humans doesn’t demonstrate that machines are capable of anything approaching original thought, AI researcher Ryan Burnell points out. Chatbots are fed vast amounts of mostly unknown data and might just draw on things seen in their training data, he suggests.
Chatbots are designed to identify the quickest way to an answer, even if that means jumping to conclusions or making up things, says machine-intelligence researcher Arseny Moskvichev, who teaches AI systems to read novels like most humans do: from beginning to end. (Nautilus | 6 min read)
Today, I’m bidding farewell to Boston Dynamic’s iconic humanoid robot Atlas, which is being decommissioned after 11 years of running, jumping, flips and falls. The hydraulic machine will be replaced by a new electric Atlas model with a fully rotating ‘head’ and reversible ‘hips’ that allow it to easily get up from the ground.
Please tell me about your favourite robot (real or fictional) by sending an e-mail to [email protected].Thanks for reading,
FPV (first person view) drone flight has taken the world by storm. Something that started more than 15 years ago as very much an underground hobby requiring ingenious and determined pilots to source parts, and build and repair their own drones, has now well and truly established itself as a mainstream pursuit that’s available to more people than ever before – and that’s thanks in no small part to market leader DJI.
What DJI offers is a straight-out-of-the-box solution for those who want to fly drones using immersive FPV goggles (and therefore see what the drone ‘sees’) without the difficulty and steep learning curve of flying traditional self-built FPV drones.
Once you buy the Avata 2 you can then decide how easy or difficult you would like it to be. At the novice end of the scale, you can fly easily and stress-free in Normal mode, using the intuitive DJI Motion Controller 3 and all the built-in assistance DJI provides including automatic takeoff, obstacle avoidance sensors, and automatic return to home. This means anyone, regardless of prior experience, can enjoy the thrill of immersive flight while capturing photos or video – although really, FPV is more about the flight experience and videography.
If you feel more confident you can switch to Sport mode, which allows for more speed and control. Finally, you can opt to disable all flight-assistance features, and fly in full manual using the DJI Remote Controller 3 – but beware, this is not for the faint-hearted and, and unless you put in sufficient practice hours first in a simulator you’re without doubt going to crash and damage your new Avata 2, which is not built to withstand multiple heavy collisions.
(Image credit: Future | Nico Goodden)
DJI Avata 2: Release date and price
Available from April 11 2024
DJI Avata 2 Fly More Combo start at $999 / £879 / AU$1,499
DJI FPV Controller 3 sold separately at $199 / £139
The DJI Avata 2 is DJI’s third FPV-focused drone. It was announced on April 11 2024, with immediate availability from the DJI website. It’s the successor to the Avata, which was released back in August 2022, and the DJI FPV launched in March 2021. It’s available as the Fly More Combo with one battery for $999 / £879 / $1,499, or with three batteries for $1,199 / £1,049 / AU$1,839. The Fly More Combo includes the drone, the new DJI Goggles 3, and the new DJI Motion Controller 3, with everything fitting neatly into the well designed included black bag.
If you prefer to fly using a gaming-stye controller, the DJI Remote Controller 3 is available for $199 / £139 / AU$229. It appears to be the same design as the DJI Remote Controller 2, except that the previously foldable antenna is now encased within the controller.
The DJI Avata 2 Fly More Combo is reasonably priced considering what’s included in the package – notably the Goggles 3, which, paired with the O4 camera and transmission, result in excellent image quality with a far better dynamic range than the Avata, the DJI FPV, or the O3 Air Unit that’s commonly used on self-built quadcopters. Shadows contain more detail, and are better balanced with the highlights. Fly More combos come with one or three additional batteries, a carry bag, a charging hub and other useful accessories, and offer value if you see yourself requiring extra batteries anyway.
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(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
DJI Avata 2: Design and controller
Complete redesign of the Avata with extended wheelbase and lower center of gravity
DJI Motion Controller 3 included and DJI Remote Controller 3 sold separately
Weighs 1.06oz / 30g less than the previous Avata
The DJI Avata 2 is a complete redesign from its predecessor, with a longer wheelbase, dimensions of 7.26 x 8.35 x 2.52 inches / 184.5 x 212 x 64mm, and a flatter frame for improved aerodynamics. DJI claims the Avata 2 offers better durability and power that its predecessor, while weighing 1.06oz / 30g less. Without a battery it’s surprisingly lightweight, and how well it can withstand repeated crashes remains to be seen, although such mishaps can be largely avoided by opting for to use the built-in obstacle detection and avoidance. It’s perhaps worth saying that this was never designed as a freestyle FPV drone – it remains a cinewhoop with ducts.
In the UK the Avata 2 can be flown by the operator using HD goggles as long as they have a spotter with them who can keep visual line of sight of the drone at all times. Our article about where and how you can fly FPV drones explains more, or you can refer to the CAA website for more information on UK drone laws, the FAA website in the US and the CASA website in Australia.
The Avata 2 is powered by a 2150mAh battery that allows for up to 26 minutes of flight when slowly cruising on a windless day; should you fly manual and perform loops and rolls on a more windy day, your flight time will be reduced considerably, although endurance is still good. This is particularly useful for those using this drone commercially, as it allows them to concentrate on the task at hand without having to constantly worry about battery exhaustion and fear of missing that key moment.
Two controllers are available: the new DJI Motion Controller 3 is included with the Fly More Combo, while if you prefer a gaming-style controller the DJI Remote Controller 3 is available separately.
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(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
The DJI Motion Controller 3 is an intuitive way to control your drone, and allows users with no experience to immediately fly in a reasonably precise and controlled way. For more experienced pilots, though, this can feel like a less attractive option than a gaming-style controller, which offers full control in manual mode to let you execute aerobatics. Which you choose will depend on your level of skill and experience, and how adventurous you feel, as well as the applications you plan to use your FPV drone for. For example the DJI Motion Controller 3 could prove very useful for flying in confined environments, such as for indoors real-estate tours.
DJI has added ‘Easy Acro’ to this controller, a simple solution for anyone who’s less comfortable with aerobatics that enables them to perform flips and rolls at the push of a button. It’s a feature that should particularly appeal to novice pilots.
Unfortunately, the design will frustrate left-handed users – it’s built for right-handed users, and it’s impossible for a left-handed person to press the record buttons while flying.
The DJI Remote Controller 3 replaces its predecessor, but unfortunately its ergonomics are not the best for anyone flying in manual mode – if you’re a pilot who ‘pinches’ the gimbals on the remote to control your drone, the handling is quite awkward and distracts you from the task of flying.
DJI Avata 2: Features and flight
Downward and backward visual positioning
Lighter and less noisy than the previous Avata
O4 ultra-low latency video transmission system
Like its predecessor, DJI Avata 2 brings FPV flight to the masses, allowing everyone to enjoy this normally very challenging and technical hobby. You can now start flying straight out of the box after a quick setup process, and be immersed in your flight thanks to DJI Goggles 3.
So what else makes this new iteration worth buying?
First of all, the full redesign compared to the first Avata means this drone is quieter – while not quiet, it will still attract a lot less attention than the ‘screaming’ Avata did. It also features a longer wheelbase (frame size) and a more aerodynamic / flatter design, which results in better flight performance.
One of the main reasons to buy the Avata 2 over its predecessor is the huge jump in video quality. Until now, whether you flew the Avata or the DJI FPV, the video lacked dynamic range, with very dark shadow areas lacking detail. The O4 ultra-low latency video transmission system proves to be a huge leap not only for the footage captured, but for the footage displayed in the new DJI Goggles 3. It’s very crisp, and not only does it look good, it helps greatly when it comes to avoiding hard-to-spot obstacles such as thin branches and power cables.
The DJI Avata 2 features three flight modes which can be selected through the DJI Motion Controller 3 or the DJI Remote Controller 3: Normal, Sport, and fully Manual (which is only available when using the DJI Remote Controller 3).
Normal mode selected on the DJI Motion Controller 3 offers the most safety, and most relaxed flying experience. You can fly with extreme precision, and even reverse, which is not common in the FPV world. It’s perfect for beginners – in fact, someone who’s never flown a drone before should be able to start flying in this mode immediately with minimal help. This is the mode you’ll likely want to use for flying indoors or in very tight spaces.
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(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
Sport mode is for those who want to feel more of the thrill of FPV flight, with higher ascent, descent and forward speeds, and no obstacle avoidance.
Then there’s full manual mode, which is only available with the DJI Remote Controller 3 (sold separately), and is only intended for trained FPV pilots, as it removes all flight assistance and stabilization. You’re fully in control, and are free to fly, dive and perform aerobatics like a bird. If you’re not flown in this way before you’ll need to spend some time using an FPV flight simulator, otherwise you will most certainly crash at the first attempt.
The video in this article was filmed in full manual mode, in a single flight without cuts, so that you can get an idea of the Avata 2’s potential when unleashed. Acceleration, deceleration, flying high but also at very low level, flying through tight gaps, performing loops and flips… you can do it all. This is not a freestyle drone, but it’s fun to see how far it can be pushed.
What I’ve learned from flying FPV drones is that it’s about compromises, and establishing what you want from a drone, and choosing the one that’s right for you. It’s similar to choosing a car in some respects – one person might prefer a model that’s safe, solid and dependable, while another may feel the need for speed.
The first DJI FPV was released in 2021, and it was the drone that got me into FPV flight. I’m thankful that DJI introduced it, giving total newbies the opportunity to try FPV and see if it was for them. However, after learning to fly in full manual I quickly decided that I needed a more robust carbon fiber frame and ‘traditional’ DIY FPV, because I like to perform some level of freestyle aerobatics which inevitably lead to crashes – and some very hard crashes. I must have crashed 200 times in the past year with minimal damage to my quadcopter, and I also think such drones fly better.
Having been flying self-built quadcopters, I have to say that I don’t have as much fun when returning to FPV DJI products – they don’t fly as well, and they won’t survive multiple crashes. In fact, when I flew the Avata 2 in full manual mode it felt like I was constantly fighting the drone – it was not tuned as well as I’d like, and compared to my daily carbon fiber FPV quadcopter I found the flight more stressful.
(Image credit: Future | Nico Goodden)
But as I’ve said, FPV is all about compromises. Does my FPV quadcopter have GPS? No it doesn’t. Does it have obstacle avoidance? No it doesn’t. Does it offer generous flight time? Nope. Does it return to home at the press of a button? It doesn’t.
The FPV world is diverse, and this allows people of all aspirations and skill levels to find what’s right for them. I’m constantly tinkering and repairing, soldering components onto my FPV quadcopter; it can be a real headache, but it’s also part of the fun. However, that’s not something everyone wants or has time to do, and that’s the problem DJI solves.
So while the Avata 2 may not be for the most advanced FPV pilots, it’s fabulous for those who want the safety of the GPS and return-to-home functions, object avoidance sensors, and the safety of the ‘panic button’ which immediately slows the drone to a hover if things get too hairy or overwhelming. It has long flight times, allowing you to explore more and immerse yourself deeper, thanks also to the stunning O4 video transmission paired with the Goggles 3.
Did I also mention that it’s cheap? The price is incredible considering that you get everything you need to fly, and the drone, goggles, and remote are the latest technological advances in the drone world.
DJI Avata 2: Image and video quality
O4 Video transmission system with improved dynamic range
1/1.3-inch CMOS sensor
Up to 4K 60fps video
I tested the video quality, and I can say that it’s as good as it gets, and the best you can currently get within the FPV world without having to rely on GoPros or external cameras.
Unfortunately I wasn’t provided a set of ND filters for my review testing, so keep that in mind when viewing my footage, as ND filters are key to obtaining smooth footage with the right amount of motion blur, especially on bright sunny days. I still think the quality of footage is fantastic, though, especially the dynamic range and the balance between dark shadow areas and brightly lit skies.
The ability for the camera to be tilted during flight is another advantage of choosing DJI’s drones for FPV flight. The Avata 2 can be tilted from -95 to 90 degrees, allowing the user to look up or down, and anywhere in between.
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(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
(Image credit: Future | Nico Goodden)
The Avata 2’s 1/1.3-inch image sensor offers 12MP of effective pixels at a fixed aperture of f/2.8, and with a field of view of up to 155 degrees it supports standard, wide-angle and super-wide-angle modes. While you can take perfectly good photos with the Avata 2, it remains a drone focused on video, and those who only intend to shoot photos may want to consider one of DJI’s camera drones instead.
The DJI Avata 2 shoots up to 4K at 60fps, all the way down to 1080p at 120fps, at up to 130Mbps. You can shoot footage in standard mode if you want to use it immediately, or D-Log M if you want to capture more detail and have the ability to color-grade your footage in editing software for more control over the final look of your footage.
DJI Avata 2 Video sample
The Goggles 3 provided in the Fly More Kit are mostly excellent – they fit very well, with minimal light leaks, and they’re comfortable, light and compact. Equipped with dual 1080p Micro-OLED displays boasting a refresh rate of up to 100Hz and certified for low blue light by TÜV Rheinland, they offer vivid colors and detail.
Yet I feel DJI has missed a trick here. It has incorporated two tiny lenses at the front of the goggles, enabling users to switch from what the drone camera sees to what those two lenses see in front of you with a simple double tap, without the need to remove the goggles. I doubt this would legally remove the need for a spotter as you still can’t both fly your Avata 2 and look at your drone from afar as a spotter would. Unfortunately the angle of view is not the same as human vision, and it makes it awkward to do anything without removing the goggles anyway.
DJI has incorporated a new forehead support linked to the goggles via a small hinge. Initially I thought: “This is genius, I can now flip the goggles up using the hinge without the need to remove the goggles altogether”. Sadly, though, this hinge only allows for small fit adjustments, and not a full lift of the Goggles, which would have been such a useful feature.
Should I buy the DJI Avata 2?
(Image credit: Future | Nico Goodden)
Buy it if…
Don’t buy it if…
How I tested the DJI Avata 2
(Image credit: Future | Nico Goodden)
I tested the DJI Avata 2 over the course of a couple of weeks, starting by flying in Normal mode with the DJI Motion Controller 3, then moving onto the Sport mode, and finally – and my personal preference – flying in fully manual mode using the DJI Remote Controller 3. While this is not a freestyle drone, it is considered a cinewhoop, and I wanted to test its ability to perform light freestyle maneuvers, from very low to the ground to high up, and from flying fast to slowing right down, and testing the ability to fly through various gaps, all in an environment I’m familiar with and in which I’ve flown many other FPV drones.
Testing was done on private property with multiple spotters, away from people and buildings, and in compliance with local aviation laws and restrictions to ensure that all flights were safe and legal.
I’ve been flying camera drones since 2014, and since 2022 I’ve been flying FPV quadcopters, which has been incredibly fun and very challenging. I fly a multitude of different drones, from sub-100g tinywhoops to carbon fiber freestyle drones, but also camera drones for the variety of creative opportunities they offer. I fly four leading brands of drones, and have no affiliation to any of them, so I’m able to produce impartial reviews to help others make informed buying decisions.
Microsoft Flight Simulator has introduced an exciting new feature for fans of both aviation and the iconic Dune series. This latest update, which is available at no extra cost, coincides with the highly anticipated release of Dune: Part Two, premiering in theaters and IMAX on March 1, 2024.
The highlight of this expansion is the introduction of the Royal Atreides Ornithopter, a mythical aircraft from the Dune novels. This addition is not just for show; players will find detailed tutorials and activities that will guide them through the unique ways this aircraft operates in the game. It’s an opportunity for players to immerse themselves in the “Dune” world and experience flight in a way that’s different from the usual planes featured in the simulator.
Flight Simulator Dune
Microsoft has also announced the release of special “Dune“-inspired gaming hardware. Fans can look forward to a custom-designed Xbox Series S and a unique floating Xbox Controller, both adorned with “Dune” artwork. These items will be available through a special sweepstakes, offering fans a chance to own a piece of this engaging universe.
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Royal Atreides Ornithopter
For those seeking an even more immersive experience, Microsoft Experience Centers in London and New York will feature life-size simulators of the Royal Atreides Ornithopter. These simulators are designed to provide an unparalleled level of realism, allowing fans to feel as though they are truly piloting the aircraft from the “Dune” series. However, these simulators will only be available for a limited time, so interested individuals should plan to visit soon.
Microsoft has always emphasized making its Flight Simulator accessible to a wide audience, and this “Dune” expansion is no exception. The update is available on various platforms, including Xbox Series X|S, PC, Xbox One, and even mobile devices through Xbox Cloud Gaming. This ensures that regardless of the preferred platform, all players have the opportunity to enjoy flying the Ornithopter.
The “Dune” series has a rich history of captivating its audience with complex narratives and deep world-building. The upcoming “Dune: Part Two” movie is set to continue the epic journey of the protagonist, Paul Atreides. With the new expansion for Microsoft Flight Simulator, fans have a unique chance to interact with the “Dune” universe in a way that combines their love for the series with the excitement of gaming.
This expansion is designed to appeal to both seasoned players of flight simulators and those who are passionate about the “Dune” series. It offers a new and thrilling way to engage with the world of Arrakis and the characters that inhabit it. As the release date approaches, fans should keep an eye out for the sweepstakes and prepare to take to the skies in the Royal Atreides Ornithopter. This crossover between the gaming world and the “Dune” franchise is set to provide an engaging and innovative experience for all who partake.
Filed Under: Gaming News, Top News
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Turtle Beach has launched a new sophisticated HOTAS flight simulator controller in the form of the VelocityOne Flightdeck. This state-of-the-art HOTAS (Hands-On Throttle And Stick) flight simulator controller promises to elevate the virtual flying experience, is now available to purchase priced at $400 and is designed to work seamlessly with Windows 10 and 11 PCs.
The VelocityOne Flightdeck is a significant step forward in the realm of flight simulation. It boasts a unique Flight Touch Display, which is a first in the world, allowing users to quickly access vital flight information. Additionally, it features an OLED Heads-Up Display that provides real-time data, ensuring that pilots are fully aware of their flight status at all times. With its 15 axes and 139 programmable functions, the controller offers an unparalleled level of customization. This means that whether you’re a novice or an expert pilot, you can adjust the settings to suit your individual flying style.
Cris Keirn, the Interim CEO of Turtle Beach, has highlighted the importance of the VelocityOne Flightdeck in the company’s lineup of flight simulation products. He points out that this controller is part of a larger ecosystem that includes other compatible devices such as the VelocityOne Flight, Rudder, and Flightstick. This integration is aimed at providing a comprehensive and enhanced gaming experience for users.
HOTAS flight simulator controller
To complement the hardware, Turtle Beach has developed the Flight Hangar app. This application is an essential tool for pilots, offering a range of customization options. Users can adjust the RGB lighting to their preference and take advantage of the touchscreen functionalities. The app is designed to be intuitive, making it easy for pilots to fine-tune their setup to achieve an authentic and engaging flight simulation experience.
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Offering immersion and realism
The VelocityOne Flightdeck is not just another controller; it is a meticulously engineered device that caters to the needs of flight simulation gamers. Its compatibility with Windows PCs and the array of customizable features it offers make it a top-tier choice for those looking to enhance their flight simulation experience. Whether you’re piloting a commercial airliner across the skies or engaging in intense space combat, the VelocityOne Flightdeck is built to deliver a realistic and thrilling experience.
The controller’s design is focused on immersion and realism. The tactile feedback from the throttle and stick, combined with the visual data from the displays, work together to create a sensation of being in an actual cockpit. The attention to detail is evident in every aspect of the controller’s design, from the placement of buttons and switches to the feel of the controls in your hands.
Moreover, the VelocityOne Flightdeck is not just about individual enjoyment. It also serves as a tool for those who are serious about flight simulation as a hobby or even as a training aid for actual flying. The precision and accuracy it offers can help users better understand the intricacies of flight controls and aerodynamics.
The Flight Hangar app further enhances the experience by allowing users to save their settings and profiles. This means that pilots can quickly switch between different aircraft types and flying conditions without having to manually reconfigure their setup each time. The app also provides updates and support, ensuring that the VelocityOne Flightdeck remains at the cutting edge of flight simulation technology.
As the world of flight simulation continues to grow and evolve, products like the VelocityOne Flightdeck play a crucial role in driving the industry forward. They provide users with the tools they need to fully immerse themselves in their virtual flights, pushing the boundaries of what is possible in simulation. With the VelocityOne Flightdeck, Turtle Beach has once again shown that they are at the forefront of gaming accessory innovation, delivering a product that is both highly functional and deeply immersive.
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