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Meta scales up its AI chatbot experiment in India and Africa

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After officially entering the AI game in September 2023, Meta just scaled up its AI chatbot experiment.

Some WhatsApp users have been able to play around with the company’s new AI assistant for a while now, and Meta’s AI upgrade was first introduced in beta in November last year. More functionalities appeared on users’ search bars later in March. However, the trial was restricted to people in the US in a limited capacity. 



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Massive public-health experiment sends vaccination rates soaring

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Vaccination team member Baison Salone (left) facilitates a vaccination clinic in Kafugumbah village, Karene district.

A vaccination clinic in Kafugumbah village, northwest Sierra Leone.Credit: Conor O’Donovan/Concern Worldwide

Deploying mobile COVID-19 vaccination clinics in rural areas of Sierra Leone increased vaccination rates sharply, according to an ambitious experiment involving 150 villages1. The effort is an outlier: many more studies examine vaccine hesitancy and misinformation than focus on vaccine access.

“The investigators made a great effort to bring vaccines to remote communities,” says Jean Nachega, an infectious-disease epidemiologist at the University of Pittsburgh in Pennsylvania, who has highlighted challenges in COVID-19 vaccine access in Africa2. The model could be transferred easily to other countries, he adds, calling the campaign “very laudable”.

The results, published on 13 March in Nature, highlight the importance of delivering vaccines, as well as other essential medical treatments and supplies, to rural, less affluent areas, says study co-author Ahmed Mushfiq Mobarak, an economist at Yale University in New Haven, Connecticut.

Vaccine disparity

By November 2023, more than 80% of people in high-income countries had received at least one dose of a COVID-19 vaccine, compared with roughly one-third of the population of Africa.

In addition to vaccine supply issues, another possible reason for this disparity is that nearly 60% of people in sub-Saharan Africa live in rural areas, where medical care can be inaccessible. For example, when COVID-19 vaccines first became available, people in rural Sierra Leone, in western Africa, needed to make, on average, a seven-hour round trip to receive the jab, at a total cost that could exceed a week’s wages, Mobarak says.

To address this problem, Mobarak and his colleagues designed a system to make vaccines accessible to these rural communities. They selected 150 villages in Sierra Leone and randomly assigned 100 of them to host a two- or three-day vaccination clinic; the remaining 50 served as a control group. By the end of the clinics, 30% of people in the communities that had hosted one had been vaccinated against COVID-19, compared with about 6% of people in control villages.

Last-mile delivery

The researchers found that the clinics’ success varied by region; after the clinics were held, the vaccination rate was at least 65% in some communities and as low as 0% in others. Mobarak says that future research will need to identify the source of this variation, and the extent to which vaccine hesitancy might have played a part.

Hesitancy is important to understand, but it shouldn’t preclude vaccination campaigns or more research on vaccine supply and access, Mobarak says. “When you’re starting with a baseline vaccination rate of essentially zero, our research shows that the most cost-effective thing to do is just to show up,” he says.

The clinics cost about US$33 per person vaccinated. The researchers now plan to test the same strategy in other countries, and to deliver routine childhood vaccines and medical supplies, such as oral rehydration packets, that would further reduce costs per person treated.

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15 Unusual Midjourney 6 material styles to experiment with

Unusual Midjourney 6 material styles

Last week the development team at Midjourney made available its new web-based image creation user interface showing how the AI art generator is moving away from Discord. Available to Midjourney users with over 5,000 image creations the new web browser based AI art creation system within Midjourney features a number of controls, sliders and options to help you quickly create artwork in different sizes and styles.

If you are searching for new ways to and extra creativity to your AI artwork you might be interested in the video created by AI artist Thaeyne. Who has reimagine common objects by incorporating elements from the animal kingdom, resulting in a series of stunning visual renderings that challenge our perceptions of reality.

The project involved using Midjourney 6 to create images of everyday items such as books, forests, men, and skyscrapers, but with a twist. These objects were depicted using unusual materials like antlers, butterfly wings, and spider silk. The aim was to test the limits of the AI’s creative abilities and to explore how nature can inspire artificial design.

Midjourney 6 unusual material styles

The results were nothing short of captivating. A book was transformed into a vibrant display, with pages that seemed to come alive with the iridescent hues of butterfly wings. A forest was reimagined with trees made of antlers, creating an ethereal scene that appeared to be plucked from a fantasy world. The representation of a man took on a legendary quality through the use of dragon scales, and a skyscraper shimmered with the reflective beauty of fish scales, offering a fresh perspective on urban architecture.

Here are some previous articles to help inspire you to create your next AI artwork.

Midjourney v6 demonstrated its flexibility by producing these images in different styles. The default setting produced sleek, refined images, while the ‘raw’ style offered a grittier, more organic look. This contrast in styles sparked a debate among viewers, with some preferring the polished look and others drawn to the raw style’s potential for artistic expression.

Despite the AI’s remarkable performance, it faced some hurdles. Capturing the delicate intricacies of materials like gossamer and spider silk proved challenging, highlighting the current limitations of AI in rendering such fine details with complete authenticity. By combining natural elements with artificial constructs offers a glimpse into a world where creativity is boundless. It prompts us to reconsider what we consider normal and encourages us to expand the horizons of our creativity in tandem with the advancements in artificial intelligence. This project not only showcases the imaginative possibilities of AI but also serves as a testament to the technology’s growing role in artistic expression.

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AI characters simulate human behavior in Smallville experiment

Joon Sung Park Smallville AI agent human behaviour experiment

Imagine a world where artificial intelligence can mimic human behavior so closely that it’s hard to tell the difference between a virtual character and a real person. This is no longer the stuff of science fiction. A team of researchers, including Joon Sung Park, has made a significant stride in the realm of AI with the creation of a virtual environment known as Smallville. This project is a collaborative effort between Stanford, Google Research, and Google DeepMind, and it’s changing the way we think about AI’s capabilities.

A new way of simulating human behavior called “generative agents.” Like in the video game “The Sims,” these agents — trained on AI to develop a stream of memories — notice each other, initiate conversations, form opinions and plan ahead. Park shows how these simulacra could open up new opportunities to study human behavior and test out things like social policies.

Smallville AI Village

Smallville is not your average AI system. Here, AI-driven agents are doing something extraordinary: they’re performing complex tasks, engaging in social interactions, and even organizing events without any pre-written scripts. This is a big deal because, until now, AI has relied heavily on specific instructions from programmers to function. But in Smallville, these agents are making decisions and creating memories just like humans do.

Smallville AI human simulation experiment

The secret to their human-like behavior lies in a new kind of architecture that combines language models with decision-making processes. As these agents move through Smallville, they describe their observations in natural language, much like a person might recount their day. These descriptions become their memories, which they use to inform their future actions. This allows them to do things like throw a party for Valentine’s Day without any human intervention. Watch a replay of the simulation here.

AI agents simulating human behavior

When tested, these AI agents showed behavior that was more natural and human-like than both traditional AI models and human actors. This is a huge leap forward in our quest to create digital beings that can accurately reflect human behavior. The potential applications for this technology are vast and thrilling. For instance, in the world of video games, characters could become more complex and interact with players in ways that are currently unimaginable.

Here are some other articles you may find of interest on the subject of building AI agents and using them for automation and more :

Beyond gaming, this technology could also be used to model societal changes and provide insights into human social structures. It’s a tool that could help us understand how societies evolve and function, which has implications for fields as diverse as sociology, economics, and urban planning. Below is the introduction to the paper and more explanation on how and why the simulation was created.

Generative Agents: Interactive Simulacra of Human Behavior

“Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents–computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day.

To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent’s experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty five agents using natural language.

In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine’s Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time.

We demonstrate through ablation that the components of our agent architecture–observation, planning, and reflection–each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior.” Read the full paper here.

AI simulates human behavior

One of the most exciting aspects of this project is that it’s open-source. This means that anyone with an interest in AI can dive into Smallville and experiment with the simulation. This open approach is crucial for the advancement of AI technology because it allows researchers from all over the world to contribute to and learn from the project.

The creation of these generative agents in Smallville represents a major milestone in the quest to replicate human reality in a digital space. With their advanced capabilities, these AI agents are setting a new standard for what’s possible in virtual environments. The collaboration between leading research institutions and the decision to make the project open-source are indicative of a new, collaborative era in AI research. This is not just about creating more realistic video game characters; it’s about understanding the essence of human behavior and translating that understanding into the digital realm.

As we look to the future, the possibilities are as limitless as our imagination. Smallville is just the beginning. With continued research and collaboration, we’re on the cusp of developing AI that can not only replicate human behavior but also offer new insights into the very nature of intelligence and consciousness. This is a thrilling time for AI research, and the journey has only just begun. To learn more about Smallville  jump over to the original TED Talk hosted by Joon Sung Park.

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