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Ubisoft regresa a los juegos NFT con el lanzamiento de Hero Tactics: Grimoria Chronicles

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Ubisoft tiene un historial de experimentación con tokens no fungibles en juegos, y la compañía está lista para explorar más el espacio de los juegos NFT con un nuevo lanzamiento. El editor con sede en París, que produce títulos populares de primer nivel como Assassin's Creed y Far Cry, lanzó el miércoles Champions Tactics: Grimoria Chronicles, un nuevo juego de rol por turnos gratuito con integraciones NFT. El título multijugador competitivo combina juegos tradicionales con elementos Web3 en la red multijugador de Ubisoft para PC. Hero Tactics: Grimoria Chronicles ya está disponible para descargar a través del iniciador de Ubisoft Connect.

Hero Tactics: Grimoria Chronicles es un juego de rol táctico multijugador ambientado en el oscuro mundo de fantasía de Grimoria. En el juego integrado con NFT, los jugadores forman equipos de “héroes” digitales con habilidades únicas. Con sus héroes, los jugadores pueden participar en batallas estratégicas por turnos contra otros jugadores en línea. Los héroes son NFT y, por lo tanto, pueden venderse o intercambiarse en el mercado. Los jugadores también pueden combinar dos héroes existentes para crear uno nuevo pagando una tarifa de creación.

“Los héroes son estatuas mágicas jugables en el oscuro mundo de Grímoria. Cada uno de ellos es una reliquia viviente, una encarnación intrincadamente elaborada de la historia de Grímoria, un testimonio de los héroes legendarios que una vez dieron forma a su destino. Sitio web oficial Decía el juego, explicando la premisa del juego.

Para acceder al juego, los jugadores deberán tener una cuenta activa de Ubisoft, tener al menos 18 años y tener una billetera Blockchain compatible como Metamask o Sequence.

Ubisoft dijo que habrá 75.000 héroes NFT disponibles en el lanzamiento. Estos NFT se pueden acuñar en la red pública Oasys centrada en los juegos, que se basa en un protocolo de consenso de prueba de participación.

Los personajes NFT “Champion” tienen un precio a partir de $ 6,33 (aproximadamente Rs. 532) en OAS, el token nativo de la cadena de bloques Oasys, en el sitio web oficial del juego. Mercado. La clasificación es 340 Índice de criptomonedas CoinMarketCapel token OAS se cotiza actualmente a 0,03582 dólares (alrededor de 3,01 rupias).

Los jugadores pueden invertir en personajes campeones de NFT y usarlos en el modo clasificado del juego para ganar recompensas. Como se mencionó anteriormente, con la ayuda del sistema Forge del juego, dos héroes NFT existentes se pueden fusionar para crear un nuevo personaje con rasgos especiales para ayudar a los jugadores en el combate. Según Ubisoft, las tarifas de elaboración se pueden pagar en oro, moneda del juego o criptomoneda (OEA).

Champions Tactics se presentó en 2023 y recibió betas cerradas y abiertas a principios de este año, antes de su lanzamiento oficial el 23 de octubre. El juego PvP gratuito solo está disponible para PC a través de Ubisoft Connect.

Esta no es la primera vez que Ubisoft incursiona en las NFT. En 2021 lanzó Game Maker. Cuarzo Ubisoft Una plataforma para que los jugadores compren números. Estos juegos NFT jugables se lanzaron en versión beta con Ghost Recon Breakpoint. Después de la reacción de los jugadores y el interés limitado, la compañía dijo que cerraría Quartz Digits en 2022.

Los NFT son objetos de colección digitales basados ​​en blockchain que a menudo conllevan intereses monetarios subyacentes y valor comercial, así como recompensas y beneficios especiales en los ecosistemas de juegos. Sin embargo, el impulso para monetizar las NFT en los juegos ha recibido críticas generalizadas por parte de los jugadores. Sin embargo, muchos editores de juegos han intentado incorporar NFT en sus títulos.

De acuerdo a Perspectivas del mercado globalEl mercado mundial de NFT de juegos valía 2.760 millones de dólares (alrededor de 23.204 millones de rupias) en 2023 y se espera que crezca más del 60 por ciento entre 2024 y 2032.

Un informe separado de Fortune Business Insights publicado el año pasado esperado El mercado de juegos blockchain generará hasta 614 mil millones de dólares (alrededor de 51.07.086 millones de rupias) en los próximos siete años hasta 2030.

Si bien las NFT en los juegos han enfrentado reacciones negativas en la comunidad de jugadores, Web3 Games permite el comercio interno de NFT relacionados con juegos que promete a los jugadores ingresos pasivos. Los datos de ventas de activos de juegos mostraron un crecimiento del 21,8 por ciento entre 2017 y 2021.

En abril de este año, Samsung Se unieron tropas Con el juego Wilder World Metaverse que ofrece recompensas NFT como parte de su paquete Web3 TV.

Los enlaces de afiliados pueden generarse automáticamente; consulte nuestro sitio web Declaración de ética Para más detalles.

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Featured

This cybercrime group uses the most basic tactics around — but they seem to be working just fine

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Hacking techniques don’t have to be particularly advanced to be successful. Case in point – Lazy Koala.

Cybersecurity researchers from Positive Technologies Expert Security Center (PT ESC) recently uncovered a new threat actor, which they dubbed Lazy Koala. Nothing about this group is notably progressive or sophisticated, but it is achieving outstanding results.

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Entertainment

A must-play for tactics fans

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Series like Final Fantasy Tactics, Fire Emblem and Tactics Ogre (which got a lovely remaster in 2022) tend to dominate the conversation around SRPGs. And rightly so. However, with its latest release – Unicorn Overlord – developer Vanillaware is taking cues from older titles in a way that pays tribute to the classics while also providing something fresh and engaging for 2024. And after being completely engrossed by this beautiful mash-up of old and new, Unicorn Overlord feels like a must-play for strategy game fans.

Vanillaware isn’t shy about where it drew inspiration for Unicorn Overlord. Instead of typical grid-based battlefields, the game plays a lot like Ogre Battle 64, which has you commanding a handful of smaller squads that you maneuver around the map to intercept enemy forces and capture strongholds. Each squad has a captain who lends a passive bonus with party sizes that grow to five over the course of the game. But because you don’t have direct control over individual characters during fights, you need to be crafty about setting them up for success.

Unicorn Overlord features beautifully hand-drawn characters that reminds you of tactics games from the past.

Screenshot by Sam Rutherford/Vanillaware

Strategy is dictated not only by the position of each squad but also by which classes you choose and the actions you set (e.g. setting a command to attack the lowest health enemy or only hitting an opponent that’s already been debuffed). This results in gameplay that feels like fantasy football but for war. Look at you, you’re the general now. Except it’s better because you can see how well your art of war plays out, like when your archers take out flying enemies such as gryfons and wyverns that are naturally susceptible to their attacks.

But the strategizing doesn’t stop there, because outside of combat, there are other ways to manipulate battles. You can commandeer siege units like catapults and ballistas to rain damage down on opposing units before they get close. Alternatively, you can spend Valor points (which are earned by defeating enemies) to buff friendly combatants (haste, extra stamina, etc.) or soften up foes with targeted strikes like a cavalry charge. Then there’s all the various equipment and loot you’ll gather, which adds another layer of customization to your army.

Combat centers around skirmishes between squads of up to five characters each.

Screenshot by Sam Rutherford/Vanillaware

On top of straightforward spec bumps, you can give units additional turns or alter their abilities by adding poison damage to a spear or other weapon. And when you get everything set up just right, the results are devastating. One of my favorite combos was giving an archer and swordsman fire-based attacks to afflict a burn on enemies. Then I followed this up with a mage that ignites every burning opponent with additional party-wide damage at the end of a fight and I think you can see where this is going. Honestly, I’ve lost track of the amount of time I’ve spent looking at menus to tweak ascactions and equipment. But min-maxing each squad’s potential is a ton of fun all by itself.

Meanwhile, another feature Unicorn Overlord borrows from franchises like Fire Emblem is its Rapport mechanic. Characters in the same squad will grow closer over time, offering upgraded stats over time. Alternatively, you can improve rapport by sharing meals or giving gifts, and after enough bonding, you’ll get a cutscene that dives deeper into two people’s relationship. On top of that, the main character, Alain, can develop a romance allowing you to choose your best girl (or boy, in some cases, though I haven’t had the chance to try that out myself).

Usually, the goal of each encounter is to take over the enemy's stronghold without losing your own.

Screenshot by Sam Rutherford/Vanillaware

Unicorn Overlord’s roster is massive too. It felt like every other battle I added a new member to my ranks, and before I even explored 50 percent of the map, I had more than 30 unique story characters. And if that’s not enough, you can also recruit mercenaries, which is arguably a more strategic decision as that lets you customize a unit’s growth (e.g. Keen types get extra crit while all-rounders receive more balanced stats and so on).

I also want to call out Unicorn Overlord’s visual design, which is flat-out gorgeous. It’s a clear homage to the 2D sprite-based graphics of old-school SRPGs, but it’s been polished up for modern HD screens. Portraits and character models are incredibly detailed and the animations are a joy to watch even after the 1000th time. Granted, Vanillaware occasionally succumbs to the trope of girl armor in games where male characters have huge sheets of metal protecting them while some female characters are much more scantily clad. Why does the witch class wear a bikini? We may never know, though this has been Vanillaware’s style for the last 20 years, so it’s not exactly a surprise. Really, my gripe with this is that there should be a few more himbos to balance things out.

A preview of battle results gives players the opportunity to adjust their squad's positioning, actions and equipment in order to achieve a more favorable outcome.

Screenshot by Sam Rutherford/Vanillaware

As for more general cons, the main one is that the game’s plot is a bit generic. It’s not bad, it’s just based on a familiar setup centered around disenfranchised Prince Alain (who probably not coincidentally looks a lot like Magnus from Ogre Battle 64, right down to the blue hair) and his quest to liberate his nation from the clutches of evil emperor Galerius. That said, there are still plenty of touching moments to keep the plot from getting too dull.

The other potential issue is that some may find the game a bit too easy. To start, there are three difficulty levels, plus an even harder setting once you beat the game. However, the amount of strategizing you can do means you can almost always have an advantage in battle, so depending on how you look at it, the game is hurting itself for having such a high level of control and customization. Though in my opinion, that’s a good problem to have.

Amalia is mommy.

Screenshot by Sam Rutherford/Vanillaware

The most important thing about Unicorn Overlord is that it feels like a passion project from start to finish. Its visuals are wonderfully hand-crafted, and by adopting and then updating features and gameplay from Hall of Fame strategy titles, the game feels like a love letter to the genre as a whole. Heck, the CEO of Vanillaware even went so far as to pay for the game’s development out of pocket after its budget ran out. So while Unicorn Overlord might not appeal to everyone, tactics fans just got a new instant classic.

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