Los expertos han identificado una forma de “confundir” su dispositivo cuando intenta conectarse a una red Wi-Fi confiable. Como resultado, el dispositivo está conectado a una red fraudulenta, donde los actores de amenazas pueden inmiscuirse en el tráfico de la red y tal vez incluso robar información confidencial que pasa a través de ella.
Informe de Noticias de piratas informáticos Se descubrió que el estándar Wi-Fi IEEE 802.11 era vulnerable a una falla identificada como CVE-2023-52424.
Afecta a todos Sistemas operativos Y todos los clientes Wi-Fi y redes domésticas, redes de malla Todos ellos son vulnerables, independientemente de si están basados en protocolos WEP, WPA3, 802.11X/EAP o AMPE.
Términos y requisitos básicos
Al falsificar el nombre de una red confiable (SSID), los atacantes esencialmente pueden “degradar” a la víctima a una red menos segura, explicaron los investigadores.
“Un ataque exitoso de confusión de SSID tampoco causa ningún error vpn “Con una función de desactivación automática en redes confiables para detenerse, dejando expuesto el tráfico de la víctima”, agregaron los investigadores.
CVE-2023-52424 gira en torno a la idea de que los SSID no siempre están autenticados y que las medidas de seguridad solo se activan cuando un dispositivo solicita unirse a una red específica.
“En nuestro ataque, cuando una víctima quiere conectarse a una red TrustedNet, la engañamos para que se conecte a una WrongNet diferente que utiliza credenciales similares. Como resultado, el cliente víctima pensará y le parecerá al usuario que está conectado a TrustedNet, cuando en realidad está conectado a WrongNet”, explicaron los investigadores.
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Antes de que el ataque pueda tener éxito, la víctima debe cumplir ciertas condiciones, incluido el deseo de conectarse a una red confiable, tener una red separada con las mismas credenciales de autenticación disponibles y que el atacante esté dentro del alcance para llevar a cabo un ataque malicioso. -El ataque intermedio entre la víctima y la red de confianza.
Los investigadores concluyeron que la forma más sencilla de abordar los ataques de confusión de SSID es actualizar al estándar Wi-Fi 802.11.
Asesino de doctrina Codename Red finalmente tiene un nombre oficial. El juego, que se anunció por primera vez en septiembre de 2022, se reveló como Assassin's Creed Shadows. Ubisoft El lunes por la noche se anunció que Shadows se revelará por completo el 15 de mayo. Como se confirmó anteriormente, Assassin's Creed Shadows se desarrollará en el Japón feudal y probablemente será un juego de rol de acción de mundo abierto al estilo de los juegos de 2020. Assassin's Creed Valhalla. Junto con el título del juego, Ubisoft también reveló el logo de Shadows.
En un comunicado de prensa, Ubisoft confirmó que Assassin's Creed Shadows será la próxima entrega de la franquicia AC. Anteriormente conocido como Credo del asesino rojoShadows se revelará por completo el 15 de mayo a las 5 p. m. GMT/9 a. m. PT (9:30 p. m. EST) en el canal de YouTube de Ubisoft. Es probable que la revelación venga con un avance que confirme más detalles sobre la configuración del juego, el protagonista y tal vez una fecha o ventana de lanzamiento.
Ubisoft también ha iniciado una cuenta regresiva en los canales de redes sociales de Assassin's Creed, invitando a los jugadores a resolver el rompecabezas del reloj de arena con las recompensas prometidas. Assassin's Creed Shadows ahora también se puede agregar a la lista de deseos en la página Tienda Ubisoft.
Si bien el editor no reveló más detalles sobre AC Shadows en su revelación inicial, desde entonces un investigador de datos detalló el precio del próximo juego y el contenido planificado para después del lanzamiento. Usuario reclamado Assassin's Creed Shadows tendrá un precio de £ 59,99 (aproximadamente Rs. 6290), y el pase de temporada para el juego costará $ 40 (aproximadamente Rs. 3340). Además, según el investigador de datos, Shadows recibirá dos expansiones posteriores al lanzamiento, con un precio de 25 dólares (aproximadamente 2087 rupias) cada una.
Se revela el logo de Assassin's Creed Shadows Crédito de la imagen: Ubisoft
En octubre del año pasado apareció un personaje femenino, supuestamente el protagonista, en Assassin's Creed Shadows. Se filtró A través del perfil de LinkedIn del escritor de Ubisoft. También se dice que Shadows vuelve al espíritu de un juego de rol expansivo de mundo abierto, como se ve en los juegos de la serie anterior. Espejismo del Credo del Asesino.
Ubisoft lanzó AC Mirage en octubre del año pasado, prometiendo un regreso a las raíces de la franquicia. El juego abandona el mapa grande y el diseño de RPG por una experiencia más pequeña y sigilosa que recuerda a los primeros juegos de Assassin's Creed.
Además de Assassin's Creed Shadows, Ubisoft también Trabaja también En Assassin's Creed Hexe, del que se dice que es “el juego de Assassin's Creed más oscuro jamás creado”. Codename Hexe tiene lugar durante los últimos años del Sacro Imperio Romano, específicamente durante los juicios de brujas del siglo XVI.
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La Comisión de Delitos Económicos y Financieros (EFCC) ha presentado nuevos cargos contra el ex ministro de Aviación, Hadi Sirika, su hermano, Ahmed Sirika, y su empresa, Enginos Nigeria Limited, por presuntos delitos equivalentes a transacciones fraudulentas por valor de más de 19.400 millones de naira.
GWG informa que estas acusaciones se relacionan con varios contratos otorgados dentro del Ministerio de Aviación a Enginos Nigeria Limited, una empresa propiedad de Abubakar, el hermano menor de Sirika.
Está previsto que los hermanos Sirika sean procesados ante el juez Belgore en el Tribunal Superior del Territorio de la Capital Federal en Garki, Abuja, hoy (martes).
Este es el segundo cargo penal impuesto por la EFCC al ex Ministro de Aviación después de que el jueves pasado fuera acusado de un cargo separado de fraude de 2.700 millones de naira en el mismo tribunal.
GWG.ng le proporcionará detalles del resultado del procedimiento judicial más adelante.
Envía Nuestro comunicado de prensa Publicidad con nosotros llama nos
Y para obtener más noticias sobre Nigeria, visite TheTimes
Red Bull Salzburgo quiere Liverpool El subdirector Pep Lijnders fue designado como su nuevo entrenador.
El club austriaco, que se separó de Gerhard Struber el mes pasado, considera a Lijnders el candidato ideal para hacerse cargo.
Será una gran oportunidad para el técnico holandés de 41 años, que dejará el Liverpool tras una década en el servicio, cuando caiga el telón del reinado de Jurgen Klopp tras el último partido de la temporada el domingo contra… Wolverhampton Wanderers.
Lijnders no ha ocultado su deseo de continuar su propia carrera como entrenador y ha seguido el interés de clubes de toda Europa. Besiktas le apuntó recientemente Tras la destitución del técnico Fernando Santos.
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El verdadero Jurgen Klopp, segunda parte: El polvorín
El Salzburgo ha ascendido a Onur Senel procedente del FC Liefering como entrenador interino tras despedir a Struber hace un mes.
Su dominio del fútbol austriaco corre peligro de colapsar de cara al último día de la temporada el domingo. Para retener el título por undécima temporada consecutiva, el Salzburgo, segundo clasificado, debe vencer al LASK y esperar que el líder Sturm Graz, que lidera por dos puntos, no pueda vencer al Klagenfurt de Austria.
Lijnders inicialmente se unió al Liverpool como entrenador sub-16 en 2014 antes de ser ascendido al primer equipo por Brendan Rodgers el año siguiente.
Se fue en enero de 2018 para un breve período como entrenador del NEC Nijmegen en su país de origen, pero regresó a Merseyside cinco meses después después de que Klopp le ofreciera el puesto de subdirector y ha sido responsable de supervisar el programa de entrenamiento desde entonces.
Hablando de sus ambiciones gerenciales En febrero“Realmente creo que es una progresión natural”, dijo Linders.
“Siempre he dicho que terminaré con Jurgen y que no ayudaré a nadie más, y este es el momento en el que iré y me haré cargo. Terminaremos juntos este proyecto que comenzamos”.
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Sección portuguesa del Liverpool: Pep Lijnders sobre Díaz, Núñez y están mirando mucho al Oporto
Un Equipo de Ejecución Especial (SET) recuperó más de $1.4 millones en mercancía robada durante una redada en un almacén en un área no incorporada de Perris en el condado de Riverside la semana pasada.
El equipo SET de la Estación del Sheriff de Moreno Valley entregó una orden de registro en el almacén conocido como Good Hope en la cuadra 24000 de la Interestatal 74 el 9 de mayo alrededor de las 8 p.m.
“Durante la ejecución de la orden de allanamiento, se confiscaron más de 160 paletas de mercancías robadas, que van desde productos alimenticios hasta herramientas industriales… y el valor de la propiedad robada recuperada se estimó en más de $1,4 millones”, dijo el Sheriff del condado de Riverside. Dijo el Departamento en un comunicado de prensa. lanzamiento.
Se ha recuperado un estimado de $1.4 millones en propiedad robada de una red de robo de mercancías de Moreno Valley. (Departamento de Policía del Condado de Riverside)
Según el comunicado, el equipo de SET había estado investigando lo que se describió como una “red de delincuencia minorista organizada y robo de bienes remolcados” desde febrero.
Un camionero de 34 años, Rajdeep Singh, fue capturado y arrestado por posesión de heroína y parafernalia de drogas durante un registro en el almacén.
El Departamento del Sheriff dijo que cualquier participación adicional en la operación que involucra a Singh sigue bajo investigación.
Las autoridades también están trabajando para identificar a más sospechosos.
Se anima a cualquier persona que tenga información a llamar a la Estación del Sheriff de Moreno Valley al 951-486-6700.
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Bright red spots called prominences appeared along the solar disk during the total eclipse.Credit: Sumeet Kulkarni/Nature
Yesterday’s total eclipse stunned skywatchers. “It makes your heart want to skip a beat, and you cannot really describe it to someone who hasn’t experienced it in person,” retired educator Lynnice Carter told Nature. Some people could spot impressive solar prominences as reddish dots around the edges of the moon’s shadow. Prominences are enormous loops of plasma, many times bigger than Earth, that can last several months. They often appear red because they contain hydrogen glowing at extremely high temperatures.
Thank you to everyone who’s shared their eclipse images with us! Connie Friedman’s view from a canoe on Lake Erie, Beth Peshkin’s portrait of Carly the dog putting safety first and Les Jones’s image of totality in Kingston, Canada, are among our favourites so far.
Modern Blackfoot people are closely related to the first humans that populated the Americas after the last ice age. DNA analysis of six modern and seven historic individuals shows that they belong to a previously undescribed genetic lineage that extends back to more than 18,000 years ago. The data add to evidence from Blackfoot oral traditions and archaeological findings, and could support the claims that these people have to ancestral lands.
Some scientists in Brazil say their labs won’t have enough money to cover basic expenses such as electricity and water unless more funding is found. Institutions in the Amazon argue that they are the hardest hit because their federal support is already disproportionately low. President Luiz Inácio Lula da Silva’s administration is fighting to reverse some of the budget cuts imposed by the country’s legislators.
The very different ways that communities of desert ants and forest ants find their food demonstrates how our unpredictably messy world drives the evolution of social behaviours, argues biologist Deborah Gordon in The Ecology of Collective Behavior. The idea is not as contentious as Gordon makes out, writes reviewer and ecologist Seirian Sumner. But it still highlights a crucial point: “The interactions between organisms and their environments have become increasingly overlooked because fewer researchers are studying animals in their natural environments.”
“I tried to compensate for my disability by working longer hours,” recalls biochemist Kamini Govender, who has a condition that severely affects her peripheral vision. She developed coping strategies, but ended up working at an unsustainable pace. “Over time, I have learnt to practise better self-care by knowing when to stop.” More needs to be done to include people with disabilities, Govender says. “In the sciences, few of these people make it to the level that I have, because of all the hurdles they come across. It’s easier to quit and give up.”
Several student-led groups and conferences are working to ensure that they have a part in determining AI’s role in education. Students recognize that the technology can be a double-edged sword, but caution against knee-jerk blanket bans. “In talking to lecturers, I noticed that there’s a gap between what educators think students do with ChatGPT and what students actually do,” says computer science student Johnny Chang.
Dario Sandrini is director of the KIDO Foundation, Carriacou Island, Grenadines of Grenada.Credit: Micah B Rubin for Nature
Dario Sandrini’s environment and education foundation, KIDO, has run around 30 projects on the small Caribbean island of Carriacou — from protecting sea turtles to replanting mangroves. He’s now working on restoring areas that have been logged, in some cases, illegally. “With another ten years of care, we will see the forest resurge,” he says. (Nature | 3 min read)
Quote of the day
Don’t judge other people on the basis of the cognitive bias he co-discovered, says social psychologist David Dunning. Use the fact that people with limited competence in an area overestimate their expertise to reflect on yourself, instead. (Scientific American podcast | 33 min listen or 11 min read)
Today, I’m enjoying biologist-comedian Adam Ruben’s musings on those physically repetitive tasks that are part of many scientists’ lives. “So many accomplishments in science are vaporous,” Ruben writes. Although manual lab work can be unbelievably boring, it can also be incredibly satisfying. “It meant I had accomplished something tangible,” he says.
Please tell me about your favourite dull (lab) tasks, alongside any other feedback on this newsletter, by sending an email to [email protected].
Yesterday we heard about the new Nubia Red Magic 9 Pro smartphone and now we get to find out some more details about the handset in a hands-on video from Sakitech, we get to find out about the handset’s design and its range of features.
The handset comes with a Snapdragon 8 Gen 3 processor, plus 16 GB of RAM and the latest UFS 4.0 storage technology, multitasking and high-speed data transfers are a breeze, let’s find out more details about it.
You will be pleased to know that the phone’s design is as striking as its performance. The rear of the device stands out with its unique aesthetics. The all-screen front without a hole-punch cutout, symmetric bezels, and an under-display camera contribute to its sleek look. The 120 Hz refresh rate display promises vibrant and fluid visuals. And let’s not forget the immersive audio experience provided by its stereo speakers.
The triple camera setup includes a 50 MP main and ultra-wide camera, alongside a 2 MP macro lens. The 16 MP under-display front camera performs admirably in well-lit conditions. While it may struggle in low light, it’s a solid performer overall.
The 6,500 mAh battery supports 80W fast charging, a feature you’ll appreciate. It powers up to 35% in just 10 minutes and achieves a full charge in around 40 minutes, ensuring you’re always ready to go.
Source & Image Credit Sakitech
Filed Under: Android News, Mobile Phone News
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MSI has introduced a new line of gaming keyboards, the VIGOR GK41 series, consisting of the VIGOR GK41 and the advanced VIGOR GK41 DUSK, both designed to cater to the diverse needs of gamers. The VIGOR GK41 is a standout in its class, featuring Kailh Linear Red switches. These switches are known for their responsive keystrokes, providing gamers with the tactile feedback they need for precision gaming. The use of Kailh Red Mechanical Switches in the VIGOR GK41 ensures that every keystroke is registered accurately, enhancing the overall gaming experience.
But the VIGOR GK41 is not just about performance; it’s also about aesthetics. The keyboard features 6 fixed color LEDs in 10 different lighting zones, creating an immersive gaming environment. The lighting effects can be adjusted using combination keys, allowing gamers to customize their keyboard to match their gaming setup or mood.
Kailh Red mechanical gaming keyboard
The VIGOR GK41 also supports MSI Center software, which allows for further customization of macro key settings and lighting effects. This means that gamers can set up their keyboard to respond in a certain way to specific commands, making their gaming experience more efficient and personalized.
Ergonomics is another area where the VIGOR GK41 shines. The keyboard has an adjustable stand with three angles (0°, 3°, or 7°), allowing gamers to find the most comfortable position for long gaming sessions. This attention to ergonomic design helps to reduce the risk of discomfort or injury during extended use.
In terms of performance, the VIGOR GK41 features 100% anti-ghosting keys. This means that even when multiple keys are pressed simultaneously, each key press will be registered individually. This is crucial for games that require quick and precise key presses, ensuring that every action is accurately captured.
The VIGOR GK41 DUSK, the advanced version in the series, shares the same features as the VIGOR GK41 but adds a few more for enhanced aesthetics. It includes per-key RGB lighting and side RGB light bars, adding a new level of customization to the gaming experience. The VIGOR GK41 DUSK also comes with special black, gray, and red keycaps, with an extra set for personalized configuration.
The VIGOR GK41 series from MSI offers a blend of performance, customization, and ergonomic design. Whether you’re a casual gamer or a professional, the VIGOR GK41 and VIGOR GK41 DUSK have the features to enhance your gaming experience. With their Kailh Red Mechanical Switches, adjustable lighting effects, and anti-ghosting keys, these keyboards are designed to deliver precision gaming.
Source : MSI
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We have covered many uses, productivity hacks, automations, workflows and other ways to use AI to improve your results, skills and more. However one application we have not covered until now is using AI to play Pokémon Red. This guide provides a chance to learn more about training AI models using reinforcement learning. As well as the AI’s learning process in the game, the AI’s successes and failures, the technical details of the AI’s development, strategies for running experiments efficiently, and future improvements and how to run the program on your own computer if you’re interested.
The AI was trained to play Pokémon Red using reinforcement learning, a process that began with the AI having no knowledge of the game and only the ability to press random buttons. Over five years of simulated game time, the AI learned to catch Pokémon, evolve them, and even defeat a gym leader. This learning process was guided by a reward system, which incentivized the AI to complete objectives and learn through trial and error.
Training AI to Play Pokemon using reinforcement learning
The AI’s learning process was visualized to understand its behavior and decision-making. This visualization provided valuable insights into the AI’s learning process and helped guide future improvements to the AI’s training. Check out the video below to learn more about the process and see it in action.
Other articles we have written that you may find of interest on the subject of AI models :
The AI was encouraged to explore the game map and seek out novelty, with rewards given for discovering new screens. However, this learning process was not without challenges. The AI sometimes became fixated on certain areas due to the novelty reward system. To adjust the AI’s behavior, the reward system was modified, such as increasing the threshold for novelty rewards to encourage exploration of new locations. Additional rewards were added to incentivize the AI to engage in battles and level up its Pokémon.
The AI learned to navigate the game map, engage in battles, and even exploit the game’s random number generator. The AI’s behavior was analyzed and visualized to understand its learning process and decision-making. This analysis revealed the AI’s interaction with the game environment and the design of the reward function were key considerations in the training process.
The AI was trained using a reinforcement learning algorithm called proximal policy optimization. This algorithm was chosen for its ability to handle the complex and dynamic environment of Pokémon Red. However, the AI’s training was not without challenges. The need to backtrack in the game, the cost of running the training, and the need to carefully design the reward function were all factors that had to be considered.
Running the AI’s training can be done on a personal computer, with instructions provided in the project’s GitHub repository. However, it’s important to note that by default, the game will terminate after 32K steps, or approximately one hour. This can be increased by adjusting the ep_length variable, but it will also use more memory. By default, this can use up to approximately 100G of RAM. This can be decreased by reducing the num_cpu or ep_length, but it may affect the results. Also, the model behavior may become degenerate for up to the first 50 training iterations or so before starting to improve.
Steps to Train an AI Model using Reinforcement Learning:
1. Problem Formulation:
State Space: Define the set of all possible states the agent can encounter.
Action Space: Define the set of all possible actions the agent can take.
Reward Function: Define a function that provides a scalar reward based on the state-action pair.
Policy: A strategy that the agent employs to determine the next action based on the current state.
Objective: Usually, the objective is to maximize the expected cumulative reward, often discounted over time.
2. Environment Setup:
You can either use a pre-built environment (like OpenAI Gym) or build a custom one that simulates the problem you’re trying to solve.
3. Initialize Parameters:
Initialize the policy, and other parameters like the discount factor, learning rate, etc.
4. Training Loop:
Observation: Observe the current state of the environment.
Action Selection: Use the current policy to select an action to take in the observed state.
Execution: Execute the action and observe the new state and reward.
Learning: Update the policy or an intermediate function (like value function or action-value function) based on the observed reward and transition.
Loop: Continue this process until a termination condition is met, which could be a maximum number of iterations, a satisfactory level of learning as defined by the problem, or other criteria.
5. Policy Improvement:
After sufficient training, refine or optimize the policy for better performance, which can be done using techniques like Policy Iteration, Value Iteration, or through more advanced methods like Actor-Critic models.
6. Evaluation:
Run the trained agent on test environments or real-world scenarios to evaluate its performance.
Algorithms:
Different algorithms can be employed at the learning stage, each with its own advantages and drawbacks:
Value Iteration, Policy Iteration: Basic methods mainly used for educational purposes.
Q-Learning, Sarsa: Model-free methods suitable for high-dimensional state spaces.
Deep Q-Network (DQN): Combines Q-Learning with Deep Learning.
Policy Gradients: Directly optimize the policy function.
Actor-Critic: Combines value-based and policy-based methods.
Libraries and Tools:
Python libraries like TensorFlow, PyTorch for building neural networks if you’re using function approximators.
OpenAI Gym for environment simulations.
Through reinforcement learning, the AI has learned to navigate the game world, engage in battles, and even exploit the game’s mechanics. Despite the challenges, the AI’s training has provided valuable insights into the learning process and decision-making of AI, and has paved the way for future improvements and applications of AI in gaming.
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