Burnt rubber and gunfire are not the most pleasing of smells, but for action games, they might be the most common. At least, that’s true for GameScent, a new device that aims to make gaming more immersive by adding smell to the equation.
GameScent, which dropped late last month to a bit of fanfare and some snickering, uses an adapter and an app on your phone to capture audio while you play. It then feeds those audio cues into the company’s “innovative AI,” which then triggers certain smells.
It’s a hexagonal device, compatible with most consoles, PCs, and virtual reality setups, built to hold six different aromas at a time. At launch, those smells are called gunfire, explosion, forest, storm, racing cars, and clean air—perhaps the most important, as it’s intended to neutralize whatever odors may linger.
“We feel like we are adding the missing link, if you will, to gaming, which is the use of olfaction,” says GameScent president Casey Bunce. Future scents the company intends to release include ocean, sports arena, and—perhaps troublingly—blood.
Bunce says that the device’s launch scents—which I’d argue are not the most aromatically pleasing lineup—were largely decided based on requests from gamers. They wanted smells to go along with action or horror games, thus all the explosions and gore.
Courtesy of GameScent
Those smells can be strong. During a demo of the GameScent at this week’s Game Developers Conference, the device, paired up with Far Cry 6, dutifully pumped out the smell of carnage and burning rubber. It’s set to a two-minute timer, meaning it won’t create a complete haze over your room every time you get into a gunfight—but it’s still better to place the unit far from your gaming perch, rather than sit near it. While its tamer options like forest are nice in a Febreeze sort of way, anyone sensitive to smell, like myself, might get a headache after a few whiffs of car stink.
GameScent’s creators say they hope to release an additional 30-40 scents in the coming year, making it easier for players to customize what they’d like their experience to smell like.
The company’s products are largely made of essential oils, which you can easily pick up at the store. When I asked what’s to stop me from dumping in, for example, my own lavender oils, a rep for GameScent told me “honestly, it would probably work. Look, you might end up clogging the thing and then you just take it out and flush it out with water.” To keep essential oil enthusiasts from using their own smells, the company plans to work with its community through an “insider’s club,” which will take feedback into account.
That being said, GameScent doesn’t plan to supply every user’s demand. “We get a lot of like—you know, X-rated requests,” Bunce says. “Very strange requests.”
Samsung’s smartphones and tablets come pre-installed with the company’s Gaming Hub application, which was previously known as Game Launcher. This app, apart from showing you all the games installed on your device in one place, offers a wide collection of games that you can stream. Samsung calls it Instant Plays. Just click on a title in the catalog and start playing it. There’s no downloading of any kind involved in this experience.
Well, Samsung has now issued a new press release about Gaming Hub for mobile, and from what we could gather after skimming through marketing fluff, the company is reiterating Instant Plays in it. Maybe to get media traction and spread the word about the existing feature. That, however, isn’t the only agenda of the new press release. In the post, Samsung reveals that Gaming Hub for mobile is gaining traction, and it is mainly because of the app’s Instant Plays feature.
In the post, Samsung says that Instant Plays in Gaming Hub is available as a beta to people in Canada and the United States, which seems incorrect, as we can access it on our Galaxy S23 and Galaxy S24 in Europe and India. At first, the press release seemed about the company announcing that it is working on bringing cloud gaming services, such as Nvidia GeForce Now and Xbox Cloud Gaming, to Gaming Hub for mobile, which is something that Gaming Hub offers on Samsung TVs.
Unfortunately, that isn’t the case. We hope that Samsung brings those cloud gaming services to Gaming Hub for mobile, which would be amazing, as it will allow you to access all cloud gaming services and the games they offer from one place on your Galaxy smartphone or tablet.
Epic Games in February said that it would launch an Epic Games Store on the iPhone in the European Union, and today the company held an event at the Game Developers Conference (GDC) to provide additional information on the upcoming store debut and the fees that it will charge for apps distributed through its marketplace (via 9to5Mac).
For games distributed through the Epic Games Store, Epic will collect a 12 percent share of revenue, which is the same fee that it charges on Windows and Mac machines. Apps will get 100 percent of the revenue they earn for the first six months, with Epic taking no cut, and there are no fees for apps that offer in-game purchases and use their own payment processing method.
A game sold through the Epic Games Store will need to pay both Epic’s 12 percent fee, and Apple’s 0.50 euro Core Technology Fee (CTF) for each “first annual” install after one million installs. Apps distributed through the App Store under Apple’s updated EU business terms will pay the CTF and a commission of 10 to 17 percent, down from the standard 15 to 30 percent cut that Apple takes.
App Store apps making under $1 million annually will pay 10 percent under the App Store Small Business Program, and that’s also the fee that Apple charges for subscriptions that customers keep for over a year. More successful apps earning over $1 million and new subscriptions are subject to a 17 percent fee. Note that Apple also charges an additional three percent fee for using the in-app purchase payment system, so developers who distribute through the App Store and use in-app purchases will pay 13 to 20 percent.
As an example, an app with fewer than one million downloads that is distributed through the App Store under the new business terms would pay the CTF and 10 percent fee, a total ultimately lower than the CTF + 12 percent fee that the Epic Games Store would collect.
Epic Games CEO Tim Sweeney has called Apple’s EU changes and fees a “devious new instance of Malicious Compliance” and has promised that Epic Games will continue to “argue to the courts and regulators that Apple is breaking the law” even as it prepares to launch the Epic Games Store.
The Epic Games Store is set to come to the iPhone in the European Union before the end of 2024. It will not be available in the United States and other countries.
Apple is widely expected to release new iPad Air and OLED iPad Pro models in the next few weeks. According to new rumors coming out of Asia, the company will announce its new iPads on Tuesday, March 26. Chinese leaker Instant Digital on Weibo this morning 日发布%23″>claimed that the date will see some sort of announcement from Apple related to new iPads, but stopped short of calling it an…
Apple’s iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models concurrently, which is why we sometimes get rumored feature leaks so far ahead of launch. The iPhone 17 series is no different, and already we have some idea of what to expect from Apple’s 2025 smartphone lineup. If you plan to skip…
Apple’s new iPad Pro models with OLED displays will likely begin shipping to customers in April, according to information shared today by Ross Young, CEO of display industry research firm Display Supply Chain Consultants. Bloomberg’s Mark Gurman also said the new iPad Pro models might not ship until “deeper” into April in his Power On newsletter on Sunday:I’ve repeatedly said that new…
The next-generation iPad Air is now reportedly shipping to the United States and other countries in preparation for launch. The rumor comes from the leaker known as “Instant Digital,” who claims that manufacturers in China are now shipping the 2024 iPad Air in two sizes to overseas locations. “Everything is ready” for launch, the Weibo user says. The sixth-generation iPad Air is rumored…
iOS 17.4.1 and iPadOS 17.4.1 should be released within the next few days, with a build number of 21E235, according to a source with a proven track record. MacRumors previously reported that Apple was internally testing iOS 17.4.1. As a minor update for the iPhone, it will likely address software bugs and/or security vulnerabilities. It is unclear if the update will include any other changes. …
Since Apple unveiled macOS Sonoma 14.4 on March 7, the transition to the latest software update has not been entirely smooth for everyone, and a number of issues have been reported by users that significantly impact their daily workflow. This article lists the most prominent challenges users have faced since updating to macOS Sonoma 14.4, and offers potential solutions where available. USB…
Apple suppliers will begin production of two new fourth-generation AirPods models in May, according to Bloomberg’s Mark Gurman. Based on this production timeframe, he expects the headphones to be released in September or October. Gurman expects both fourth-generation AirPods models to feature a new design with better fit, improved sound quality, and an updated charging case with a USB-C…
Meta, Microsoft, X, and Match today joined Epic Games to protest the way Apple complied with a court ruling requiring it to walk back its anti-steering rules. In an amicus brief in support of Epic Games (via The Wall Street Journal), the four companies said that the fees Apple is charging are too high, and that there are too many restrictions on how developers link to their websites. “The Apple Plan comports with neither the letter nor the spirit of this Court’s mandate,” reads the brief.
For context, Apple was ordered to change its App Store rules in 2021 as part of the decision in the Epic Games case. The judge took issue with the anti-steering guidelines that kept apps from directing consumers to lower prices available outside of the App Store. Apple delayed implementing the changes while it attempted to appeal the ruling, but the appeal was not successful and Apple had to update its rules in January.
Developers are now allowed to include a single link in their app, with that link going to a website where customers can make a purchase without using the in-app purchase system. Apple is still collecting commission for purchases made this way, requiring developers to pay between 12 and 27 percent (three percent lower than the standard 15/30 fee).
Epic Games last week told the court that Apple has not complied with the order, and that the Cupertino company should be held in contempt of court. Epic Games said that Apple’s implementation makes links “commercially unusable” due to the fee and the “accompanying web of restrictions.”
Microsoft, Meta, X, and Match further complained that Apple is not allowing apps to include “even the most basic information” about alternative purchase options. Apple does not allow apps to let customers know about how to receive a discount by purchasing directly from a website, for example.
Meta said that it should be able to direct users to the web to pay for boosted posts to avoid Apple’s fee, and Microsoft complained that Apple’s rules limit options for providing subscriptions and discounts. X, formerly Twitter, said that Apple’s 27 percent fee eliminates incentives to include an external link, while Match claimed that the rules prevent price competition for digital transactions.
Apple in January claimed that it was in full compliance with the injunction, and that it has given developers a way to inform customers about alternative purchase mechanisms both in their apps and outside of their apps.
The amicus brief filed today supports Epic Games’ recent filing. Epic Games has asked the court to force Apple to bring its policies into compliance with the injunction, so it will be up to the court to decide whether Apple’s rule change does enough to satisfy the requirements of the initial judgment.
I hope you like Sonic the Hedgehog and Angry Birds because both franchises are getting a heap of limited time content via five – yes, five – Sega mobile game crossovers. And they’re happening right now.
An announcement trailer posted to the official Sonic the Hedgehog YouTube channel confirms that the Sonic x Angry birds crossover event is taking place from yesterday (March 14) all the way through to until March 21. So you’ve got about a week to check the event out across all featured games.
Said mobile games are: Sonic Forces, Sonic Dash, Angry Birds 2, Angry Birds Friends and finally, Angry Birds Dream Blast. Events within each are different. In the Sonic titles, for examples, players will be able to unlock and play as Angry Birds characters. Meanwhile, the Angry Birds games have added various Sonic elements, such as new levels, power-ups and themed challenges.
If this news has come at you a bit too fast and you’re wondering why such a crossover managed to get off the ground in the first place, we’ll get you up to speed. Sega Sammy Holdings (the parent company of Sega) acquired Angry Birds developer Rovio late last year to the tune of around $776 million (via Engadget).
As a result, Sega now has access to Rovio as a mobile development studio alongside its own Hardlight team. This initial Sonic x Angry Birds crossover event is the first real fruit of this acquisition we’ve seen so far, perhaps a means to test the waters for future projects.
The Sonic franchise especially has a lot of momentum behind it at present. After the well-received Sonic Dream Teamhit iOS devices and Apple Arcade, Sega will no doubt want to keep the hedgehog’s mobile presence going strong. And with Sonic x Shadow Generationsand the third Sonic movie launching later this year, there’s plenty to look forward to.
Want to know where we stand on Sonic? Be sure to check out our list of the 10 best Sonic games.
Few things get the brain going like a difficult Wordle, and there have been plenty of them over the game’s first 1,000 puzzles.
From obscure words such as ASCOT and SCRAM to Wordles with lots of repeated letters like SASSY and VIVID, and of course Wordles with the dreaded too-many-answers format (HATCH and FOUND), there are plenty of pitfalls awaiting unwary Wordlers.
But, on the day that Wordle turns 1,000, what have been the hardest Wordles so far? Read on and I’ll tell you all…
Your Wordle expert
Your Wordle expert
Marc McLaren
Marc is TechRadar’s Global Editor in Chief and has been playing Wordle for more than two years. He’s authored dozens of articles on the game for TechRadar and its sister site Tom’s Guide, his Wordle streak has reached the 500 mark long ago (and is now in the 800s) and he’ll be inconsolable if he loses it. Yes, he takes it all too seriously.
More Wordle 1,000 stories
The hardest Wordles so far
It’s impossible to give a definitive answer to what the hardest Wordles are, because the game only exploded in popularity late in 2021, when there had already been nearly 200 games. But I can give you an accurate idea of which games have been the toughest since early 2022.
That’s because the New York Times, which bought Wordle in March of that year, launched a helper tool called WordleBot soon after the purchase. WordleBot is fantastic for many reasons, but one of my favorite things about it is that it details the average score for each game from everyone who’s played it.
Hang on – is it really 1,000?
Technically, Wordle is 1,001 games old, not 1,000, because its first puzzle was #0. But we’ll skip over that fact, because it would have been weird to be celebrating at #999.
I’ve recorded those scores for every game from April 2022 and report them in my daily Wordle today column, and as a result I now have data for just over 700 of them. I’m not going to list them all – that would make for rather a long article – but I’ve included the top 50 or so below.
It’s no surprise (to me at least) that Wordle #454, PARER, is the hardest yet. That was a beast of an answer, and one that had a remarkable average score of 6.3. Yes, that’s the right – the average was a fail. I escaped with a 6/6 on that day, but only by guessing correctly on a one-in-three chance between PARER, PAVER and PAYER.
The are plenty of other memorable Wordles in the list, for instance MUMMY – which is one of the 19 Wordle answers that contains a triple repeat. Or maybe you found JAZZY to be worse; this one pairs J, the least common letter in the game, with a double Z of all things.
Whichever represents your own personal hell, there’s no doubting that these Wordles troubled the greatest number of people. And for that, I salute them.
That’s what the data says, then, but stats only tell half the story. So here, then, are my own top five Wordles From Hell.
1. WOOER
WOOER appeared too early for me to have data on it – it was the answer to puzzle #78 way before most people were playing. But it remains the only one of Wordle’s 1,001 games that I failed.
I played it via the now-defunct Wordle Archive, and to this day I don’t understand why it was included in the list of words that Josh Wardle came up with. Yes, technically, it’s a genuine word – but it’s not one that many people (anyone?) would ever use. Given that only 2,309 words are in the original answer list, it seems like an odd choice.
It also has two classic ‘Difficult Wordle’ characteristics: a repeated letter and an ER ending. Coupled with its obscurity as a word, it all proved too much for me.
2. BOOBY
Another early Wordle, this one appeared in August 2021 (game #54), and it nearly became my first failure. The two repeated letters are unhelpful; only 38 of Wordle’s 2,309 solutions have a pair of repeats, as I discuss in my article on how I analyzed the first 1,000 Wordles to look for patterns. But the bigger problem is, well, the fact that it’s so colloquial.
Maybe this is just me, but I expect Wordle to maintain a certain degree of seriousness, and BOOBY does not do that. At all. I solved it in six eventually, but even on that last guess I didn’t believe it would really be an answer. Shows what I know…
3. PARER
(Image credit: New York Times)
The hardest Wordle ever according to WordleBot, and who am I to argue with that? It was another one that I needed six guesses to solve, and I again nearly failed entirely.
My mistake, obviously, was guessing PALER > PAGER > PAPER, rather than using a word to narrow down the options. In my defence, after PALER gave me four greens I was convinced I had a straight 50/50 between the other two, so didn’t bother to look for alternatives.
When PAPER wasn’t right, panic set in – and things got worse when I realized that technically it could still be PARER, PAVER or PAYER. Neither seemed likely, so I rolled a dice to choose between them (really!), and on that day at least the Wordle gods smiled on me.
4. GAMER
(Image credit: New York Times)
Before PARER, there was GAMER. This was the first Wordle I remember causing me real problems in real time (rather than via the Archive), and once again it nearly cost me my streak. I ended up with a 50/50 between GAMER and GAZER, and went with the former based on M being a more common letter than Z. Fortunately, I was right.
5. BORAX
(Image credit: New York Times)
BORAX is only the equal 27th hardest Wordle, according to the stats, and wasn’t even one of the 24 games in which I scored a 6/6 (I solved it in five). But it deserves its place in my personal nightmares list.
The fact that it ends in an X didn’t help, but the problem here was more that I had never heard of the word BORAX before. I now know that it was the name of a popular cleaning product in America for many years, but I’m based in the UK so it simply didn’t register with me; the fact that I solved it in five was solely due to the fact that there couldn’t have been any other answer by that stage.
Still, I learned a new word, so it wasn’t all bad. Let’s see how many more I discover in the next 1,000 games.
Epic Games is once again after Apple, this time accusing the Cupertino company of violating a court ruling that requires Apple to allow developers to offer in-app links to direct customers to third-party purchase options on the web.
Apple tweaked its U.S. App Store policies back in January, and developers are permitted to put one link in their apps that leads to a website where customers can make a purchase without using the in-app purchase system. Apple is still charging commission for these purchases, requiring developers to pay between 12 and 27 percent (three percent lower than the 15/30 standard fee).
Epic Games is unhappy with the fee that Apple continues to charge, today telling the court that Apple has not complied with the order, and asking that Apple be held in contempt of court. Epic Games claims that the fees make the links “commercially unusable,” thereby subverting the injunction.
Apple violates the Injunction in three ways. First, with respect to External Links, Apple has imposed new fees and enacted a slew of new rules that work together to make the links commercially unusable. This new fee and accompanying web of restrictions subverts the purpose of the Injunction, allowing Apple to continue extracting its excessive commissions and making it effectively impossible for a developer to inform users about, and direct users toward, an alternative platform for making a purchase.
Second, Apple continues to categorically prohibit any steering using “buttons” or “other calls to action”. Specifically, Apple does not allow External Links that resemble a “button” in any way.
Third, Apple’s Guideline 3.1.3 still prohibits certain apps, including all multiplatform services (i.e., apps that operate across multiple platforms and allow users to access the same content across these platforms, including popular games such as Minecraft), from “within the app, encourag[ing] users to use a purchasing method other than in-app purchase”. This language expressly contravenes the Injunction by prohibiting any steering to alternative purchasing methods.
Epic Games collected statements from other developers that have spoken out against Apple’s App Store fees, including Paddle CEO Christian Owens and Down Dog CEO Benjamin Simon.
Apple was initially ordered to make the App Store changes in 2021 as part of its court battle with Epic Games. Judge Yvonne Gonzalez-Rogers, who oversaw the case, took issue with Apple’s anti-steering rules. Apple was able to delay implementing the App Store changes for a few years while it appealed, but none of the courts decided to change the verdict. Apple ultimately took it to the Supreme Court, but the court declined to hear the case, so Apple had to comply immediately at the beginning of the year.
Epic Games claims that the fee Apple charges for the link is “financially unattractive” for developers who want to choose another payment solution, and it “prevents any meaningful competition between payment solutions.” The company wants the court to require Apple to bring its policies into compliance with the injunction.
On Wednesday, Sony unveiled the latest catalog of games for PlayStation Plus Extra and Premium subscribers. The latest batch of titles includes the Resident Evil 3 remake, Marvel’s Midnight Suns and NBA 2K24 (among others). You can play the games for free starting on Tuesday, March 19.
Capcom’s Resident Evil 3 remake (PS5 / PS4) arrived in early 2020. You play as Jill Valentine as you try to escape the virus-infected and zombie-overrun Raccoon City. Meanwhile, Marvel’s Midnight Suns (PS5 / PS4) is a tactical RPG set “in the darker side of the Marvel Universe.” Playable characters include Iron Man, Spider-Man, Wolverine, Captain America, Doctor Strange, Hulk, Deadpool and Captain Marvel.
Spurs rookie Victor Wembanyama in NBA 2K24 (2K Sports / Take-Two Interactive)
You can also claim the NBA 2K24 Kobe Bryant Edition (PS5 / PS4). The most current version of 2K’s long-running basketball franchise has updated rosters and historic teams, along with a “Mamba Moments” mode that relives some of the late Lakers Hall of Famer’s most memorable career highlights.
Lego DC Supervillains (PS4 only) is a 2018 game that takes the Lego franchise’s goofy, family-friendly fun and flips the script — letting you play as the bad guys. You can control villains like The Joker, Harley Quinn, Lex Luthor, Catwoman, Two-Face and the Penguin.
Other claimable titles include turn-based death match Blood Bowl 3 (PS5, PS4), puzzler Mystic Pillars: Remastered (PS5), side-scrolling RPG Super Neptune (PS4) and action RPG Dragon Ball Z: Kakarot (PS5). The classics appearing this month include the Phoenix Wright: Ace Attorney Trilogy (PS4), Jak and Daxter: The Lost Frontier (PS5, PS4), Cool Boarders (PS5, PS4), Gods Eater Burst (PS5, PS4) and JoJos Bizarre Adventure: All-Star Battle R.
has unveiled new research highlighting an AI agent that’s able to carry out a swath of tasks in 3D games it hasn’t seen before. The team has long been experimenting with AI models that can win in the likes of and chess, and even learn games . Now, for the first time, according to DeepMind, an AI agent has shown it’s able to understand a wide range of gaming worlds and carry out tasks within them based on natural-language instructions.
The researchers teamed up with studios and publishers such as Hello Games (), Tuxedo Labs () and Coffee Stain ( and ) to train the Scalable Instructable Multiworld Agent (SIMA) on nine games. The team also used four research environments, including one built in Unity in which agents are instructed to form sculptures using building blocks. This gave SIMA, described as “a generalist AI agent for 3D virtual settings,” a range of environments and settings to learn from, with a variety of graphics styles and perspectives (first- and third-person).
“Each game in SIMA’s portfolio opens up a new interactive world, including a range of skills to learn, from simple navigation and menu use, to mining resources, flying a spaceship or crafting a helmet,” the researchers wrote in a blog post. Learning to follow directions for such tasks in video game worlds could lead to more useful AI agents in any environment, they noted.
Google DeepMind
The researchers recorded humans playing the games and noted the keyboard and mouse inputs used to carry out actions. They used this information to train SIMA, which has “precise image-language mapping and a video model that predicts what will happen next on-screen.” The AI is able to comprehend a range of environments and carry out tasks to accomplish a certain goal.
The researchers say SIMA doesn’t need a game’s source code or API access — it works on commercial versions of a game. It also needs just two inputs: what’s shown on screen and directions from the user. Since it uses the same keyboard and mouse input method as a human, DeepMind claims SIMA can operate in nearly any virtual environment.
The agent is evaluated on hundreds of basic skills that can be carried out within 10 seconds or so across several categories, including navigation (“turn right”), object interaction (“pick up mushrooms”) and menu-based tasks, such as opening a map or crafting an item. Eventually, DeepMind hopes to be able to order agents to carry out more complex and multi-stage tasks based on natural-language prompts, such as “find resources and build a camp.”
In terms of performance, SIMA fared well based on a number of training criteria. The researchers trained the agent in one game (let’s say Goat Simulator 3, for the sake of clarity) and got it to play that same title, using that as a baseline for performance. A SIMA agent that was trained on all nine games performed far better than an agent that trained on just Goat Simulator 3.
Google DeepMind
What’s especially interesting is that a version of SIMA that was trained in the eight other games then played the other one performed nearly as well on average as an agent that trained just on the latter. “This ability to function in brand new environments highlights SIMA’s ability to generalize beyond its training,” DeepMind said. “This is a promising initial result, however more research is required for SIMA to perform at human levels in both seen and unseen games.”
For SIMA to be truly successful, though, language input is required. In tests where an agent wasn’t provided with language training or instructions, it (for instance) carried out the common action of gathering resources instead of walking where it was told to. In such cases, SIMA “behaves in an appropriate but aimless manner,” the researchers said. So, it’s not just us mere mortals. Artificial intelligence models sometimes need a little nudge to get a job done properly too.
DeepMind notes that this is early-stage research and that the results “show the potential to develop a new wave of generalist, language-driven AI agents.” The team expects the AI to become more versatile and generalizable as it’s exposed to more training environments. The researchers hope future versions of the agent will improve on SIMA’s understanding and its ability to carry out more complex tasks. “Ultimately, our research is building towards more general AI systems and agents that can understand and safely carry out a wide range of tasks in a way that is helpful to people online and in the real world,” DeepMind said.
Discord has been experimenting with embedding apps and games directly in chats for a while, via the Activities feature. Now the company is for developers to join the chat-based fun. The Embedded App SDK rolls out on March 18 and allows devs to build experiences that are embedded in an iframe within Discord.
Discord
“Plenty of Discord Developers out there have had their eyes on Activities, wondering when they could create their own,” the company . Prior to this announcement, these tools were limited to select developers. Currently, Discord users can do stuff like watch YouTube, play poker and share a whiteboard while participating in a chat. The SDK should open up the floodgates and allow for a drastic increase in the number of available shared experiences. So how long ?
The platform’s also bringing back app pitches. This program encourages developers to pitch app ideas and snag up to $30,000 in funding. Discord ended up , including a coral reef cam, a city-building sim and an art portfolio app, among others. Who knows what 2024 will bring.
Discord
Finally, Discord announced that it’s experimenting with technology to allow users to add apps to their accounts, so these experiences will follow them across servers. A beta version of this tool will launch alongside the SDK on March 18. The company says that users will begin to see apps popping up “within DMs, group chats and small servers.”
These updates come just two months after the company announced a brutal round of layoffs that impacted . CEO Jason Citron said the cuts were necessary to put Discord “in the best position to continue building a strong and profitable business.” To that end, the company recently with game developers to sell themed avatars and various profile effects.