Categories
Entertainment

Apple Wins Rights To ‘Wolf Hustle; ‘Tills Chinonye Chukwu To Write & Direct, Entertainment 360 To Produce

Apple Wins Rights To ‘Wolf Hustle; ‘Tills Chinonye Chukwu To Write & Direct, Entertainment 360 To Produce

© Courtesy of Afati

EXCLUSIVE: We've learned that Apple has won a multi-studio bid for Sean Fabre's memoir "Wolf Hustle," about the rise of a black woman on male-dominated Wall Street. While director Chinoni Chukwu is adapting it as a feature film, directing and producing with Entertainment 360 under his Why Fire banner.

In "Wolf Hustle," Fabre, a former Wall Street broker, paints a compelling and unflinching portrait of a successful black woman in the testosterone-fueled business world of New York. In his deconstruction of the business world, the author confronts life's most important challenges and ends up beating Wall Street at its own game. The project is presented as something between The Wolf of Wall Street and The Big Short in New York. 1990. Wolf Hustle is his first book.

Produced by Entertainment 360's Priya Satyani, Guyman Cassady and Alex Holcomb.

Chukwu recently directed and wrote the award-winning MGM film Till , based on the true story of Mamie Till-Mobley and her quest for justice for her son Emmett Louis Till, who was murdered in Mississippi in 1955 at the age of 14. The film had its world premiere as a spotlight screening at the New York Film Festival and was released in theaters on October 14.

See also: Chinonye Chukwu Thila Uses 'Care and Honor' to Tell the Story of Emmett Thiel and Daniel Deadweiler's Understanding of Mamie Thiel-Mobley – LA3C Contender

Cin Fabre, courtesy of Irina Fabre

In 2019, Chukwu wrote and directed the feature film Mercy , which won the Grand Jury Prize for American Drama at Sundance to critical acclaim. The film received Independent Spirit Award nominations for Best Picture, Best Screenplay (Chukow), Best Actress (Alfre Woodard), and Gotham Awards, and won awards at several international film festivals.

Chukwu is repped by CAA, Entertainment 360 and The Gochman Law Group.

Fabre is repped by UTA, Yorn Levine and Folio Literary Management.

Entertainment 360 recently closed The Fall Guy on Universal and is currently streaming Ripley on Netflix.

Today, Apple did not want to comment on the development.

For more stories like this, follow us on MSN by clicking the button at the top of this page.

Click here to read the full article.

Apple has acquired the rights to Wolf Hustle, and director Chinoni Chukwu wrote and directed!

Categories
Entertainment

Christina Chang, Jennifer Coyne, Gareth Jones And Pierce ODonnell Share Insights On The Entertainment & Sports Industry In 2023

Christina Chang, Jennifer Coyne, Gareth Jones And Pierce ODonnell Share Insights On The Entertainment & Sports Industry In 2023

The Entertainment and Sports Panel is produced by the LA Times B2B editorial team in association with Adeptus Partners LLC ; Citrine Cooperman; Greenberg Glusker LLP; and Nixon Peabody LLP.

Creativity and innovation—always hallmarks of the entertainment world—have been key to the continued success of many entertainment and sports companies in recent years, and have helped ignite positive trends that actually have long-term benefits for some subsectors. industry. .

While Southern California's sporting events and entertainment products have recovered from the challenges of the past three years, the industry continues to discover "new bests" where there are no longer "new standards," and the entertainment and professional sports entertainment industries continue to move forward. uncharted territory. However, many questions remain unanswered. Which protocol changes will last a long time? What legal and financial issues need to be addressed? What new roles can technology play in the future? What will the sector look like in a year?

The Los Angeles Times B2B asked four exceptionally knowledgeable experts for their thoughts and opinions on how Southern California's key business sectors can continue to forge creative new paths to success.

Q: As a trusted advisor to entertainment and/or sports companies, what do you think are the toughest obstacles facing the industry in 2023?

Gareth Jones, partner at Citrin Cooperman : The biggest obstacle facing entertainment and/or sports businesses in 2023 will be profitability. Manufacturers will continue to face shrinking budgets, agencies will struggle with an increasingly fragmented consumer base, and the workforce, buoyed by historically distorted employment expectations from the pandemic, will continue to push for anti-inflationary wage increases. The resulting squeeze ensures that double-digit margins, once considered minimum manufacturer expectations, will become increasingly difficult.

Pierce O'Donnell, Greenberg Glusker LLP , attorney : The NFL, NHL and NBA have common team salary caps that promote healthy competition. However, in baseball there is no cap on a team's total salary in any given year. One of the most difficult challenges MLB faces is creating and maintaining balanced and fair competition between big, middle and small market teams – so-called "parity". Although they have a luxury tax when a team's salary exceeds a certain threshold, major league teams have opposed the salary cap. Unfortunately, fan interest in professional baseball is declining. While this isn't a panacea for making MLB more competitive with the salary cap, it's worth it. Doing nothing is not an option. Meanwhile, I tell small market teams that the road to the playoffs and the World Series is through a lot of money spent on players.

Q: How has social media coverage and sports news changed with sports since events returned to stadiums?

Jennifer Coyne, director of business management, sports and entertainment at Adeptus Partners LLC : The social interaction with fans is greater. Teams must provide more than a game. They should have in-stadium or arena Wi-Fi, social media teams providing in-game content, and ways to engage fans at the game and at home.

Christina Chung, attorney at Nixon Peabody LLP : Consumers now have other ways to watch shows, including sports or franchise plans that can be added to a card or bundled with TV subscriptions or other plans. However, viewership can be expensive and subject to territorial restrictions and additional exclusivity (such as a local television network acquiring exclusive rights to broadcast certain NBA games). You also see increased promotion of OOO media such as billboards, digital banner ads, and paid listings to attend in-person events, including using influencers and podcasts to promote social media agendas. and contests of corporate sponsors or affiliates.

Q: How has the pandemic benefited the industry?

Jones: Quality production is no longer dependent on traditional locations in Los Angeles or New York. The industry has developed a reputation for adaptability as producers adopt new methods and technologies that enable successful and profitable shoots around the world. No problem is beyond the capabilities of the production talent. New production hotspots such as Eastern Europe are now on the map and offer more production opportunities.

Q: Are there any noticeable new trends in sports in terms of agency and management?

Coyne: From a financial management perspective, my clients are more aware of brand building and generational assets. They are also more concerned about returns. I've built more charities and partnerships in the last two years than in the rest of my career, and I think this is a generation that is more aware of their impact and resources.

“American sports, especially NBA basketball, have astronomical appeal internationally, largely due to the celebrity factor associated with our stars and the limited opportunities to see those stars. to play abroad.

– Christina Chang

Q: How does the sports business in Southern California differ from other parts of the country?

O'Donnell: In terms of critical mass, no other part of the country can match California in general or Southern California in particular when it comes to sports at any level. California is to professional sports as Paris is to gourmet restaurants. California has 18 major men's sports franchises, more than any other state in the United States. It's no surprise that California is number one in the nation when it comes to professional sports. For example, the Dodgers and Clippers were the first multi-billion dollar sales teams. The estimated value of all professional teams in the state is over $43 billion. In fact, only five Los Angeles teams are worth at least $20 billion. Simply put, I believe the sports business here is ubiquitous, intense and profitable. No region of the Americas has been defined in this way.

Coyne: There are many choices for the consumer. The market has two MLB teams, two NLH teams, two NBA teams and two NFL teams. The ocean and mountains are just a short drive away, and Southern California has great weather. There are other entertainment options as well. They are all competing for the same consumer insights and disposable income.

Q: What are the pros and cons of the social media era in terms of the impact of social media on sports and entertainment?

O'Donnell: Social media is both friend and foe of sports. Many benefits include facilitating fan engagement with ready-made original content that is free and immediately available to leagues, teams, players, coaches and analysts. Social media promotes opportunities and therefore increases profits. On the other hand, offensive messages on social media can affect the mental and emotional state of athletes. And the element of surprise for the fans is largely lost in the results of the match. Nick Dimengo's insightful article on Bleacher Report outlines ten ways social media is ruining sports, and I agree with his first observation: “Social media has done wonders for sports fans by bringing us the latest news and trends. so we can all have our say to make us all aware of what is happening.

Chang: Benefits include the fact that social media allows for virtually unlimited, low-cost ways to instantly connect consumers with their favorite athletes, brands and talents, as well as creative ways to monetize and promote them. For example, creators can supplement their revenue by subscribing to exclusive content or experiences like live streams, such as meet and greets. On the downside, broad coverage can be intrusive, lower the talent's expectation of privacy, and force the talent to be "on" all the time. Talent should be very careful about the content they post (including privately leaked or unwittingly pirated content): broadcasting derogatory statements or racist slurs live can have an immediate but lasting impact on image, brand and partnerships.

Coyne: Lack of privacy is a major concern in the age of social media. Everyone knows everything about a player or artist at the same time, including their location. Personal or family health issues now require extraordinary efforts to protect privacy. On the other side of the coin, social media has opened up opportunities for athletes and entertainers to connect with fans and monetize their brands that were previously out of reach.

"Hollywood will forever be a mecca for film and television production, but with rising prices and an industry more adaptable than ever, big changes have already begun outside the US."

– Garrett Jones

Q: What do sports and entertainment brands want to see in terms of renewed sponsorship or new business deals?

Chang: Brands want to sign up reliable, up-and-coming talent that has organic synergy with the brand, products and services they promote on favorable terms, including extensive exclusivity and unlimited media use of all service revenue, payment terms. success. , regulatory compliance (e.g. using relevant FTC information), pre-set opt-in terms that a brand can unilaterally enforce, continued product use/continued support after discontinuation, and for acts of moral turpitude (imprisonment, scandal), etc. .) a crime that could damage the brand).

Q: How has the sweeping elimination of NCAA restrictions affected the money paid for sponsorships to college athletes?

O'Donnell: In recent years, the NCAA's ban on paying college athletes for anything has been struck down by federal courts, and California legislation in 2021 allows players to be compensated for their names, likenesses and the like. Now, these rules allow colleges to endorse products, and that's just the beginning. According to an article published by NBC News, the average college athlete is estimated to earn between $10,000 and $30,000 a year with social media and brand endorsements. While not all players make money, players who are big names on social media have unique opportunities to make big bucks. At present, all NIL activities for colleges are in their infancy and under development. But one thing is for sure: everything from local car dealers, restaurants and cafes to big brands of sports shoes, apparel and soft drinks are looking for aspiring athletes to sponsor.

Q: What would you recommend as a first choice?

Coyne: Don't go broke to look rich. Have a great team of professionals working close to your money.

– Do you think that the transfer of film and television production to other cities will continue?

Jones: Hollywood will forever be a mecca for film and TV production, but with rising prices and an industry more adaptable than ever, big changes have already begun outside the US. London, for example, is in the midst of an entertainment boom, investing more than $5 billion in tax breaks and studio development to attract creative talent to the UK, and it's not alone. Until local governments work with unions to make Los Angeles financially competitive again, manufacturers will continue to seek affordable and talented labor. This is an exciting time for the industry. However, Los Angeles' status as a global manufacturing hub is under threat.

Coyne: I think the trend will continue. Many cities and states are now realizing how many jobs come from film and television production and are offering them tax and employment incentives. They also begin to own and maintain a talent pool. I also think that people have re-evaluated their priorities since the pandemic, and being in Los Angeles for a few hours every day is not at the top of the list.

"In terms of critical mass, no other part of the country can match California in general or Southern California in particular when it comes to sports at any level."

– Pierce O'Donnell

– What new ways do you see for the development of creative talent in the coming years?

Change: Monetization in the meta universe, including monetizing traditional and ancillary channels and tools such as product recommendations and offers across verticals, and selling NFTs that provide exclusive access to products and experiences. Other talents, including career-limiting or unexpected injuries, inevitable age, etc. engage in additional ventures, investments and partnerships to maintain and increase revenue, including joint ventures using name, likeness, image and services in exchange for capital.

Jones: In recent years, creative talent has been able to take advantage of an explosion of new media platforms, including social media, online streaming, non-fungible tokens (NFTs), and the meta-universe. 2023 heralds the arrival of artificial intelligence (AI) in mainstream media. Machine learning is already making headlines on social media, and major production and visual effects (VFX) companies are investing heavily in this technology, which allows them to create and adapt content in a variety of ways. Let's not ignore the ability to use the power of artificial intelligence to determine what content will work best and what path creative talent will take.

Q: Are there ESG trends in sports and entertainment companies?

Chang: Absolutely. Consumers are increasingly aware of the commitment and application of ESG standards, which are increasingly becoming the gold standard. For example, sports and entertainment companies are already increasingly working with environmentally conscious partners (such as companies that plant trees for 3-point shooting), go out of business to promote fast fashion products, and/or demonstrate a strong commitment to DEI initiatives. including various human resources led by women and government officials.

Q: How has the growing awareness of DE&I affected entertainment and sports?

Coyne: DE&I didn't come too soon and it was really too late. A diverse workforce brings great value to an organization. There are talented people in the labor market who have not had the opportunity to participate in the past. The industry should focus on hiring a diverse workforce and creating equal opportunities for women and minorities. Many years ago I was working in a sports agency and I wanted to be a sports agent. HR told me "there really aren't any female sports agents, even female athletes have male agents". Now no one will tell me. We need to do more.

Q: How do professional sports teams deal with international expansion and interest? is this a dying trend?

Chang: American sports, especially NBA basketball, have astronomical appeal internationally, largely due to the celebrity factor associated with our stars and the limited opportunity to see those stars abroad. Teams will continue to benefit from international supporters, making teams and athletes more accessible. For example, in 2022, the NBA offered Japanese basketball fans two warehouse Warriors preseason games. Professional athletes also gain individual advantages by starting or ending their careers on international teams. In addition, eSports continues to expand its international presence with teams of professional players competing in tournaments around the world. Turniry chasta translyuyutsya I примим ефетры and programs and products for financial korparatyvmi platforms and financial korparatyvmi patnertami, citay compandy and more popular programs and products.

Koin: I think this trend will continue. Make sure you get a good team chance. It is a category of European football that is mainly related to the language of the country. Buduchia pakalenni on the sim station, chimpyats.

Magazine: Is it a good platform to see the customer?

Johns: Платормы пересовый периасисайся асновы испаду сабав сапошняе десяцодзе. There is more than one journal and no more regular system exists. Црацебити уј ў wrote a transition to a larger fSTHIERNISTIERNO aanenentstu base, ½ often janione paserted Неабходнасток продукти большу колучаться content для струмевых сейчав опули други для месых, болс неображение страчальников, але это также затяннула existence грашовый ресурсы. Толькі час пакажа, one gaping executioner will deal with this new vrizazam.

“More information is needed… it's more than reality.

– Jennifer Coyne

Magazine: Are there many breathing and intellectual services and is it possible?

Chang: Авторскае права – this type intellectual provechnosti (IV), one and the right marki, advertising. Intelektualnaya provesty moje spadat (for example, photographic photography ot commandnay form causes avtorskia pravy na fotografi, provы правы провыстана на блицысытику в разный марки комадины), ale kochaniya zi mae ostavnuyu metu on elementtymii constructions, respectable constructions. Brown, two and no moves for others. Авторскае права продукты од несанциянаванана гравиванная, проху, праватации и публикации и деспреция отригинальных рарав автор, зафискованих у форме материальнага ражения (for example, on printed TV screens). Замацаванае вълтай права на публиковская противее ад несанциянаванага камера выказыйная свиказыйная Таварный знаки – эта симболы, лагатипы, дюйкумы образы, эта SYMBOLYS, lagatype, dyuykom or nickname, eta symbol. Kochnoi z ih mae rabochenie pharmalnitsi, у тым личу авторскае права, и задачи бытый гистравноми, перч чим павая у усд за парошени, что ти звезду запис ochestvo tsyed pravavoy professional.

Description: Don't want to see the time in 2023?

Coin: Кали гулцы животный виности коментарии. U тажей час пагаднение об размещение дошав з глядрами в марку их CBA, but nothing, что добавление interjdu сачок костю для мобильного комментарии. Soldiers helped a few months ago.

Description: Is it possible to have good coverage?

O'Donnell: N,BMN is only adbil to run the administration. The sale of the Dodgers in 2012 for $2 billion, followed by the $2 billion acquisition of the Clippers by Steve Ballmer in 2014 (my law firm and I represent the seller's interests) led to a financial increase in spending. The NBA offered Milwaukee Bucks 550 million months in 14 of 20 years. Send Clippers amal у чатеры разы, что было Ашаламлялна. For example, the price of "Denver Broncos" is 4.65 million dollars, and the price of "Fenix ​​Sanz" is 4 million dollars. Is it possible to be a couple? Gavorka idea ne tsolyy very large yield crop ci zadavlanneni pravah xvalby billinyrav, kiya prodajayut cymi trafeynymi aktivami, ale and very large investments, kaya protistayatsy ekonomikim spadam, kaya rapid atresia gladi. It no longer exists, it is a team of a team of 10 million years in the country.

Citrin Cooperman – British company under the name Citrin Cooperman & Company, LLP, CPA and Citrin Cooperman Advisors LLC are not exempt. If you can use videos, this is a great tool. The President of Russia was no longer a member of Moore North America, Global Network Limited (NL) became a member of Moore North America (NL).

Categories
Entertainment

The Entertainment Study Delves Into The Most Significant Recent Innovations Made By The World’s Leading Vendors And Innovation Profiles.

The Entertainment Study Delves Into The Most Significant Recent Innovations Made By The World's Leading Vendors And Innovation Profiles.

MarketWatch's news department was not involved in the creation of this content.

March 2, 2023 (Prime PR Wire via Comtex) – This entertainment market research examines the market and provides insights to help meet the challenge. This report has 142 pages.

Market intelligence and market coverage are essential components of any successful business strategy, and this is especially true in the competitive world of the entertainment market. Entertainment market analysis includes gathering and analyzing data related to the entertainment market, such as customer behavior, industry trends, and competitor activity. This data can be used to provide market insights that can help make trading decisions and improve overall performance.

Market coverage of the entertainment market involves a comprehensive understanding of different customer segments and their needs. This understanding is used to develop effective marketing strategies and ensure businesses are targeting the right customers with the right products and services. Market coverage also includes identifying and building relationships with key players in the industry, such as suppliers, distributors and other stakeholders.

To succeed in the highly competitive entertainment market, it is important to have a deep understanding of the market landscape and use that knowledge to develop effective business strategies. Using market analysis and market coverage, companies can gain market insights that help them make better decisions and better serve their customers.

The global entertainment market size is projected to reach several billion by 2030 compared to 2021, with an unexpected CAGR of 2023-2030 (request a sample report).

Get a sample PDF report: https://www.reliablebusinessinsights.com/enquiry/request-sample/954555

What is Entertainment?

Entertainment is an activity or form of recreation that gives people pleasure, enjoyment and enjoyment. It covers various industries such as music, film, sports, gaming and television. Entertainment market growth refers to the expansion or increase in the size, revenue, and popularity of the entertainment industry. This growth is driven by a number of factors, including technological advancements, changing consumer preferences, increasing disposable incomes, and expanding global connectivity. Market research is essential to understand consumer trends, preferences and behaviors and to identify and analyze new opportunities and threats in the entertainment market.

Analyze market segmentation

Indoor entertainment refers to indoor events and activities, such as theaters, cinemas, bowling alleys, and arcades, while outdoor entertainment includes recreational activities that take place outdoors, such as parks, concerts, sporting events, and festivals. . Both types of entertainment offer unique experiences to consumers and take into account different preferences and weather conditions.

The entertainment market includes many applications that use different media and channels to provide entertainment to consumers. Electronic entertainment, such as video games and virtual reality, uses digital devices to create immersive and interactive worlds for players. Entertainment exhibits, such as museums and art galleries, exhibits and displays to educate and entertain visitors. It offers live entertainment such as theater and concerts, one-man shows and artist-audience interaction. Entertainment media such as movies and TV shows provide written and produced content via streaming or online platforms. Musical entertainment includes live performances by musicians and bands, and other types of entertainment market applications include theme parks, amusement parks, and water parks.

Regional analysis of the entertainment market

Entertainment is a key aspect of life in regions such as North America, Europe, Asia Pacific, Latin America, the Middle East and Africa. Each region has its own unique taste in entertainment such as music, movies, TV shows, sports and games. Entertainment platforms such as streaming services, social media and live streaming play an important role in providing consumers with a wide range of entertainment options.

The most famous companies that dominate the entertainment market

– Xaxis: As a digital advertising and technology company, Xaxis is able to advance in the entertainment market by offering targeted advertising solutions to reach a wider audience.

– Kerzner International Holdings Limited: Focusing on luxury resorts and entertainment venues, Kerzner is able to develop the entertainment market by providing consumers with unique and quality services.

– Disney: As a major media and entertainment conglomerate, Disney has the ability to influence and shape the entertainment market through its popular franchises, movies and theme parks.

– CBS Radio: As a major player in the radio industry, CBS Radio can help develop the entertainment market by providing diverse and engaging programming to attract and retain listeners.

– Bello Corp. As a media company specializing in broadcast, digital content and multimedia, Belo Corp. contributes to the growth of the entertainment market by providing different forms of entertainment for different audiences.

-Netflix Inc. As a streaming service focused on original content, Netflix can help evolve the entertainment market by offering new and innovative shows and movies that appeal to a wide range of interests.

– Advance Publications Inc. Advance Publications Inc., a publishing and media conglomerate, can help grow the entertainment market by producing and distributing quality content across multiple platforms.

– Activision Blizzard Inc. As a video game developer and publisher, Activision Blizzard drives the entertainment market by consistently releasing popular and engaging games that appeal to a wide audience.

– ACME Communications Inc. As a television media company, ACME Communications is able to advance the entertainment market by providing quality programming that appeals to diverse demographics.

– About Inc: As a digital media company specializing in information and reviews, About Inc is able to advance the entertainment market by providing valuable content that guides consumers to the best entertainment options.

  • X axis
  • Kerzner International Holdings Limited
  • Disney
  • cbs radio
  • Velo Corporation
  • Netflix Inc
  • advanced publications inc.
  • Activision Blizzard Inc.
  • ACME Communications Inc.
  • About the company

Please ask or share your questions, if any, before purchasing this report: https://www.reliablebusinessinsights.com/enquiry/pre-order-enquiry/954555

The impact of Covid-19 and the war in Russia and Ukraine on the entertainment market

The post-Covid-19 pandemic and the war in Russia and Ukraine have significantly affected the entertainment market. The pandemic has forced many entertainment venues to close, resulting in a huge loss of revenue for the entertainment industry. Additionally, the pandemic has caused travel restrictions and mass gatherings in the global entertainment industry. The ongoing conflict between Russia and Ukraine has also negatively affected the entertainment market. Due to the conflict, many foreign artists refused to perform in Russia, which led to the decline of the country's entertainment market. In addition, the conflict has resulted in a decrease in the number of tourists visiting Ukraine, and the decline of the country's entertainment industry. Overall, the impact of the pandemic and conflict will be felt on the entertainment market for a long time.

Get the Covid-19 Impact Analysis Report for Market Research: https://www.reliablebusinessinsights.com/enquiry/request-covid19/954555

Some highlights from the table of contents:

  • Report overview
  • Global growth trends
  • Competitive environment of top players
  • Data by type
  • Application data
  • North American market analysis
  • European market analysis
  • Market analysis of the Asia-Pacific region
  • Analysis of the Latin American market
  • Market analysis in the Middle East and Africa
  • Market Profile Analysis of Major Players.
  • Analyst opinions/conclusions
  • application

Read the full table of contents: https://www.reliablebusinessinsights.com/toc/954555#tableofcontents

Market Forecast: Prediction of future market trends and growth prospects.

Market forecasting is the most important tool that companies use to predict future market trends and growth opportunities. Market forecasting usually takes into account various factors that may affect the market, including economic performance, consumer behavior and industry trends. It is an essential tool for companies looking to make informed decisions about future growth and success.

Market forecasts for the entertainment market may include demand, production and revenue forecasts. Companies can use this information to plan their operations, develop marketing strategies and allocate resources more efficiently. By being aware of market forecasts, companies may not be caught off guard by sudden shifts or changes in the market, and are better prepared to take advantage of new opportunities.

Overall, market forecasting is an essential tool for any business that wants to stay ahead of the curve and remain competitive in a rapidly changing market. By using market forecasts to predict future trends and growth prospects, businesses can ensure long-term growth and success.

Market segmentation 2023-2030

On the basis of product type, the entertainment market is segmented into:

  • indoor entertainment
  • outdoor entertainment

In terms of product application, the entertainment market is segmented into:

  • electronically
  • exposure
  • Directly
  • mass media
  • the musical
  • otherwise

Purchase this report ($3,900 for a single user license): https://www.reliablebusinessinsights.com/purchase/954555

The available Entertainment market players are listed region-wise as follows:

  • North America:
  • Europe:
    • Germany
    • France
    • Great Britain
    • Italy
    • Russia
  • Asia Pacific Region:
    • porcelain
    • Japan
    • South Korea
    • in the year
    • Australia
    • china taiwan
    • Indonesia
    • Thailand
    • Malaysia
  • Latin America:
    • Mexico
    • Brazil
    • Argentina Korea
    • Colombia
  • Middle East and Africa:
    • Turkey
    • Saudi Arabia
    • arabic
    • United Arab Emirates
    • Korea

From the publisher: Special offers

  • As the entertainment market continues to grow and evolve, businesses are constantly looking for new ways to attract and retain customers. A popular strategy is to use special offers and promotions. These special offers, from discounts to bundle offers, can help businesses increase sales and build brand loyalty.
  • A regular special offer is a discount. This can take many forms, from a percentage of the total price to a specific dollar amount for a specific item. For businesses, discounts can be a great way to encourage customers to make a purchase, especially if the discount is time-limited or tied to a specific event, such as a holiday or special promotion.
  • Another popular special offer is the bundle. These promotions usually combine two or more products or services at a reduced price. This type of promotion can be particularly effective for businesses that want to increase their customer base or encourage them to try new products.
  • In general, special offers and promotions can be a powerful business tool in the entertainment market. By creating attractive, limited-time offers, companies can drive sales, increase customer retention and stay ahead of the competition.

Entertainment Report answers the following questions:

1. What is entertainment market research and how is it done?

2. What kind of entertainment industry does market research cover?

3. How do companies use market research to develop marketing strategies?

4. What problems arise when researching the entertainment market?

5. What trends and changes in the entertainment industry are affecting market research?

6. How can entertainment market research be used to predict future industry trends?

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Contact us:

Name: Mahesh Patel

Phone: USA: +1 951 407 0500

Email: [email protected]

Website: https://www.reliablebusinessinsights.com/

Company name: Trusted Business Information

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Press release distributed by Prime PR Wire

For the original version on Prime PR Wire, visit The Entertainment's latest hottest innovations from the world's leading suppliers and innovation profiles.

COMTEX_425802926/2788/2023-03-02T20:50:31

MarketWatch's news department was not involved in the creation of this content.

Weird and unusual: discover the strangest creatures on earth

Categories
Entertainment

KPops Corporate Clash: HYBEs Battle For SM Entertainment Gets Rougher

KPops Corporate Clash: HYBEs Battle For SM Entertainment Gets Rougher

HYBE Corp., the talent firm behind K-pop sensation BTS, has launched a campaign to woo shareholders of rival Korean talent empire SM Entertainment, in a bid to become the sole largest shareholder.

In a set of letters and videos released Thursday, HYBE said it had launched a campaign website detailing its business strategy and how to prioritize SM shareholders.

More than variants

The document directly criticizes SM's current management and also attacks Korean entertainment technology giant Kakao, which recently formed an alliance with SM.

“The HYBE campaign aims to protect shareholder value from the inappropriate actions of current SM management. This is about ending one-sided partnership deals with Kakao, unrealistic and unsubstantiated financial projections, and emotional messages that cloud public opinion, all initiated by current SM management,” HYBE said.

A week ago, HYBE said it had overpaid its 14.8% stake in SM and hoped to finalize the legal aspects of the deal by March 6, ahead of schedule.

The company bought the majority of the 18.7% of SM shares held by SM founder Lee Soo Man. The deal is valued at $336 million (KRW 423 billion), valuing SM Entertainment at $2.27 trillion. Lee has the option to sell his remaining shares to HYBE within one month at a specified price.

HYBE has also offered to buy 25% of the company's shares from other shareholders.

Controversy erupted on multiple fronts shortly after HYBE announced a stock purchase deal with Lee in early February. This included revelations about other Lee-controlled companies' financial and business ties to SM Entertainment and vocal protests by SM Entertainment employees against what they saw as a takeover by HYBE.

In February, about 208 SM employees signed an open letter calling Lee's activities "unlawful tax evasion."
SM staff also scoffed at HYBE's suggestions that the two groups could act together or that HYBE would be the biggest supporter of the new SM 3.0 strategic plan. They argue that HYBE will always favor affiliates and record labels that have a higher share of ownership.

“HYBE and SM are the two biggest competitors in the industry,” SM said in a letter Wednesday.

SM currently represents K-pop groups such as Super M, Aespa, BoA and Red Velvet.

HYBE represented BTS and Tomorrow X Together under their Big Hit Music operation, Enhypen under their joint venture Befit Lab with CJ ENM, Le Sserafim under Source Music, and found new success with the girl group upstarts NewJeans.

The feud between HYBE, the late Lee and current SM management is further complicated by the arrival of Kakao, a $22 billion internet conglomerate with interests ranging from social media and messaging to games and video production. , television and webtoons.

In early February, it was revealed that Kakao had acquired a 9.05% stake in SM, making it the second largest shareholder behind HYBE.

It was later revealed that Kakao, its subsidiary Kakao Entertainment, and SM had signed an agreement that would have given Kakao exclusive rights to distribute albums and music from SM artists. At the corporate level, the deal gives Kakao and Kakao Entertainment the privilege to purchase new shares in SM.

"The business partnership agreement includes the vision and future direction shared by Kakao, Kakao Entertainment and SM Entertainment," Kakao Entertainment CEO Kim Sung-soo said in a statement in February. “We plan to consult with individual companies to develop a favorable structure for all companies and to sign agreements based on fair contractual conditions.

HYBE denied a hostile takeover. Cocoa, however, avoids using the term "poison pill tactic".

But Kim made little effort to hide the effect of the deal on delaying or stopping SM's potential takeover by HYBE. He said the preference clause was "part of the anti-dilution provisions for minority shareholders to avoid the loss of the value of their investment", denying that such a move would reduce SM's profits.

On Wednesday, the current management of SM launched its campaign to retain the support of small shareholders. He sent a letter to shareholders, promising them a dividend of KRW 1,200 ($0.9 per share) and asking them to reject Lee's bid for the company. SM's shareholders' meeting is scheduled for March 31.

HYBE has named two of its senior executives as future members of the SM Board of Directors: Jung Jinsoo, HYBE's Chief Legal Officer, and Lee Jaesang, President of HYBE America.

HYBE asked Kakao to clarify whether he intended to participate in SM's day-to-day operations, criticizing the original stock purchase clause as inappropriate for a public company.

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Level 33 Entertainment Takes U.S. Rights For ‘Montréal Girls EFM

Level 33 Entertainment Takes U.S. Rights For ‘Montréal Girls  EFM

EXCLUSIVE: Los Angeles-based sales and distribution company Level 33 Entertainment has acquired the US rights to Canadian-Salvadoran director Patricia Chica 's Montreal Girls .

Newcomer Hakim Brahimi plays Rumi. A conservative youth embarks on a journey of self-discovery through Montreal's free-spirited subculture in search of love and enlightenment.

Bahijah Essouci and Samuel Gagnon of Montreal Girls Objective 9 are producing the film with Patricia Chika's production company Flirt Films. Chika also wrote the screenplay with American writer and director Kamal John Iskander.

The film deal was negotiated between Paul Kadier, Canadian distributor and executive producer of FilmOption International, and Andreas Olavaria, president and CEO of Level 33 Entertainment.

Patricia Chica's unique voice perfectly captures the passion and entertainment value of her independent film debut. Level 33 is honored to present this inspiring film to an American audience,” said Olavaria.

The film premiered last August at Cinequest in San Jose and won the Best Feature Film award at the Los Angeles International Film Festival in November.

In addition to Brahimi, Montreal Girls features veteran Canadian actors including Yasmina Parent, Sana Assad, Zed Hassouni, Thomas Vallière, Guillaume Rodrigue, Simon Therin, Marina Harvey and Nahema Ricci, as well as veteran Kibi Tanma. Ricky Chadi Alelu and Martin Dubreuil.

The film was made with financial support from Telefilm Canada, SODEC, and the Harold Greenberg Foundation, as well as national and regional tax incentives.

Executive producers Paul Cadier and Maryse Rouillard acted as investors through distribution company FilmOptions International.

The film also benefited from the ongoing TIFF Filmmaker Lab, USA + Canada, an award from the Polish studio ORKA which allowed the visual effects and animation for the title, and was supported by CFC/Slaight Family Canadian Music. Funds, ChicArt and flirting films.

Patricia Chica is represented by Alex Flores of Mojo Global Arts in Los Angeles.

Eminem – Without Me (Official Video)

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Curtis ’50 Cent’ Jackson Inks NonExclusive Broadcast Direct Deal With Fox Entertainment

Curtis '50 Cent' Jackson Inks NonExclusive Broadcast Direct Deal With Fox Entertainment

50 Curtis Street Jackson © TheWrap courtesy of Curtis-50-St-Jackson

Curtis "50 Cent" Jackson has signed a non-exclusive direct deal with Fox Entertainment, the network announced Tuesday.

Under the terms of the deal, the Emmy and Grammy-winning producer, director, actor and rapper will create dramas, comedies and animated series through his production company G-Unit Film & Television, said Michael Thorne, Fox's head of scripted programming. . . Entertainment.

In 2005, Jackson became hip-hop royalty by founding G-Unit Film & Television, which produced the Starz film Power, in which Jackson co-starred, executive produced and directed. He later expanded the Power universe with Power Book II: Ghost, Power Book III: Rising Kanan, and Power Book IV: Force. The production company produced ABC For Life and Black Mafia Family for Starz, and currently produces Fightland and Queen Nzinga for Starz.

"Whether it's music, film or television, Curtis always delivers top-tier entertainment that captivates millions of fans around the world," said Thorne. "He is a rare multi-hyphenate at storytelling, regardless of format or medium, and we look forward to working with him and his team to develop exciting new series for FOX."

Under the deal, the series will air on Fox, the owner of Fox Entertainment Projects. Under the agreement, each series will be co-produced by Fox Entertainment's own division, Fox Entertainment Studios, along with G-Unit Film & Television.

“I am excited to form a partnership with Michael Thorne and FOX that will allow G-Unit Film & Television to focus on delivering multiple series on Fox, the perfect outlet for G-Unit's film and television content, while maintaining our streaming platform. premium. Addresses. Produced and unproduced shale continues to grow in all directions,” Jackson said.

In addition to Jackson, Fox Entertainment recently hired Rodney Rothman and Adam Rosenberg to produce animated shows for Fox, signing deals with producers Carol Mendelsohn and Julie Weitz, and writer-producer-director McGee.

Jackson is represented by APA, AKR PR and attorney Steven Sava.

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5 Of Our Favorite Black Comedians Discuss How They Broke Into The Entertainment Business

5 Of Our Favorite Black Comedians Discuss How They Broke Into The Entertainment Business

In honor of Black History Month, for the second year in a row, Yahoo In The Know gathered a group of talented individuals to discuss how they carved their niche in a highly competitive industry.

On February 9, The Know introduced the five comedians to a sold-out event at Negril Village, an authentic Caribbean restaurant in Greenwich Village. The theme of the event was a celebration of black joy, a sense of vision and a visualization of what the future of comedy might look like.

The group included Saturday Night Live writer Alex English, comedian Amina Imani, comedian and writer Brittany Carney, host Reg Thomas and Teklai, host of the hit comedy show Fool's Circle.

With no moderator, and the panelists having crossed paths for years at the New York Comic Con, the group asked each other questions about their favorite jokes, how they got started, and how serious their parents were. Do you think they are going for comedy?

As Imani says, after growing up in the Caribbean, where her mother made many decisions for her, she had a moment to explore her newfound freedom while studying at Howard University. That led him to comedy. Open mic tickets in Washington DC and Imani.

"Comedy is what I want to do and what I've always wanted to do," Imani explained.

"I'm not fit for anything other than entertainment," the Englishman joked. "Nothing else would do for me! I had to convince my mother that I wasn't going back to school. Before SNL, he still asked me, "Well, now that you live in New York, NYU is there." I said, "I'm not learning anything, it's different."

Thomas agreed, saying that signing up for a comedy show was the first time she felt like she had to work hard. He didn't sleep in the weeks leading up to his first set and admits he failed, but something clicked where he wanted.

"I had to tell my Haitian parents that I wanted to do a comedy," Thomas said before pausing to gauge the audience's reaction. "It didn't go well."

For Teklay, comedy was a defense mechanism growing up in Oakland.

"I have these layers, but I'm a thin person," Tekle said. “I grew up with the Hi-Fi movement. I had to stand up for myself somehow, so comedy became my tool.'

Teklay also noted that his comedy style was nurtured by his father, a former Eritrean freedom fighter, who challenged him with his friends' political ideas. Teklay's comedy show Circle of Fools has been described as an "experiment" to question the foundations of comedy.

"If any of you are in coffee shops in East Africa, you can only talk about the politics of Starbucks," he said to laughter from the audience. "That's something I always run into."

Carney also says some of her favorite jokes involve her unusual upbringing, moving between the United States and Japan, often being the only black woman in academia.

"As a kid and even as an adult, I feel like I've been in all these different places where I don't feel," Carney said of why she emphasizes comedy. “You can build a career on your observations and what shapes you. It's very unusual."

To learn more about the panel, check out footage from the event in the video above.

The Know is now available on Apple News – follow us here !

The fifth post on our favorite black comedians, discussing how they broke into the entertainment industry, has appeared on In the Know.

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MakeMake Entertainment Announces 2023 Inaugural Class Of Residents

MakeMake Entertainment Announces 2023 Inaugural Class Of Residents

© Available until deadline

MakeMake Entertainment has announced the opening of the MakeMake Residency category.

Supported by a network of leading culture-changing organizations, including the Ghetto Film School, UCLA Center for Scholars and Storytellers, Storyline Partners, Chicken & Egg Pictures, and more, the program received enthusiastic feedback from over 500 applicants.

The five residents chosen to star in the show are Adiana Rivera (Editor), Mohammad Rahman (Editor), Jason Gaines (Design and Visual Effects), Pilar Fitzgerald (Sound Control) and Anverne Aguado (Production).

Dr. Jennifer Sophia Hall says: “As residents explore their interests in creative ways, they have the opportunity to gather meaningful resources and industry knowledge, preparing them for a productive path. We are grateful to our partners at Netflix, whose support allows us to continue our commitment to the future of the industry."

The nine-month paid residency program is designed to pave the way for a diverse group of professionals working in the entertainment industry. Focus is on editing, visual effects, design, sound management and production. Netflix is ​​dedicated to helping create new opportunities for underrepresented communities in entertainment, supported by the program's lead partner, the Netflix Fund for Creative Equity.

Working directly with MakeMake artists and producers, residents will participate in the company's unique multidisciplinary approach and are already working on active projects at the studio that include documentary content, screenplays, feature titles, entertainment marketing and global advertising.

Led by Residence Directors Liath Rubin and Bedonna Smith, Lead Talent Anne Hwang, and Executive Director Jennifer Sophia Hall, the program includes one-on-one training with MakeMake professionals, internal and external speaker events, career development, and interaction with major organizations. . Studio staff and a wide range of clients. Throughout the program, participants will work on the craft of storytelling and continue to develop the skills necessary for success. Evaluators will collaborate with the entire MakeMake family of companies, including Rock Paper Scissors, Elastic, a52, Primary, Jax, Indestructible, and MakeMake Entertainment.

"We are delighted to welcome Pilar, Adi, Moh, Anferni and Jason to the studio," said Angus Wall, founder of MakeMake. “We are very grateful for the opportunity to learn from these five designers who will help shape the future of our company. We look forward to developing our future residency program and our partners with Netflix.” For their vision and continued support.”

More about MakeMake Residency:

Permanent editor: Adiana Rivera is a documentary filmmaker and Bronx native. Diana's work focuses on identity, promotion, community and culture. His talents include cinematography, photography and video editing.

Resident Production. Anferni Aguado (she) is from Los Angeles and has been a film/video producer for three years. He has experience working on a variety of projects including music videos, short films and commercials. He looks forward to continuing his career and growing as a professional.

VFX Design & Resident. Jason Gaines (he) is a self-taught director, director and VFX artist. Born and raised in Detroit, Michigan, he began independent filmmaking after high school, working on everything from music videos to feature films, sketches, and commercials. Inspired by early 2000s YouTubers like Corridor Digital & Dormtainment, Jason's passion for content creation crystallized. Jason enjoys creating VFX content for social media, sharing his short films on YouTube, and working on feature films.

Permanent editor: Muhammad "Muhammad Rahman" is the editor-in-chief of Astoria, Queens. He has been in the industry for five years and has edited everything from commercials to feature documentaries. His early influences include Mighty Morphin Power Rangers, Pokemon (Kanto – Sinoh) and late night movie segments on PBS. These days he's watching movies like Drive to Survive and How to with John Wilson and Mike Leigh.

Sound Curation Resident. Pilar Fitzgerald (he/she) is a musician who is passionate about the intersection of diversity, discovery and curation. After working in event management at Harvard College, Pilar joined National Public Radio's growing events team, where she oversaw a variety of events and editorial programs, most notably the annual Small Desk Competition. Pilar's dedication to helping artists grow eventually led him to attend Berklee's Master's Program in Global Entertainment and Music in Valencia, Spain. He is interested in delving into visual media music and learning more about the creative elements that bring visuals to life.

MakeMake Entertainment produces award-winning feature films, TV shows, commercials, trailers, titles and more. Projects include Jennifer Lopez's Netflix documentary Midnight Is This Black Enough for You?!? and Freedom on Fire. Ukraine's Fight for Freedom Titles for HBO's The Last of Us and Hulu's Only Murders in the Building Avatar. Wasser Wasser Nike You Can't Stop Us Nike FCs Visual Effects Welcome to Soccer World for Taylor Swift. Short Film : The company provided editing, design and visual effects for several commercials that premiered at NFL Super Bowl LVII.

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Watch: All day today, May 15

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Dana Walden & Alan Bergman To Oversee New Disney Entertainment Unit

Dana Walden & Alan Bergman To Oversee New Disney Entertainment Unit

© according to the deadline

Disney is back to business as usual when it comes to content, creating a new Disney Entertainment division covering TV and movies.

Dana Walden and Alan Bergman will lead the new corporate division, separate from ESPN and the Parks, Experiences and Products division.

Walt Disney CEO Bob Iger announced the new structure as part of the company's "significant transformation" during the company's recent earnings call.

Related: Disney Restructuring and Earnings Report: Full Coverage

Disney is officially disbanding the media and entertainment division founded by former CEO Bob Chapek and led by Kareem Daniels, who left last year. This fragmented content and distribution decisions and took decision-making power away from the creative teams.

"Our new structure is focused on empowering our creative leaders and holding them accountable for the financial performance of their content," Iger said during the earnings call. "Our original structure has severed that connection, and it must be restored."

We're hearing that changes to all consumer streaming services like Disney+ and Hulu, but not ESPN+, will be implemented under the new division and are designed to put more power in the hands of creative leaders. .

Still, the company faces thousands of layoffs, and it's unclear how many people will be in the entertainment division and $3 billion in content spending cuts.

Walden and Bergman, president of content for Disney Studios, which oversees the films, will serve as co-chairs.

It will confirm the introduction of Walden, who was named president of Disney General Entertainment Content after Peter Rice was ousted last year.

RELATED: Dana Walden's ' Get Up' Raises Question of the Age: Will Disney Have a Female Director?

Walden, who came to Disney from Fox following the company's $71 million buyout, has contributed to some of Disney's biggest wins in recent years, including Summer of the Soul's Oscar win and the ABC comedy series Abbott Elementary and Abbott Elementary. . . . Hulu has made hits like Murder, Dopesik, and Keeping Up With the Kardashians in a single building.

In September, he began orchestrating his first major personnel changes, promoting former FX chief Eric Schreier to president of Disney Television Studios and Business Operations, Disney General Entertainment and Craig Erwich to president of ABC Entertainment, Hulu and Disney Brand Television. Original and Shannon Ryan to President of Marketing, Disney General Entertainment.

It remains to be seen how the moves will change the management of various television properties, with several television studios hinting that 20th Century Television and ABC may be coming.

In December 2020, Bergman was named president of content at Disney Studios, reporting to Capcom. He previously co-hosted with Alan Horn from 2019.

A nearly 27-year Disney veteran, Bergman served as Disney's first co-chairman, overseeing content creation, production, marketing and operations for Disney Studios, including Walt Disney Animation Studios, Pixar, Marvel, Lucasfilm, 20th. Century. Studios, Spotlight and Disney Stage Productions. . As of 2019, he was the president of Walt Disney Studios for 14 years. Bergman is known for his financial savvy when it comes to creative content, and Disney's track record proves it, especially with movie returns. In the year In 2022, Disney Studios led all studios at the global box office with $4.9 billion.

Bergman's acquisition of Lucasfilm in 2012 and merger with 20th Century Studios in 2019 led Disney to a record $7 billion in worldwide sales in 2016 and 2018, leading to $11 billion in 2019 from Lucasfilm, Marvel, and Pixar. Disney cartoons and action movies.

Anthony D'Alessandro contributed to this report.

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Bob Iger is moving fast after returning to Disney.

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‘Fawlty Towers Reboot In The Works With John Cleese, Camilla Cleese & Rob Reiners Castle Rock Entertainment

‘Fawlty Towers Reboot In The Works With John Cleese, Camilla Cleese & Rob Reiners Castle Rock Entertainment

© Submitted by deadline

The return of Basil Fawlty. A reboot of John Cleese's British comedy Fawlty Towers is in development, and Rob Reiner's Castle Rock Entertainment is in development.

More than 40 years after the end of the second and final season, Monty Python star Cleese will co-write and direct with his daughter Camilla Cleese in a remake that will delight generations of British comedy fans.

The new series will explore how Cleese-hating, cynical and gay Basil Fawlty navigates the modern world. Plot details have largely been kept under wraps, but the development will push the story forward to explore Basil's relationship with a princess he's just discovered, as the pair defy fate and get together… run a small hotel.

The Cleese family partnered with Rainer's Castle Rock in development, with Rainer, Michelle Rainer, Derek Rossi and Matthew George serving as executive producers.

John Cleese praised George's "understanding" of the "creative process" and described their first meeting as "one of the best creative sessions I can remember".

Rob Reiner added: “John Cleese is a comedy legend. Just the thought of working with him makes me laugh', while George described meeting John and Camilla Cleese as 'one of the greatest thrills of my life'.

Castle Rock is currently working on another sequel to the popular British hit This is Spinal Tap, as well as the 2017 sequel Wind River. The Next Chapter

Despite only running two six-part seasons and ending in 1979, Fawlty Towers has been at the top of many lists of the best British comedies of all time.

Written by Cleese and Connie Booth, the show follows hapless hotel manager Fault and a hilarious cast that includes legendary Spanish butler Manuel (Andrew Sacks), Cleese's oppressive wife Sybil (Prunella Scales) and his maid Polly, played by Booth.

The idea came from Cleese, who was living in a hotel in an English seaside town, and the show defined the "Middle English" genre.

Fawlty Towers is currently broadcast on BBC Two and is available on BritBox.

Cleese, whose credits include Monty Python, A Fish Called Wanda and Shrek, has become a cult warrior in recent years. He recently criticized the BBC for not broadcasting reruns of Monty Python , a claim that has been denied. He is making a documentary for Channel 4 about the culture of abandonment and plans to host the right-wing British network GB News, which will campaign for freedom of expression.

Cleese is repped by CAA and Anonymous Content. Camilla Cleese Weintraub portrays Tobin Chedyak Coleman Grodin.

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John Cleese and Rowan Atkinson – Beekeeping