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La herramienta gratuita de gráficos por ordenador en 3D más popular del mundo acaba de recibir una gran actualización; Blender 4.3 lo convierte en una alternativa más convincente a competidores más establecidos

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  • Blender 4.3 ya está disponible
  • Grease Pencil ahora admite tamaños de pincel y píxeles en tiempo real, y la vinculación de sombras claras mejora el control de renderizado en tiempo real para Eevee.
  • El nodo metálico BSDF añade hiperrealismo con datos de laboratorio

Blender, la herramienta de creación 3D de código abierto líder en el mundo, ha lanzado la versión 4.3.

La actualización trae mejoras que mejoran todo, desde la visualización hasta el rendimiento y la experiencia del usuario.

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Blender 4 free 3D animation software launches

Blender 4 free 3D animation software launches

If you fancy starting a career in 3D animation you might be interested to know that the latest Blender 3D animation software has launched this month and is now available to download as Blender 4.0. The latest iteration of the renowned free 3D animation software, bringing a host of new features and updates that promise to enhance the user experience and offer more creative freedom.

One of the most noticeable changes in Blender 4.0 is the introduction of the ‘Notch Design‘ and the new interface font ‘Inter‘. These updates have been implemented to improve the overall user interface, making it more intuitive and user-friendly. The sleek ‘notch design’ offers a modern aesthetic, while the ‘Inter’ font improves readability and enhances the overall look and feel of the software.

What’s new in Blender 4

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Another significant addition is the ‘asset shelf’ in the 3D view. This feature allows users to quickly access and manage their assets, streamlining the workflow and boosting productivity. The ‘asset shelf’ is a welcome addition for both novice and experienced users, enhancing the ease of use and efficiency of the software.

Blender 4.0 also introduces a ‘canvas picker’ in paint modes. This new feature offers artists more control over their work, allowing them to easily select and manipulate their canvas. This update is expected to significantly improve the painting experience in Blender.

Wireframe enhancements

Changes have also been made to the wireframe settings in edit mode, providing users with more customization options. Additionally, more polycount info has been added to the object mode scene statistics, offering users a more detailed view of their work.

The outliner and node editors have received updates as well. These changes aim to improve the user interface and make it easier for users to navigate and manage their projects. The introduction of a ‘save incremental’ option in file saving is another user-friendly feature that ensures work is not lost and can be easily retrieved.

Blender user interface and themes

The themes and UI details in Blender 4.0 have also been updated, providing a more aesthetically pleasing and intuitive interface. A new snapping feature, ‘Snap base’, has been introduced in modeling, offering users more control over their work. Updates in sculpting and geometry nodes have been implemented, along with the introduction of new nodes and a faster curve to mesh node. These changes promise to enhance the 3D modeling experience in Blender 4.0.

The mesh of volume node and bone collections in armature have received updates, improving their functionality and ease of use. The animation editors and graph editor have also been updated, offering users more control and flexibility in their animations.

Blender 4.0 introduces new node editor features and updates in shaders, promising to enhance the rendering capabilities of the software. The introduction of light and shadow linking in Cycles, a new color transform ‘AGX’, and support for HDR monitor output in Mac, further enhance the software’s rendering capabilities. A new compositing filter node has been introduced, along with updates in the viewport compositor. These updates are expected to improve the compositing workflow in Blender.

The video sequence editor now includes a new retiming tool, providing users with more control over their video sequences. Lastly, changes have been made to the minimum OpenGL version requirement and support for certain GPUs and OS versions, ensuring that the software continues to be accessible and functional for a wide range of users.

Blender 4.0 represents a major leap for the free 3D animation software, offering a host of new features and updates that promise to enhance the user experience and offer more creative freedom. Whether you’re a novice or an experienced user, the changes in Blender 4.0 are sure to take your creativity to new heights. To learn more about all the new features you can expect to enjoy when you download and install Blender 4 jump over to the official website.

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Convert 2D images into 3D models you can use in Blender

Convert flat AI images into 3D models you can use in Blender

If your creative workflow requires you to build 3D models you might be interested in a new AI tool currently in its early stages of development. Harnessing the power of AI and machine learning you can now  transform simple flat 2D images into 3D models. Enabling you to take any images you may have created with AI image generators such as Midjourney, Stable Diffusion or even the new DallE 3 into 3D models. That you can then take into 3D modelling software such as Blender.

But before you start you have to remember that this machine learning AI tool is still in early development and doesn’t completely transform any flat 2D image into a fantastic 3D model ready to take to production. However in its latest version it is still capable of creating 3D models from clean and simple flat images you can see a few examples here. Although a more complex 3D images it currently does struggle. Although more complicated 3D images, that may not have worked perfectly will still be capable of being modified further in Blender perhaps give you a starting point for scale and at least a 3D model that you can then manipulate further.

The application is called the DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation which is quite a mouthful. It is available to use for free over on the Hugging Face website and the online application has been built using Gradio. If you have not come across Gradio, it has been specifically designed to provide an easy way to build and demonstrate your machine learning models, enabling you to incorporate a user-friendly web interface so that anyone can use it. Check out the demonstration video below to learn more about its capabilities and limitations.

Converting 2D images into 3D models using AI

DreamGaussian is a 3D content generation framework AI tool has been designed to be user-friendly, requiring users to simply drag and drop an image and click Generate 3D to start the process rolling.

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Transforming 2D images into 3D models

The transition from 2D images to manipulable 3D models would represent a quantum leap in the workflow for 3D designers, modelers, and production teams. In traditional 3D modeling, the process often begins with a concept sketch or a 2D image. Designers then have to manually interpret these flat visuals and reconstruct them in a 3D environment. This involves a significant amount of time and expertise to ensure that the 3D model accurately represents the original concept. The manual process is not only labor-intensive but can also introduce errors or inconsistencies that may require further revisions.

With the capability to automatically convert 2D images into 3D models, you essentially remove a large chunk of the manual labor involved. Imagine simply importing a 2D sketch into software like Blender and having it automatically converted into a 3D model that’s ready for manipulation. This would dramatically accelerate the initial stages of design and modeling, allowing professionals to focus more on refining and enhancing the model rather than constructing it from scratch. It would also make the entire design process more accessible to those who may be skilled in concept creation but not necessarily experts in 3D modeling software.

Furthermore, this advancement could streamline collaboration across different teams in a production pipeline. For instance, concept artists, modelers, and animators could work more cohesively, as they would all be dealing with the same automatically-generated base model. This ensures that everyone is on the same page from the get-go, thereby reducing misunderstandings and back-and-forths. In industries like film, gaming, and virtual reality, where time is often of the essence, such efficiencies could translate into significant cost savings and quicker time-to-market for products.

Despite these limitations, the potential of DreamGaussian is undeniable. The tool could potentially be a fantastic AI service to create 3D models from images. This could open up an entirely new avenue for digital artists and graphic designers, providing them with a new way to improve their workflows. Obviously the machine learning tool requires more work, yet provides a fantastic glimpse at what we can expect in the future for the creation of 3D models. Now that 2D images so easy to create converting them to 3D models seems to be the next logical step.

DreamGaussian represents a significant advancement in the field of 3D content creation, harnessing the power of AI. Enabling users to create 3D models from 2D images. While there are areas for improvement, the tool’s potential for enhancing the efficiency of 3D creation and opening up new opportunities is undeniable.

Image Credit : Mr Lemon

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