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Samsung can’t blame Apple’s iPhone monopoly for a lifetime of terrible software

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The US government says Apple is holding back smartphones. Using tactics that make its competitors seem worse, rather than making its own phones better, Apple has unfairly hurt competitors like Samsung and Google, says the Justice Department. Whether or not the government is right, one thing is clear – Samsung has been making terrible software for years, and it can’t blame Apple.

Among all the major smartphone makers, Samsung saw the threat from Apple’s iPhone earlier than most. Among the biggest phone makers of the day (2007), Blackberry execs dismissed Apple as a consumer play, and Nokia stuck to its aging and unfriendly software. Only Samsung changed course quickly to meet the iPhone.

Nokia N95 closed

The Nokia N95 was the coolest phone ever before the iPhone came along (Image credit: Future)

Unfortunately, Samsung thought the iPhone was all about features. It never understood that the iPhone’s real advancement was making those features so incredibly easy to use with intuitive software.

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Don’t blame Apple for the US smartphone market, blame the US carriers

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Write this down, because I’m going to tell you my secret to understanding the US mobile industry for the last 20 years. The answer to everything is ‘The Carriers.’ Every question, every conundrum. If you want to know why we DO have this, or DON’T have that? The answer is the US carriers: AT&T, Verizon, and T-Mobile. How has Apple managed to achieve monopoly power in the US and draw the ire of the Justice Department? The answer is the US carriers.

Apple iPhone 15 Pro Max in front of stalactite photo

(Image credit: Future / Philip Berne)

One of the strongest points that Apple makes in its rebuttal to the government’s lawsuit is that the government is considering only the US market, but Apple competes on a global scale. In the global market, Apple’s market share is much lower than in the US alone. It owns closer to 20% of the global market, as opposed to more than 60% of the US market.

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Almost half of IT teams are burnt out as a result of war rooms, as ‘blame game’ culture becomes the norm for most organizations

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New research has found that almost half (49%) of IT teams are suffering from burnout as a result of war rooms made necessary by the rampant ‘blame game’ being played between IT teams and third-party service providers.

A significant majority (91%) of organizations are still embroiled in hosting war-room-style meetings to get to the bottom of problems, increasing tensions, duration of incidents, and the risk of losing talent due to burnout.

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