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Laser Sphere usa el dispositivo Playdate para controlar un láser espacial y me estoy divirtiendo mucho

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La multitud es despiadada. Cada vez que confío demasiado en el momento de mis barridos láser y creo que finalmente tengo ventaja sobre mis enemigos, la siguiente ola se multiplica diez veces solo para devolverme a mi lugar. Los aplasto, regresan más fuertes y me alcanzan, y nuestro pequeño baile comienza de nuevo.

en , un juego de Playdate creado por el creador de Pulp, Sean Inman, donde solo estás tú y un láser espacial sobrecalentado contra el mundo. De la descripción del juego:

Las luces del cielo se apagan. Una corteza masiva alrededor de una estrella enferma es el último bastión de una civilización que presencia un evento de extinción cósmica. Pero al borde de la oscuridad se encuentra una horda enloquecida de oscuridad, decidida a extinguir los últimos restos de luz.

Tu tarea es defender la pelota de los atacantes que se aproximan, usando el mango para controlar la dirección del rayo láser y “A” para disparar. Puedes mantener presionado “A” para disparar un rayo láser continuo, pero esta es una acción de tiempo limitado: después de unos segundos, tu láser se sobrecalentará y quedará inutilizable hasta que se enfríe, dejándote completamente invulnerable. Para evitar esto, puedes disparar en ráfagas cortas para conservar energía. Pero cuando los enemigos pequeños y rápidos se acerquen a ti en grandes cantidades, buena suerte al intentar atacarlos individualmente. Cuando todo lo demás falla, puedes desplegar una bomba para eliminar una gran cantidad de enemigos a la vez.

Una toma del juego de Laser SphereUna toma del juego de Laser Sphere

Sean Inman

Hay formas de mejorar el campo que te darán más posibilidades de defenderte de un ataque. Después de destruir barcos, puedes recolectar materiales y usar la moneda al final de cada nivel para comprar mejoras y realizar reparaciones. Un complemento reducirá el tiempo de recarga del láser, mientras que otro fortalecerá su armadura.

Gracias al elemento de sobrecalentamiento/enfriamiento, cada decisión parece de alto riesgo, bola láser Como resultado, es un pequeño juego de acción muy atractivo. (La música de Mike Freuden también es muy fuerte). Hay enemigos de diferentes tamaños, cada tipo se mueve a una velocidad diferente, y realmente tienes que estar alerta para asegurarte de que estás usando tu láser lo mejor posible para cualquier amenaza que sea más urgente en este momento. De lo contrario, te quedarás desarmado cuando haya docenas de atacantes justo encima de ti. Puedes obtener bola láser Disponible en el catálogo de Playdate por $6.

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Playdate developers have made more than $500K in Catalog sales

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Panic is celebrating Playdate’s second birthday this month, and the party favors include some piping-hot statistics about Catalog game sales.

Playdate hit the market in April 2022 with 24 free games. Its Catalog store went live in March 2023, offering 16 curated games for purchase directly on the device. Panic has added more titles to Catalog on a bi-weekly basis for the past year, and the marketplace today has 181 games and apps. More than 150,000 games have been sold on Catalog, giving developers $544,290 in gross revenue — that’s after taxes, processing fees and Panic’s 25 percent cut.

Playdate two-year dataPlaydate two-year data

Panic

The average price of a Playdate Catalog game is $5.36. The average install size is 5.03MB, while the smallest Catalog game is 30.1KB and the largest is 107MB. Playdate ships with 4GB of flash storage. It also has 16GB of RAM, an accelerometer, a 400 x 240 1-bit display, Wi-Fi and Bluetooth capabilities, a mono speaker, and a condenser mic and stereo headphone jack. Oh, and it has a delightful little crank.

The figures Panic shared today cover Catalog purchases, which means they only tell part of the story. While Catalog has just under 200 titles, there are more than 800 Playdate games and apps available on itch.io alone, and the community there is active and vibrant. As I described in our Playdate retrospective published last week, browsing the device’s itch.io page feels like “hanging out in a friendly underground clubhouse populated by crank-obsessed video game freaks.” But, like, in a great way.

Playdate supports games from new and veteran developers, and some of its most notable titles include Mars After Midnight by Lucas Pope, Crankin’s Time Travel Adventure from Keita Takahashi’s studio uvula and Zipper by Bennett Foddy. Some of my personal favorites include Root Bear, Spellcorked, Word Trip, Chopter Copter and Pocket Pets.

This is the first time Panic has publicly shared data about Playdate game sales or its revenue-share model. The 25 percent cut that Panic takes is less than the standard set by Steam, which gets 30 percent of most game sales, but it’s more than split on the Epic Games Store, which reserves 12 percent for Epic.

Playdate costs $199 and there’s an optional teal cover available for $30. Panic has also been teasing the Stereo Dock — an adorable Playdate charging station, Bluetooth speaker and pen holder — for more than two years, but the accessory is still “coming soon.” There’s no word on a price or release window for the Stereo Dock, but Playdate Project Lead Greg Maletic recently told Engadget to expect an update in the coming months.

“We apologize to everyone with a Playdate who has been waiting patiently for the Stereo Dock; it’s been a trickier project than we anticipated and we had a few false starts,” Maletic said. “We thought we’d save some time on that project by having our factory do the software for the Stereo Dock, but we’ve learned that you don’t always necessarily want that in some cases. The Stereo Dock is very much alive, we have the physical prototypes to prove it! We expect to have a formal update on when you can buy one later this year.”

Playdate Stereo DockPlaydate Stereo Dock

Panic

More than 70,000 Playdates have been sold in the past two years and a little more than half of all owners have purchased a Catalog game, according to Panic.

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